• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Upscalers, CRTs, PVMs & RGB: Retro gaming done right!

Status
Not open for further replies.

BTails

Member
They say it's smooth, I say it's blurry.

Yup, it's a smeary mess. I have my N64 via s-video into my FrameMeister, and it's not pretty. It's not terrible, but not pretty. I'm not a big enough fan of the system to RGB mod it, especially considering it won't be a huge upgrade.
 

D.Lo

Member
For what it's worth, I see what he sees. N64 looks far better on my PVM than anything else I've used. In other words, it looks better with my 600 line monitor than my 750 line monitor. And of course, it looks like a mess on the framemeister.

I guess N64 is just built for thin scanlines?
It doesn't look like a mess on Framemeister to me, it looks better than my 14" PVM.

Mario, Rayman, Banjo etc look fantastic, Goldeneye and Mario Kart do not. I think it is like Mega Drive, some games were designed with older TVs/worse connections in mind, and so certain effects break.
 
It doesn't look like a mess on Framemeister to me, it looks better than my 14" PVM.

Mario, Rayman, Banjo etc look fantastic, Goldeneye and Mario Kart do not. I think it is like Mega Drive, some games were designed with older TVs/worse connections in mind, and so certain effects break.

What I got from the video was that it was a relatively subtle thing that wouldn't bother everyone. Kind of like the filtering that's sometimes used on modern games to hide jaggies (as a sort of cheap-as-piss antialiasing). He used a specific example where it's pretty clear what he's talking about, while he admitted that SM64 looks pretty darn good still.
 

D.Lo

Member
What I got from the video was that it was a relatively subtle thing that wouldn't bother everyone. Kind of like the filtering that's sometimes used on modern games to hide jaggies (as a sort of cheap-as-piss antialiasing). He used a specific example where it's pretty clear what he's talking about, while he admitted that SM64 looks pretty darn good still.
I saw that bit, it's just the over-filtered Jet Force Gemini. It looked bad and blurry when released as well. Poorly designed games didn't hide the filtering line (the point at which textures switch to a lower quality when they are further from the camera), and in some games you can see that line far too easily.

Bad game, not bad system.

It's certainly not the anti aliasing, that's inherent in the N64 design and present in every game. Mario's just a cleaner design with less blurred textures and hides the filtering line.

Guess I just disagree with this guy about the cause, I'm pretty picky with image quality and it looks very good to me (within reason for an 18 year old system of course). I do prefer the Saturn/PS1 pixely look most of the time, but N64 has some great looking retro polygonal games, and the system output is good when RGB modded.
 
I saw that bit, it's just the over-filtered Jet Force Gemini. It looked bad and blurry when released as well. Poorly designed games didn't hide the filtering line (the point at which textures switch to a lower quality when they are further from the camera), and in some games you can see that line far too easily.

Bad game, not bad system.

It's certainly not the anti aliasing, that's inherent in the N64 design and present in every game. Mario's just a cleaner design with less blurred textures and hides the filtering line.

Guess I just disagree with this guy about the cause, I'm pretty picky with image quality and it looks very good to me (within reason for an 18 year old system of course). I do prefer the Saturn/PS1 pixely look most of the time, but N64 has some great looking retro polygonal games, and the system output is good when RGB modded.

no, no. He's not saying that the issue is from the RBG mod or anything like that. He's saying that there is a filter in every N64 game (dunno how true this is, but that's how he presents it) that causes some blurriness. It isn't about the connection.

Where he ties in the connection is that when you add a high quality video signal like RGB or upscaled svideo or whatever, you can see the filter more readily. His fix is to use a sharper, smaller CRT so that the picture is still very nice and high-quality, while reducing the blurriness from the filter.

Not sure if you understood this, but your comment made it sound like you hadn't. My bad if we're on the same page.
 

D.Lo

Member
no, no. He's not saying that the issue is from the RBG mod or anything like that. He's saying that there is a filter in every N64 game (dunno how true this is, but that's how he presents it) that causes some blurriness. It isn't about the connection.

