RaoulDukeGonzo
Member
Eternal Champions on the Mega Drive...ahh memories.
Jump Ultimate Stars.
I put more time into that game than anything else besides WoW that gen.
Virtua Fighter is generally ignored.
Power Stone
Rival Schools/Project Justice
Def Jam
Off the top of my head:
Garou
Real Bout 2
Daraku Tenshi
I respect the hell out of this choice. TMNT:TF had no business being as good as it was -- it was basically a bootleg SSF2:ST on the SNES. Just don't play the Genesis version!
Senko no Ronde is really interesting. Not sure if it counts as a fighting game, but it's obviously based on the same structure.
Nekketsu Kakutou Densetsu is pretty cool too. 4-player fighting on the NES.
<3
Didn't play online much, but played a ton of local matches. It's awesome when someone finds a new strategy and everyone has to build new decks to counter it.
Yep. Evo's training modes actually went into the metagame and showed you how one can work different offensive series into a character's moveset. I'll admit that it isn't easy to grasp if you're new, but when you're delving into complexities of a game, why should it be? Seriously, that training mode will give you a master's level understanding of the game.Virtua Fighter is generally ignored. Some recent games get credit for having "great" training modes, but they're still not at VF4: Evo's level.
Jump Ultimate Stars.
Skullgirls gets plenty of attention though.Skullgirls
Senko no Ronde is really interesting. Not sure if it counts as a fighting game, but it's obviously based on the same structure.
Skullgirls gets plenty of attention though.
Virtua Fighter is generally ignored. Some recent games get credit for having "great" training modes, but they're still not at VF4: Evo's level.
It was sooooooooo good.
It does? I never hear of it outside of Gaf.
Lots of good picks here so far. Powerstone, Project Justice, Virtua Fighter and Skullgirls are some I'd say are under-appreciated for sure.
Here's one not mentioned yet: Akatsuki Blitzkampf.
Released on PC via the doujin scene and made mostly by one guy. Got an updated/tuned arcade version on Naomi that I've been binging myself on recently. Very oldschool, chunky, spacing-based combat set mainly on the ground, fairly simple commands, only three button (Light, Medium, Heavy), and a parry mechanic. Such a great fighter, and virtually no one knows about it.
man how you think they raised all that money? that crowdfunding stuff also got a ton of mainstream media attention. there are a ton of people on the internet talking about skullgirls. it seems like 99.9% of that community is about the art stuff as opposed to the fighting game stuff. its really strange.
Not really, the fan base for the game is quite small and it gets next to no attention outside of a few areas (GAF, its steam section etc).Skullgirls gets plenty of attention though.
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oh hey isn't that dude from Marvel Vs. Capcom 2?
Poor Hayato
I'd love to see June or Rain in another fighting game.
The name seems familiar, I think I've heard good things about it but never played it. Might try to fix that, it would be good if the updated version was easily available.
There are some really good doujin fighters out there that nobody knows about.
oh hey isn't that dude from Marvel Vs. Capcom 2?
Came to post this. So many fond memories
With a little more ambition, this could have been like a Persona game but with fighting gameplay instead of RPG mechanics. Oh, what could have been. :'(
Fighter's Megamix or just straight vanilla Fighting Vipers. Both for the Sega Saturn. God, if Sega released an HD remaster I'd go nuts!
With a little more ambition, this could have been like a Persona game but with fighting gameplay instead of RPG mechanics. Oh, what could have been. :'(
Neo Geo Battle Colisseum
Game was a tag fighter starring a host of SNK characters from across their history. You had certain teams getting special team moves, and you had a really bitchin combat system and a bunch of friggin bosses.
Its on 360 and everyone should know that its amazing. Really a great game.