That gif does absolutely nothing for me. You could have told me that was from this gen and I'd probably believe you.
But the important thing is making the process easier for developers. Hopefully that keeps costs somewhat in check too.
Epic competing with Crytek in terms of ease in game development with the engine, eh? Sounds good to me
Is CE3 that easy to use?
And what games matched Dawn that ran on those cards?I don't think so, no. I haven't been impressed by a video card demo since Toy Shop and Dawn.
How powerful is a 680 graphics card compared to Xenos and RSX?
My fingers are crossed for this. I don't have any doubts that processors will be solid and I would love to see 7850 levels of performance paired up with a decent amount of RAM. I think all of these high profile interviews and statements about UE4 are a power play by Epic to get some higher specs for next gen from hardware makers. If the more of the public is aware of this as being the successor engine to what powers most games this gen and gets more exposure to the tech demos (through the GTTV special, etc) then a lot more of the public will be banking on that level of performance for next gen. It won't just be people like us on message boards.
I think they should have went with a human.
People seemed more impressed with the less proficient Samaritan demo.
In the range of 10-12x the power of Xenos and RSX which is less than half the leap compared to ps2/xbox vs xbox 360/ps3..
An immense gulf. I believe the RSX is roughly equivalent to a 7000 series GeForce, but someone can better pinpoint. At any rate, once we have better equivalents look here, it's a Graphics Card hierarchy chart on Tom's Hardware.
Anyone who says the image above can be done on current gen hardware are complete batshit insane.
"Diminished returns" phrase should be banned based on that pic alone.
And what games matched Dawn that ran on those cards?
So you think you are going to be playing something that looks exactly like this tech demo when UE4 games come out?
Really? I thought, at least from just the processor perspective, the 360/PS3 WERE around 10-12x the power of their predecessors?
"Diminishing returns" was always nothing more than a myth perpetuated by people with no imagination who couldn't look beyond current-generation technology.
Though this and the Samaritan demos are very concrete evidence, before it you could effectively just point to any Blu-Ray Pixar/Dreamworks film and easily prove that real-time graphics will always be years behind pre-rendered, giving more than ample room for significant improvements over the years. "Diminishing returns" won't at all be applicable for another decade at the very least.
I'd say that Nalu's hair is still more detailed than Alice's. But I also have to say that the mermaid doesn't look as impressive as I remembered her.The only thing impressive about dawn was hair. Everything else in the demo has been surpassed in real time on games running 2004-2005 hardware.
And hell, we have that now too.
So heres my next question.
This is running on a gtx 680 card.
What will be needed for next gen consoles to meet this requirement give the advantages of a consoles closed architecture and the speculation on very high powered CPU's to compliment the graphics cards?
Diminishing returns doesn't claim that games won't keep looking better, though. Just that the improvement over the previous gen will not impress as many people as much as the last leap.
I wish Gears of War Judgement was on UE4
I was trying to say that they're trying to get more people to care beyond the usual people who would.The public doesn't care about graphics engines at all. This is all for us "hardcore" gamers.
I'd say that Nalu's hair is still more detailed than Alice's. But I also have to say that the mermaid doesn't look as impressive as I remembered her.
Which will be proven wrong the second the casual masses see a next gen Call of Duty, Gears, Uncharted, Killzone, ElderScrolls, Grand Theft Auto, Assassins Creed etc...
People say this every gen, " I am satisfied with what we have" "Can it really get much better?".
This will last up until the first holiday season of Next Gen consoles, when we are amazed by experiences we would not be able to have with current gen tech.
It definitely looks like the same technology. I could imagine that they toned the streaks of Alice's hair a little down to avoid that wig look that Nalu sometimes has.Ah that's what I meant to say, Dawn itself was not all that impressive to me and has definitely been surpassed.
Nalu's hair was and is impressive, but as I said, the rest has been surpassed, and Alice's hair is still on par with that tech demo, which was specifically made with the sole purpose of showing off hair, where as Alice is an entire game-world, AI NPC's, environments, physics, etc. The hair is not even a bullet point on the back of the game.
(that said I wonder what Alice's in game hair would look like blonde and under water in game...)
In terms of pure specs, the jump will never be as high as xbox to xbox 360.
It would require roughly 4x GTX 680s with a 3.9 TFLOPS CPU.
It certainly won't be the case with real games.
According to developers, games are getting too expensive to produce better graphics or hire people to create more assets, so it seems likely that we'll see less of that and better frame rates going into the future.Framrates have nothing to do with engines. Framerates will hit 30 regularly, and occasionally below.
For every CoD and Rage where 60fps is the focus, there will be games like Gears and Doom 3 where graphics are the focus.
It is a matter of style, and some devs and gamers will always want better graphics over 60fps. Including me. However I prefer both, which is why I own an awesome PC...
Just take a look at any of the current gen UE3 heavy hitters and tell me they would not look amazing with new lighting effects, bokeh DoF, Reflections, Tessellation, Volumetric effects, with the additional next gen standards like increased poly count, texture resolution and scale.
They will look better but they won't be 10x better. More on the order of 6-7x better since the jump in specs will only be on the order of 10-12x better which is still nice, but, again, it isn't going to be a Xbox to Xbox 360 jump.
I agree, I still think people are underestimating how much we will be saying "wow" next gen.
Speaking more about people that say "Diminishing returns, it looks like a 360 game." than to anything you said.
You don't know a lot about particle systems then. That scene running on a current gen console would run at less than 15 frames a second
Also worth noting, the lighting in that scene is dynamic and real time if i am not mistaken.
It is diminishing returns cause the advancement is far more subtle.
However, UE4 demo does not look like an xbox 360 game.
Which will be proven wrong the second the casual masses see a next gen Call of Duty, Gears, Uncharted, Killzone, ElderScrolls, Grand Theft Auto, Assassins Creed etc...
People say this every gen, " I am satisfied with what we have" "Can it really get much better?".
This will last up until the first holiday season of Next Gen consoles, when we are amazed by experiences we would not be able to have with current gen tech.
Easiest tech I've worked with and some of the fastest results.Is CE3 that easy to use?
The popularity of most of those games is not based on graphics tech.
I respectfully disagree.Which will be proven wrong the second the casual masses see a next gen Call of Duty, Gears, Uncharted, Killzone, ElderScrolls, Grand Theft Auto, Assassins Creed etc...
That was CryEngine 3. We haven't seen video of UE4 yet.The video on the Unreal Engine 4 with the truck crashing into objects was pretty awesome.
There's a reason all three of those games are shooters.
Isn't that the definition of "diminishing returns" though? There's still the angle it'll be a big enough to appreciate, yes, just looking at how much nicer console games looked on an GeForce 8800 GT shows that, nevermind a more modern card like a 560 Ti or the 680 used for the UE4 demo. But it IS probable the jump will be more subtle, and something that we'll appreciate but maybe not the masses at large. Hell, this generation was a bigger jump in raw numbers than this next one is likely to be, yet the jump in my eyes for polygonal models from the PS1 to PS2 dwarves your example there.Indeed, the misuse or exaggeration of Diminishing returns is what gets me.
I am not saying next gen will look like Avatar. But it will definitely look a lot better than what we are currently playing. A lot.
That's really all I am trying to get across. I agree it wont be as big a jump, if only because we now have poly counts in current gen games that can already show the human form just about as accurately as we need it to right now. The improvements will come from lighting and effects this gen. Where as last gen the jump got us from character models that looked like this.