Where he ties in the connection is that when you add a high quality video signal like RGB or upscaled svideo or whatever, you can see the filter more readily. His fix is to use a sharper, smaller CRT so that the picture is still very nice and high-quality, while reducing the blurriness from the filter.

Not sure if you understood this, but your comment made it sound like you hadn't. My bad if we're on the same page.
Yeah all good, we're on the same page, and I get the argument.

But I think he's wrong, it's just that some games use too much texture filtering, not that the N64 output sucks. Yes better connections ill show it more, but it's not the system, it's the software, hence some games still look good.

Those blurry games would look better on smaller screens of course, so that part is right.

People have to have perspective with N64, comparable scale PS1 and Saturn games are a pixel, texture seaming mess with frame rates through the floor at times. I tried playing Driver and Coolboarders the other day *shudder*. Just about to possibly spoil my memories of Techu soon.
 
Yeah all good, we're on the same page, and I get the argument.

But I think he's wrong, it's just that some games use too much texture filtering, not that the N64 output sucks. Yes better connections ill show it more, but it's not the system, it's the software, hence some games still look good.

Those blurry games would look better on smaller screens of course, so that part is right.

People have to have perspective with N64, comparable scale PS1 and Saturn games are a pixel, texture seaming mess with frame rates through the floor at times. I tried playing Driver and Coolboarders the other day *shudder*. Just about to possibly spoil my memories of Techu soon.

I admit I'm in the "N64 games have aged worse graphically than any other generation/console" camp, so his argument appealed to me more. the 5th generation is such an interesting topic since there are so many varied preferences due to the different "styles" of each platform.
 

D.Lo

Member
I admit I'm in the "N64 games have aged worse graphically than any other generation/console" camp, so his argument appealed to me more. the 5th generation is such an interesting topic since there are so many varied preferences due to the different "styles" of each platform.
Yes, it's one of the best gens for that reason. I have by far the largest number of games for that gen, most on Saturn.

I'm playing Indiana Jones on N64 at the moment (on my Hori Mini-pad ;) ), and it's a seriously impressive game, showing the N64 was in a class of its own. Apart from the 240p resolution, it looks like a Dreamcast game. I recommend it as a showpiece game for RGB on N64.
 
Yes, it's one of the best gens for that reason. I have by far the largest number of games for that gen, most on Saturn.

I'm playing Indiana Jones on N64 at the moment (on my Hori Mini-pad ;) ), and it's a seriously impressive game, showing the N64 was in a class of its own. Apart from the 240p resolution, it looks like a Dreamcast game. I recommend it as a showpiece game for RGB on N64.

Just looked up that controller. Hadn't seen one before but that looks awesome. The build quality is good?
 

D.Lo

Member
Just looked up that controller. Hadn't seen one before but that looks awesome. The build quality is good?
Outstanding. It's like playing with a Gamecube controller with the N64 button layout. The only issue is that the Z button has been turned into a normal shoulder button, so isn't a satisfying 'trigger' like on the real N64 controller. But overall it's by far the best controller for everything except maybe FPS.
 
Outstanding. It's like playing with a Gamecube controller with the N64 button layout. The only issue is that the Z button has been turned into a normal shoulder button, so isn't a satisfying 'trigger' like on the real N64 controller. But overall it's by far the best controller for everything except maybe FPS.

I'll keep this in mind when I inevitably start picking up N64 games. Thanks.
**
I finally did it! I ordered the Framemeister. I feel good about not having to worry about a separate CRT setup. My godly plasma will have glorious scanlines too.

Now, I have to wait about a month while it ships... sigh.

ditto.
 

ehnox

Member
My Bandridge SCART switcher finally arrived. Thanks to the user bodeiseifer wich gave us a good review of this switcher on a budget . There is no quality loss with this one. Believe-me.
I'm using all the input ports. SNES/N64/PSX/PS2/SATURN and Wii. I turned every single console on and switch back and fort each source with no problems.

SX3YHwD.jpg


I highly recommend this one. Audio quality seems fine, I will do more tests.
 

