I figure we can get a separate thread for this instead of mixed in with the HDR update.
http://www.naughtydog.com/blog/uncharted4_multiplayer_beta_test_classic
First impressions:
Grappling hook is still in.
No down/KO state.
Power weapons now have a timer and a waypoint pointing directly to them.
You still pick a load out (No simple AK or FAL). This time it's simply, one long weapon, one pistol, and one support weapon (grenade, mine, etc).
Still has a bunch of the bullshit (mainly unlocked/DLC guns), but much more balanced when not having to deal with all the garbage they added in (sidekicks, mysticals, etc).
The DLC weapons are completely overpowered and you will run into teams solely using them and be completely outgunned. [expanded thoughts]
Much more fun that the default mode. With a few tweaks and an added Plunder playlist, I can see playing this alot.
http://www.naughtydog.com/blog/uncharted4_multiplayer_beta_test_classic
The patch is up now and the mode is available.Some exciting things are on the horizon for Uncharted 4 Multiplayer. Since launching our last major update, Uncharted 4 Multiplayer: Bounty Hunters, we’ve been hard at work on an all-new co-op experience, new maps, and more. But that’s not all; we’ve also been cooking up a new way for the community to try out new multiplayer modes and give their feedback: a new limited-time Beta Test playlist. Starting later today, November 3, and through the weekend, we’re giving players the chance to try out Classic Mode—a back-to-basics mode that focuses on core combat and movement. There’s no in-match Store, Radar, Mysticals, downed state, or Sidekicks and Heavy Weapons will spawn around the map.
We’re excited for you to check out Classic and hope you’ll share your feedback with us via social, the forums, and our upcoming Beta Test Playlist survey.
First impressions:
Grappling hook is still in.
No down/KO state.
Power weapons now have a timer and a waypoint pointing directly to them.
You still pick a load out (No simple AK or FAL). This time it's simply, one long weapon, one pistol, and one support weapon (grenade, mine, etc).
Still has a bunch of the bullshit (mainly unlocked/DLC guns), but much more balanced when not having to deal with all the garbage they added in (sidekicks, mysticals, etc).
The DLC weapons are completely overpowered and you will run into teams solely using them and be completely outgunned. [expanded thoughts]
Much more fun that the default mode. With a few tweaks and an added Plunder playlist, I can see playing this alot.