Is it just me or are you getting defensive on just a simple question.
I'm merely wondering what's "dull as fuck" as you put it and I only got a generic answer. I mean "mindless" gameplay... between dull, basic and mindless... that's a lots of adjectives and zero substance.
I am sure you'll get over it too.
Dude, don't play stupid. You know very well that you're not just curious, you are trying to get something from me where you feel you can argue against because you didn't like what I said. I gave you an explanation and now that 'isn't good enough'. Why the fuck do I have sit here and write out a full explanation as to what I didn't like about the game to satisfy you? Basic and mindless explains it perfectly.
Basic - there's not much to it. You have generic shooting encounters. There's generally very little strategy or anything involved and it often just falls into generic wave-based crap. And on the other hand, you have the 'platforming' and a few basic puzzles. That's all there is to it. The levels aren't design to encourage exploration or anything, there is no sense of progression of the mechanics, its just BASIC.
Mindless - Again, no real strategy necessary for combat, platforming is just 'push in direction you want to go and press button', usually with a very limited, linear path you can climb, and the puzzles are dead easy. Just generally, they didn't design anything properly interesting to do with the mechanics. Interacting with the game became the low point of the experience and for me, the spectacle was not even close enough to make up for that.
Anything else you need explained?
The last time I argued with him he bailed after I asked him to prove that most people on GAF think UC is nothing without the "spectacle".
Twisting what was said around. Why am I not surprised.
My god. This is unreal. I didn't like UC2 like you guys did. I cant believe its bothering you guys that much. lol