Khaz

Member
My scart Bandridge SCART switcher finally arrived. Thanks to the user bodeiseifer wich gave us a good review of this switcher on a budget . There is no quality loss with this one. Believe-me.
I'm using all the input ports. SNES/N64/PSX/PS2/SATURN and WII. I turned every single console on and switch back and fort each source with no problems.

I highly recommend this one. Audio quality seems fine, I will do more tests.

Is this one automatic? I've seen two versions of the 5way Bandridge switch, one with five buttons on the front, and one with six buttons: five to manually select output if needed, one to duplicate the output to the fifth Scart for recording. I have the automatic with 6 buttons, and I must say this is a bliss to use. No more manual switching, literally just turn whatever console on and start playing, everything else is automatically switched / turned on.
 

ehnox

Member
Is this one automatic? I've seen two versions of the 5way Bandridge switch, one with five buttons on the front, and one with six buttons: five to manually select output if needed, one to duplicate the output to the fifth Scart for recording. I have the automatic with 6 buttons, and I must say this is a bliss to use. No more manual switching, literally just turn whatever console on and start playing, everything else is automatically switched / turned on.

No this one is manual,the only downside perhaps.
Sure the automatic version are even more suitable, but I'm more than happy knowing I wont switch cables any more! With just a click of a button I choose my destiny and no more loose cables either.
 
Hey I've got an old Panasonic CT20 SX12 I want to put to good use. Anyone know if that's a decent tv for gaming?

if it has scart/RGB inputs you should be fine. That model number isn't pulling many hits in google, though so I'm not sure what else to tell you.
 
CRTs are no joke

tumblr_inline_mjfbdpbRr21qz4rgp.gif


lift responsibly

:(

I once took my ps1 on holiday to play in the hotel room,
as i was plugging it in the ps1 fell off the table and onto the floor,
that in turn pulled the tv off the table and ontop of the ps1,
my ps1 broke, first day of the holiday :'(

had to save up to take it to a repair shop for a new lazer, :(

being poor and young was crap, altho things did seem more fun and easy back then
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Nice~

Tangent: Are N64 S-Video cables easy to find?

They're identical to SNES and Gamecube S-video cables, so yeah.

I actually still have my Monster Cable Gamecube S-Video haha. Which would be great except RGB is so much better.

A friend of mine just informed me she's looking to sell her's and I assume she only has composite cables (unless svideo comes with the system as standard?).

99% of people probably have composite cables. No s-video didn't come as standard.
 
Man, why did the Bandridge 5-way SCART switch suddenly become so scarce on eBay, anyway? I mean, I suppose I could figure out how to order from Amazon.co.uk to ship to the US, but I swear these things were commonplace on eBay just a few months ago.
 

braves01

Banned
if it has scart/RGB inputs you should be fine. That model number isn't pulling many hits in google, though so I'm not sure what else to tell you.

bing to the rescue?

http://www.manualslib.com/manual/117937/Panasonic-Ct-20sx12d.html
looks like just composite and s-video

Cool, thanks. Yeah the lack of google hits is what lead me to ask since I know very little about tvs. Luckily I've at least got a 3-way s-video cable that I can use on it w/ GC, Xbox, and ps2.
 
They're identical to SNES and Gamecube S-video cables, so yeah.

I actually still have my Monster Cable Gamecube S-Video haha. Which would be great except RGB is so much better.



99% of people probably have composite cables. No s-video didn't come as standard.

Alright, that's what i needed to know. Might get it RGB modded in the future, but for now I'll find an S-Video cable.
 

ehnox

Member
Man, why did the Bandridge 5-way SCART switch suddenly become so scarce on eBay, anyway? I mean, I suppose I could figure out how to order from Amazon.co.uk to ship to the US, but I swear these things were commonplace on eBay just a few months ago.

