SmokedMeat
Gamer™
Tablet storage just doesn't go much higher than 64gb, 32gb is the industry standard.
Tablets don't have 32GB apps.
Tablet storage just doesn't go much higher than 64gb, 32gb is the industry standard.
Apologies if this is daft question, but do saves go on the game card (assuming you bought a physical copy), or do they use the storage on the Switch?
Tablets don't have 32GB apps.
So did you just miss everyone buying Zelda, Mario Kart, Arms, Splatoon 2, and Mario Odyssey for $36 over the last several days?
Saves go to the Switch storage be it internal or micro SD. No writeable capability on cards.Apologies if this is daft question, but do saves go on the game card (assuming you bought a physical copy), or do they use the storage on the Switch?
That doesn't change how the form factor works.They could have bundled in a micro sd card I suppose.
What does that have to do with being cheaper?No, it isn't if you don't sell your games.
That and afaik no properitary storage. Looking at you Vita.What we should be celebrating is the fact that 32 GB carts are already out there for devs to use...
What will you be paying for BOTW on the eshop?
What we should be celebrating is the fact that 32 GB carts are already out there for devs to use...
Less than if I try to buy a physical copy.
Not like there was any doubt
Gaming in your country sounds like an expensive hobby. Is it due to customs or a scummy distributor?
It's GAF, go back and look at the thread where it was shown that 16GB was the standard size and you'll see hundreds of posts claiming anything bigger is just hypothetical or Nintendo fans setting themselves up for disappointment
Oh i know and i said it was ridiculous at the time
Both, there is no distributor anymore.
Both, there is no distributor anymore.
i do understand the convenience argument for having your games available digitally but as consumers we should put some resistance to leavering control of your purchased games to corporations... More so for this case specially due to the nature of the physical media in question.
i say specially because in this case there's more incentive for the consumer to own the physical media. This aren't large disks that need to be storage in a case to keep them save of physical harm. The media here is small cards, so small that you could put like 40 of them in something the size of a DVD case.
There's no need for instalations, so the storage scarcity impact is lessen. Although i fuuly agree that 25GB of available internal storage is pretty small.
We could be smart about it though. Limit yourself to buy the small eShop exclusive content digitally and buy the BIG sized games physically.
Then there are the numerous advantages of physical ownership: Buying big releases on clearance (not the case in eShop so far), lending games, selling games and actually owning the games.
Saves go to the Switch storage be it internal or micro SD. No writeable capability on cards.
Say what? I've been on GAF and I missed it! Where was the thread that talked about it? We've got stupid threads for the back of boxes but not a super deal on Switch games?
edit: Now I'm just confused by everything
Malick[AI];230664981 said:Yeah, the official P/N they don't stock. This was just more of a point that wholesale IC Flash is very inexpensive, especially going from 32GB to 128GB. From a hardware design standpoint 32GB and 128GB occupy the same footprint on a PCB and the heat difference is negligible.
I am buying a Switch and have my 200GB MicroSD ready to go, but from a hardware engineering and parts sourcing perspective it seems silly to go with 32GB onboard in 2017.
This line of reasoning only applies if digital is the standard. As of right now, not only is digital not the standard, but it doesn't look like it will be for a while. What you just said would apply to something like a PSP Go, where going digital is the primary (and only) way to play games. Physical is still the primary method for playing Switch games.Form factor doesn't matter. It's a completely different type of hardware that's running complelty different types of games.
When you've got a digital game releasing that won't fit in your internal memory that means you should've gone a little higher. I'm not expecting the world, but 64GB would've been fair. In all fairness Sony was equally stingy with their useless 4GB Vita card.
This line of reasoning only applies if digital is the standard. As of right now, not only is digital not the standard, but it doesn't look like it will be for a while. What you just said would apply to something like a PSP Go, where going digital is the primary (and only) way to play games. Physical is still the primary method for playing Switch games.
