momolicious
Member
uh, since its about an hour per chapter, im sure it has save time?
You shouldn't post in threads just to whore your off-site reviews.Gigglepoo said:Looks like I'm in the minority. I did not enjoy Hotel Dusk. Not one bit. The characters were interesting, but the exceedingly slow pacing coupled with a story that doesn't actually go anyway made the whole experience rather numbing.
One quick question: I love Phoenix Wright, but haven't played many Adventure games prior to the NDS. Should I try the Lucas Arts classics? I assume they are more akin to PW than the bore that is Hotel Dusk. Am I right? Do they breathe life and humor? Or just tedious dialog?
Aurelius said:Finished the game last night, took me 18 hours and I got the ending where. I really enjoyed the game, but the ending left me unsatisfied, it just felt like the epilogue for a longer story, like finishing the first location in a greater adventure. I meanMila and Kyle leave together.Jenny is still missing, so is Bradley and Alan Parker
Buttonbasher said:Is anyone on their second playthrough that could help?Does getting Red Waves determine if I get the Jenny ending? Does Louie really give you the tape with the code, going into room 220 and all? I'm stuck at the point that I can't get past talking to Summers without getting a redwave. I want the Jenny ending dammit!
Thanks!:lol
Buttonbasher said:Is anyone on their second playthrough that could help?Does getting Red Waves determine if I get the Jenny ending? Does Louie really give you the tape with the code, going into room 220 and all? I'm stuck at the point that I can't get past talking to Summers without getting a redwave. I want the Jenny ending dammit!
Thanks!:lol
Dragona Akehi said:What's a "red wave"?
The red question boxes...? Aren't they uh, required?
Wow, the amount of wrong with you is outstanding.Gigglepoo said:Looks like I'm in the minority. I did not enjoy Hotel Dusk. Not one bit. The characters were interesting, but the exceedingly slow pacing coupled with a story that doesn't actually go anyway made the whole experience rather numbing.
Seriously, what is wrong with you?Do you remember reading an awful book for school? Maybe you had to read The Pearl or The Adventures of Huckleberry Fin.
RevenantKioku said:Wow, the amount of wrong with you is outstanding.
RevenantKioku said:Seriously, what is wrong with you?
It was entertaining, so yes.Gigglepoo said:You think Hotel Dusk would be a worthwhile read if it was a novel?
Gigglepoo said:American authors weren't worth reading (for the most part) until about 1950.
There's only so much I can take. I had to phase some out.ethelred said:What the ****?
RevenantKioku said:There's only so much I can take. I had to phase some out.
Gigglepoo said:Says the guy who thinks Hotel Dusk is great literature....
For someone who says that for the most part there were no worthwhile American authors until the 1950s, you sure can't read!Gigglepoo said:Says the guy who thinks Hotel Dusk is great literature....
ethelred said:I think the opinion "Hotel Dusk is great literature" is vastly more tenable than the position of "Mark Twain, Edgar Poe, Nathaniel Hawthorne, Benjamin Franklin, Alexander Hamilton, James Madison, Washington Irving, Ralph Emerson, Oliver Wendell Holmes, Herman Melville, Ezra Pound, T.S. Eliot, F. Scott Fitzgerald, and Ambrose Bierce are awful / not worth reading."
gigglepoo said:American authors weren't worth reading (for the most part) until about 1950.
Gigglepoo said:I said "for the most part." I much prefer British literature from the same time period just like I prefer an actual novel (ever read Raymond Chandler?) to the dreck in Hotel Dusk.
Gigglepoo said:American authors weren't worth reading (for the most part) until about 1950.
Barf_the_Mog said:Beat the game. Man, what a trip. Anyone know if Cing is working on another DS game like this and Trace Memory?
Y2Kevbug11 said:Some of my favorite works are from the transcendentalist/antitranscendalist period. Scarlet Letter, Moby Dick, and of course (separately), the work from which all other works flow, Huck Finn?
I got theButtonbasher said:Is anyone on their second playthrough that could help?
Buttonbasher said:Found it at Wal-Mart. Told myself I was going to finish PW first. That lasted about a second. I just started Chapter 2. There are 10 chapters. I like what Kobun said about scrolling through text using the R trigger. I love that way.
I've updated Character stuff as far as I'm at now. If anyone has pictures to go with the characters, that would be great. I'll update the character stuff as I prgress through the game.
This is everything I wanted it to be. I like the music too.
Game ruining spoiler wuz here
Is the factoricecream said:I got theon the first playthrough, and I got a few negative reponses, that's not the factor that determines the ending. (And in your case, that one can't be avoided)Jenny+Mila ending
And are you people seriously trying to compare story from a game/interactive novel with classical Literature?
icecream said:And are you people seriously trying to compare story from a game/interactive novel with classical Literature?
Damn. You made me go back and find that post. I thought you were serious.Mockingbird said:God dammit! Even though you used a spoiler tag there was no god damn warning as to how freaking bad the spoiler was. It's totally out of place, especially after reading everything else in your post. Gaaaahhhh!!!!!!!