I do believe I bought the very last unity from thatcable.com, now they are selling 3way only from a weird brand.
 

sharc

Neo Member
dear rgb gaf: i'm looking for someone that can make custom rgb cables for me that just terminate in BNC video connectors (and 1/4" audio jacks, but that's not the hard part here).

if it were just a question of making cables, i might give it a shot, but adding caps or resistors on the lines where necessary seems like something i'd rather leave to someone with some actual skill. however, i've had no luck getting the larger and busier outfits like retro gaming cables or retro console accessories interested in taking on this job.

does anyone have any recommendations for other sources to commission eccentric and unnecessarily complicated projects from?
 

Peltz

Member
Does anyone besides retro gaming cables sell BNC to SCART cables? They are out of stock at the minute.

http://www.ebay.com/itm/Female-RGB2...328?pt=LH_DefaultDomain_0&hash=item2c94786d70

I own this and love it. You can buy it with confidence. They also make a JP21 version as well as male versions of both SCART and JP21 so make sure you get the right one (probably the one I linked you to).

FYI: Retro gaming cables also doesn't have the best reputation in this thread. People have reported issues with a few of their products.
 

RedSquare

Member
Fortunately for me, i had a female scart receptacle left over and made my own.

Universal scart to vga.
IMG_20150103_080701.jpg


PS1,2,3 specific cable with lm1881 sync seperator chip, with a little help of gamesx.com diagrams.
IMG_20150103_080616.jpg


Unfortunatley for me, my PVM doesnt do progressive scan, but I did watch Akira on dvd with my retro setup yesterday.
IMG_20150102_125251.jpg
 

MysteryM

Member
Where's the cheapest place to order the xrgb mini from in the uk? I could order it from japan but don't want to be hit with additional customs charges.
 

JLynn

Member
My girlfriend bought me a Sony KV-20FS100 today. It has a component connection. I heard you can convert a RGB to component on a CRT. What's the best way to do that? I have a Saturn with plans on buying a Super Nintendo and Model 1 Sega Genesis.
 
My girlfriend bought me a Sony KV-20FS100 today. It has a component connection. I heard you can convert a RGB to component on a CRT. What's the best way to do that? I have a Saturn with plans on buying a Super Nintendo and Model 1 Sega Genesis.

Buy SCART RGB cables for your Saturn, Genesis, and SNES and this transcoder:
http://www.amazon.com/dp/B004XSSDPO/?tag=neogaf0e-20

Additionally, you might want to get an RGB SCART input switch so you don't have to keep swapping the connectors on the transcoder every time you change the active console.
 
About what time of month does Solaris get new stock? November was apparently about the 18th. That sound consistent with how its been in the past, if anyone remembers?
 
Sorry for the double post.

Does the XRGB allow you to switch which input channel is output with multiple inputs plugged in? In other words, if I have a PSone plugged in via RGB and a N64 by SVideo, can I swap between them without turning the console off/unplugging anything?
 

StevieWhite

Member
Sorry for the double post.

Does the XRGB allow you to switch which input channel is output with multiple inputs plugged in? In other words, if I have a PSone plugged in via RGB and a N64 by SVideo, can I swap between them without turning the console off/unplugging anything?

I believe that it does.
 

Pappasman

Member
Sorry for the double post.

Does the XRGB allow you to switch which input channel is output with multiple inputs plugged in? In other words, if I have a PSone plugged in via RGB and a N64 by SVideo, can I swap between them without turning the console off/unplugging anything?

yes, you can do that.
 

angelic

Banned
I cant find anything on this subject, does anyone know the best settings for the scanlines on the framemeister?. I've got them turned on but there are 2x other settings for the different lines, presumably the alternate scanlines like A and B, both values from 0 to 127, but I cant get an even looking spacing for them.
 

missile

Member
... its a KV-32FS120, and it happens no matter what the content. The menus and channel number, etc. all slightly wobble. You have to be sitting rather close to see it though. I am aware of the "480i" wobble when displaying that content, and this is slightly different..sort of worried that my CRT is on the way out...
How does it wobble? Does it manifest as sine waves moving up or down
the screen? If so, does the distortion decreases while approaching the
vertical center of the screen from either side of the tube, or does the
distortion remains the same across the screen?
 
Status
Not open for further replies.
Top Bottom