Again, if you plan on going digital, you should already know that you'll have to pay more for extra storage at some point, period. There is no excuse for you not knowing that or expecting something different/cheaper in 2017, especially if you're a gamer. This is something that every other part of the electronics industry and their consumers understand, and that includes the poor, uninformed casuals that people like to bring up so often. Video games and their customers aren't special snowflakes that get to play by a completely different set of rules from the rest of the tech industry. In the large scheme of things, 32GB is completely fair. Not ideal, but fair.
Yep, hit the nail on the head here. They could've put in 50gb or 75gb, but you'd still need an SD card if you are primarily digital, and that would increase the price of the console. This is the best option possible for the price they are charging, and it's standard for mobile tech. My Galaxy s7 costs $800, and it still only comes with 32gb of storage, with the option of expanding through micro sd.This line of reasoning only applies if digital is the standard. As of right now, not only is digital not the standard, but it doesn't look like it will be for a while. What you just said would apply to something like a PSP Go, where going digital is the primary (and only) way to play games. Physical is still the primary method for playing Switch games.
Again, if you plan on going digital, you should already know that you'll have to pay more for extra storage at some point, period. There is no excuse for you not knowing that or expecting something different/cheaper in 2017, especially if you're a gamer. This is something that every other part of the electronics industry and their consumers understand, and that includes the poor, uninformed casuals that people like to bring up so often. Video games and their customers aren't special snowflakes that get to play by a completely different set of rules from the rest of the tech industry. In the large scheme of things, 32GB is completely fair. Not ideal, mind you, but fair.
They go on the Switch storage. The carts are not re-writable.
The download sizes can be found at Nintendo Japan's webpages for all these games. Ex: MK8D - https://www.nintendo.co.jp/switch/aabpa/index.html, the info can be found at the right of the webpage, along with the price.
- The Legend of Zelda: Breath of the Wild 13.4 GB
- Puyo Puyo Tetris 1.09 GB
- I Am Setsuna 1.40 GB
- Nobunagas Ambition 5 GB
- Mario Kart 8 Deluxe 7 GB
- Snipperclips 1.60 GB
- Dragon Quest Heroes I·II 32 GB (SD card required)
Source:
http://gonintendo.com/stories/274353-rumor-switch-games-digital-file-size-round-up
https://www.reddit.com/r/NintendoSw...y_been_leaked_french/?st=izdlaecs&sh=bde4f910
https://www.nintendo-town.fr/2017/02/19/la-taille-des-jeux-nintendo-switch-sur-leshop/
I hope for larger microSDXC cards in the near future. I'd love to have one that is larger than 256GB. 1TB would be enough for me for the Switch lifetime I think.
Do we know the file sizes for Bomberman and 1 2 Switch?
Not everyone wants to do that, nor should they have to spend more money on a SD card if they want to go digital.
I do not see this as an issue. My only doubt I's how will SD speed affect game performance and loading times.
How much more expensive is physical than eShop?
Looks like I'm going physical this generation.
Don't see the problem. You can expand the storage. SD cards.It's ridiculous that a console can launch in 2017 and still require people to buy extra storage right out of the gate.
It's being sold as a singular game, so it should be treated as one. The fact that it's only 32gigs is lucky honestly. Imagine if this console had a port of DOOM.
People are acting as if digital doesn't matter and those that buy digital should get shafted storage-wise because retail is a "more popular" form of purchase.
Of course this is PR, Pro Consumer (PC) PR that is.This certainly reads like PR comment.
Limit your digital games , like what the fuck dude ? There is no advantage of physical ownership in the end if they wanted to they would release an update dont let you play anymore. No difference.
and thats a good option on Switch as it does not require pre-installs
It's ridiculous that a console can launch in 2017 and still require people to buy extra storage right out of the gate.
- nintendo says they would not sell the switch at loss, and they had to remove some ideas from the project to keep it cheaper, and $300 would be the lowest at this point
Agree with everything you said, Switch is a good balance between price performance, just curious what ideas did nintendo say they had to remove to keep the price down?