They released a critically panned title that took millions of dollars from users for a game that was well and truly below expectations. They are infamous in the industry. Nobody will touch them. Their company value would be next to zero. Nothing went right for them. How exactly did they make out like bandits???
EDIT: Sorry for the shitty tone. Apparently, I'm in a grumpy mood today.
Why not put it on switch and ps4 so you can keep your houses?Yes, this Cuphead game is exclusive to Xbox and PC (with Steam and Win10 versions at launch and a GoG release likely shortly after). There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).
We own the Cuphead IP.
Why not put it on switch and ps4 so you can keep your houses?
I hope the game is great and successful. It certainly looks amazing.
I don't think there's any question that it's going to sell gangbusters, barring terrible reviews.
How? It's been a standout at shows and the Xbox E3 for years now, which is already more exposure than the vast majority of indies get. If it reviews decently it'll do fine.Nah, this game has bomba written all over it, sadly.
Why not put it on switch and ps4 so you can keep your houses?
Maybe because your games are not available world wide on X1? At least I can't find them in the German x1 store - just made a quick check with the xbox appMy games (not exactly a run-n-gun, but Mega Man style platformers) sell tremendously higher on PS4, and are received more positively by players on that platform.
Yes, this Cuphead game is exclusive to Xbox and PC (with Steam and Win10 versions at launch and a GoG release likely shortly after). There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).
We own the Cuphead IP.
Maybe because your games are not available world wide on X1? At least I can't find them in the German x1 store - just made a quick check with the xbox app
It looks so cool but I hope it's not too hard. I don't like overly hard games but I would like to try this game out.
Ugh, we have enough easy games on the market. This game was a promise to return to old school difficulty so I really hope that's still intact.Definitely day one for me. Like someone above, hope this game isn't too hard. I enjoy difficult old school game but not like Battletoads or Ninja Gaiden hard.
Hello Games and its overly ambitious No Man's Sky is a prime example of a studio throwing everything they have at the game and, for the most part, failing to meet expectations.
Why not put it on switch and ps4 so you can keep your houses?
The cynic in me is really hoping this isn't just an angle.
Regardless, it looks great and I'll be buying on day one.
It's aesthetic is like nothing ever seen before in video games. It's a controllable merrie melody. Imagine someone from the 30's seeing this game. I think even those not particularly interested in the gameplay would want this as a showpiece or be compelled to purchase it just to look at it. I know I'm not super big into schmups and the gameplay they've show seemed really lacking in the "oomph" department (attacks seemed ineffectual/very little visual feedback/sound effects for attacks lacked any presence) but I'll probably buy this game on pc when it comes out.Nah, this game has bomba written all over it, sadly. It could end up as a cult hit though. Hopefully MS cut these guys nice check to keep it exclusive.
I rarely watch let's plays, but I will for this game as I don't own an XB1 and I absolutely love the 30s animation aesthetic.
Yes, this Cuphead game is exclusive to Xbox and PC (with Steam and Win10 versions at launch and a GoG release likely shortly after). There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).
We own the Cuphead IP.
For 20 bucks this being a boss rush alone was worth it.
Ahh, the next frontier in port begging: "Put this on Switch and PS4 and you can keep your house."
Yes, this Cuphead game is exclusive to Xbox and PC (with Steam and Win10 versions at launch and a GoG release likely shortly after). There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).
We own the Cuphead IP.
It's not still a boss rush, is it? I thought platforming stages were added.
Well, he's kinda right you know. The install base of xbox is so much smaller. It decreases potential income.
I can't speak for Joe and I can only speak anecdotally from my own experience and from a few other devs, most of our games are not received well on Xbox.Maybe because your games are not available world wide on X1? At least I can't find them in the German x1 store - just made a quick check with the xbox app
I feel bad for them - their houses are at stake and they decided to go with Xbox One as only console.
I can't speak for Joe and I can only speak anecdotally from my own experience and from a few other devs, most of our games are not received well on Xbox.
When we announced one of our games the chatter was night/day between Xbox and PS boards which led me (and a few other devs) to rethink putting in work for an XO version.
Kind of a kick in the gut when you were vehemently voicing your concern about multiplatform development for a long time, to seeing changes come about and then being able to announce after having gotten somewhere with your concerns only to have the community, by overwhelming majority, shit on your work while the other side takes to your game in the extreme opposite.
You sit and think "why the fuck am I putting in time if this is how it is received by this party?"
I have had some long talks with other devs about just that question weighing the pros and cons of that platform being indie.
Again, anecdotal, but I'm not the only one.