New character seems worse to me. Now they're just riffing on that corny Tyler Durden/Mr Robot esque "control is an illusion maaaan, fuck the system" type
Whatever. I don't really expect great protagonists in this series now. What they really nailed the first time though was the gunplay. And some of the options you could bring to them with your hacking. Now that theyve expanded on that it's looking even better. What they also need is greater mission variety.
While I would like main characters as entertaining as gta v and sleeping dogs I'm not gonna hold my breath.
In terms of gameplay this iteration looks so solid, yeah.
I don't know, Elliot/Tyler are totally humourless characters. I like them but they have a lot more in common with Pearce than this new guy. At least this new protag shows energy and vitality.
I just hope they handle his arc, if he has one, better.
Now just imagine if we got an AC/WD game where we could make our own character, like a proper RPG... It would be incredible. These systems would shine in a proper role-playing context.
We're seeing Ubisoft's policy shift of promoting their titles with actual gameplay footage instead of the highly polished, prerendeered sizzle reels that hurt their credibility.
So now we get 'jank' accusations... whatever, I like Ubisoft's new transparency and this game looks like a winner.
They're definitely doing a lot of things right as of the last year, as much as the Division was a bit of a loud blank.
'jank' is a great term for describing problems that we don't understand. we aren't game developers.
The problem is it becomes too broad a paint brush.
Somebody spent hundreds of hours of their life trying to get everything about one aspect of a game right then a commenter strolls in and goes "this game looks janky". What? Meaningful criticism is what matters and it will lead to more /better discussion.