To me, someone who's been playing these types of things for a while, you can't exactly compare them to a real story from a real book. I've read a few detective novels and I'll agree with your point that in some sense, Hotel Dusk is a bit cliched, but that's because it's a game, not a novel. The point of these games is the chance to be absorbed in a world in a way that can't be achieved by reading books, nor by playing games. The visual novel, after all, retains the interactivity of other games, and yet, places heavy influence, especially in the best cases, on the textual medium. It would be something akin more to a graphic novel or a manga rather than a actual book.Gigglepoo said:I was comparing it to a book, just a normal book, and wondering why people are so in love with Hotel Dusk. I don't really understand is all. I played through the whole game but was just totally dragging through the last few acts. The story didn't go anyway and I was wondering how other people justified their experience. If you just really enjoyed the story, that's one thing, but I think time would have been better spent just reading a book. The story in Hotel Dusk just feels like a cliche mystery novel.
Do the people who really love this game read detective novels as well? Or was this a first time mystery experience? Do you just love adventure games so much that any entry, especially one that takes advantage of the NDS, is a welcome addition in your library? Or is it because this a video game story? Just like you don't compare your five year old nephew's crayon art to a professional done piece of art, you wouldn't compare Hotel Dusk's story to one you could find in Barnes and Noble?
To answer your question, I compare this to a book because because it "plays" like an interactive novel rather than a traditional video game experience. I have to critique the story in this alone rather than the gameplay like I normally would do. When I broke down the story, it just doesn't stand up with other portable reading experiences.
In my opinion, of course. Cue smiley
Gigglepoo said:American authors weren't worth reading (for the most part) until about 1950.
Buttonbasher said:Is the factorwhat's in room 220? And if so, is it true that Louie is going to give me a tape? Or How do I get into room 220? Anyone know?
icecream said:For an interactive story/visual novel such as this, the visuals are just as much as part of the message as the text itself.
Gigglepoo said:Thank you for an intelligent reply. Most people can't seem to grasp that I much prefer British authors to American and refused to actually talk about Hotel Dusk. I understand where you are coming from, and respect it completely. I guess, after all the hype (see: massive thread and 10 from EGM) I expected a story I could hang my hat on. I expected something that broke free of normal gaming restrictions and created something truly worthwhile. Clearly, my expectations were too high.
The accessibility of Hotel Dusk cannot be denied, though I would argue it is far more daunting than the average novel. Because you have to actually navigate through the world yourself and solve rudimentary puzzles, I feel it could only be enjoyed by active gamers. Because of its limited appeal (when compared to books), I think the developers were content offering a cliche ridden story. Compared to other stories in video games, Hotel Dusk is very impressive. The characters, though plucked from a stable archetype of personalities, have depth and motivation. The story does provide suspense, does offer a taste of foreshadowing, and does even have a twist or two.
If someone who did not read often or merely expected another video game tale, I could see how Hotel Dusk could surprise and awe. However, I think that is the biggest problem with this game, gaming as a whole, and, more importantly, video game players. In some regard, our (I am including myself) standards are so low, even the most meager attempt at breaking beyond is whole heartedly embraced. A fleshed out Hotel Dusk with the same pacing and plot points would never exist in written form because it simply cannot compare with a real novel. Video games should be sophisticated enough at this point to provide a story with depth that rivals popular novels.
When you think of the flood of writers out there, working menial jobs while they hope to get recognized some day, I don't understand why they aren't hired to craft interesting stories. I personally know quite a few people who would love to write for a gaming company and who could produce far more interesting work. I don't know why companies don't tap into this market, spend a few thousand more per game, and produce something that could be embraced by both EGM and The New Yorker.
I hope that day is in the future. For now, Hotel Dusk is just the bleak reminder of how far my favorite industry still has to push.
miguel_c_hammer said:The writing in Hotel Dusk is nice and all, but I'm not a fan of stories in video games. If I want a good yarn, I'll read Milton or Shakespeare. If I pick up a game, however, I want to jump right in and have fun. The very nature of video gaming is completely antithetical to high-brow storytelling. Sure, we'll have the occasional Hotel Dusk here and there, but there will never be any "pushing" from the industry to crap out the next Wuthering Heights or Great Expectations, I can tell you that. That's simply not what the audience is looking for.
When English gamers start buying up such genres in droves and something like Hotel Dusk rivals even a mediocre RPG in sales then will creators have an incentive to focus on refining such games for the audience.Gigglepoo said:Essentially, we don't have to settle for something like Hotel Dusk. Gamers deserve better.
Gigglepoo said:I said "for the most part." I much prefer British literature from the same time period just like I prefer an actual novel (ever read Raymond Chandler?) to the dreck in Hotel Dusk.
icecream said:When English gamers start buying up such genres in droves and something like Hotel Dusk rivals even a mediocre RPG in sales then will creators have an incentive to focus on refining such games for the audience.
icecream said:No, you don't need to unlock Room 220, which is only accessible through the second playthrough, to get Jenny back. The only thing of note that I could think of doing is getting the secret numbers prize and giving it to Melissa
Ramirez said:I'm very early into the game, still at chapter 1, but I cannot figure out how to get this damn coat hanger down, which I'm assuming is what I need for the suitcase. I've walked all over the hotel, can't find anyone, knocked on all the doors, etc. Someone throw me a bone :lol
Buttonbasher said:What if I got the lipstick? I can't give that to her!