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We've seen the retail PlayStation VR headset and it's SPECTACULAR [POLYGON]

PSVR is the only one doing the welding mask thing. The added advantage to that besides moving the pressure points is you can flip it up like a visor

Yeah, I really like the sound of this. Especially the ability to flip it up if you need to, which I think they've mentioned a few times. That sounds remarkably convenient and comfortable.
 

AP90

Member
Sony've lowballed their prediction for the total year one VR market - at least the PC/Console side - at 2.5mn HMDs sold, so I'm pretty certain $199USD isn't happening.

Would blow up the new market tho, so here's hoping!

I was under the impression that this was supposed to cost as much as a PS4 console.. So $350 is the price I think Sony is shooting for...$300 at the very best for the consumer..

And most likely there will be separate bundles to include the playstation eye and the move.
 

T-0800

Member
I think PlayStation VR is the one VR headset with the best possibilites of "taking off". No Man's Sky, Ace Combat 7, Dreams, Gran Turismo Sports, RIGS, Rez Infinite, Summer Lesson, etc. The software looks by far the most compelling.

You're missing the biggest reason. Kojima.
 
Talking about hmd form factor, it's funny to see that an early oculus prototype (pr4) had pretty much the form factor of the psvr. Wonder why they went another route afterwards.
2011-11%20rift%20PR4%20at%20mtbs3d.jpg
 

Shoeless

Member
Do we know if PSVR (or I guess PS4 in general?) can use Bluetooth headsets?

For the moment none of the high performance or "premium" VR experiences are wireless. In order to get the responsiveness they need, the cables are part of the equation for this generation. Of course the mobile solutions like Google cardboard and Gear VR are wireless, but they sacrifice the fidelity of the experience for that portability.

It's early days for the tech though, so it's certainly possible we'll see this in the future, but as always, a wired solution for piping a signal or data in is always a bit more reliable than a wireless, and VR can't really afford to make a poor impression in that regard. Not for its debut.
 

KyleCross

Member
So, what are the odds that the headset will work with every PS4 game? I mean, all they gotta do is feed the image to the headset and map the motion controls to emulate the right-stick of the controller right? I assume VR games do kinda the double-screen with slight alterations like 3D does which non-VR games wouldn't support, so I'm talking just feeding the normal image to the headset.
 

Ferrio

Banned
So, what are the odds that the headset will work with every PS4 game? I mean, all they gotta do is feed the image to the headset and map the motion controls to emulate the right-stick of the controller right? I assume VR games do kinda the double-screen with slight alterations like 3D does which non-VR games wouldn't support, so I'm talking just feeding the normal image to the headset.

I wouldn't be surprised if they have some sorta theater mode like the Gear VR. The games would also have to display in a lower res.
 

YuShtink

Member
So, what are the odds that the headset will work with every PS4 game? I mean, all they gotta do is feed the image to the headset and map the motion controls to emulate the right-stick of the controller right? I assume VR games do kinda the double-screen with slight alterations like 3D does which non-VR games wouldn't support, so I'm talking just feeding the normal image to the headset.

It's really not that simple. A lot of early Oculus dev kit software was people taking existing games and hacking in VR support in a similar manner. It can have profound moments but overall the experience tends to be either completely broken or sickness inducing.

The best way to handle contemporary games in VR is some kind of a theater-like projection. Give yourself a giant screen to play the games the way they were meant to be played. Even things as simple and standard as menu systems and UI has to be completely redone for VR. A lot of things just don't translate.
 
Talking about hmd form factor, it's funny to see that an early oculus prototype (pr4) had pretty much the form factor of the psvr. Wonder why they went another route afterwards.
http://www.ilculto.it/cesare/images/rift/2011-11%20rift%20PR4%20at%20mtbs3d.jpg[[/QUOTE]

Huh...not sure if I saw that one before. Visor/welder design would be great across the board for hmds. Certainly would have helped with the constant tinkering with runtimes and extended/direct mode shenanigans during the early days of dk2 sdk. Granted the consumer ones will have integrated ui and hubs for launching everything within the hmd, but would still be nice to have that form factor in general, especially for longer sessions when you wanna get a quick swig of something to drink or gnosh.
 

WarpathDC

Junior Member
I want this to be great, I just think oculus is going to have a far superior library of content.

I'm buying both
 
Still really torn between this and Oculus. Both look amazing.
Me too.
On the one hand, I'm a little uneasy about support for PSVR. But the headset looks amazing, and the support so far looks pretty good.
Oculus though I think will probably get more support, but what if the games that I really really really want to play in VR are only on PSVR?

I am not so secretly wishing that PSVR would support PC through some kind of development....
 

Nafai1123

Banned
I wouldn't be surprised if they have some sorta theater mode like the Gear VR. The games would also have to display in a lower res.

This just gave me a thought. Since they could render the game at a lower resolution, they could use those extra gpu cycles to render a basic environment for you to view it in. That is assuming they can actually make it so that every game would work despite reducing the gpu resources available.
 

Ashes

Banned
Doubt it'd be at a price point where I would go... Maybe. My maybe price point is £200. Which might be too cheap for the tech.
 

mrklaw

MrArseFace
Having a powerful PC makes this a non-purchase for me, I'd much rather have an open source platform that anyone can develop for instead of something like this.

HOWEVER, this does look damn great and if I ever get rich I'll get one.


But we've already seen decent third party support for PS4, and it is pretty open as far as consoles go - I'd expect almost all VR focused titles releasing on PC to also come to PSVR, with the exception of oculus/Vive exclusives. Sony have a good indies poicy and the addressable market is too small for a developer to release on PC only.
 

amnesiac

Member
Ugh I just want to try out real VR already haha. Being slightly impressed with Google Cardboard + my iPhone I expect to be absolutely blown away by a real device.

I really hope a release date is announced soon. I'd love for it to be released before September so I could have some time with it before going back to school.
 
So this pretty much confirms the new dead or alive game is VR compatible and coming to NA right!?
what happens in VR stays in VR
 

kyser73

Member
According to WCCFTECH (don't laugh), the PSVR Processing Box has a GPU inside it to make 120fps VR gaming possible:

http://wccftech.com/sony-vr-processing-box-nintendo-patent-external-graphics-adapter/

*Says 'Don't laugh'*

*Links to hilariously inaccurate article*

It's a test, isn't it? You're testing us.

Because that's not even wrong. It was even in a slide in a dev talk that the reprojection is a small GPGPU compute task and isn't handled by The Box.
 

DavidDesu

Member
To all those talking about price ranges above $300 as if there's no way on earth it could come in lower than that, can I ask a question. What exactly is involved to take it up to that price, which is verging on the same price as the PS4 was when it launched? Now I know Sony have said it will be comparable to a new platform (i.e. console) launch, but I think they said that purely to prevent people getting carried away thinking this could cost $100.

Something few people seem to be talking about is that PSVR is mostly a dumb headset. Sure now it does come with that breakout box to syphon HDMI signals around, but it's not an insanely powered box, there's no second GPU in it, it's mostly just a practical thing to get around the fact the PSVR needs HDMI and your PS4 only has one output, plus it helps with the social screen. Other than that it doesn't seem to do much else.

Now here's where I'm hopeful: Gear VR was $100. Now there's a dumb headset build with the optics built in for VR. $100. PSVR has an extra processing box, some LED's built in to the unit, and has a bit more plastic and materials cost to it as it's bigger. It also has the screen, admittedly, the most expensive component in the headset no doubt. But looking at build of materials for phones and adding the screen isn't going to triple the cost of something like a Gear VR, not remotely. Maybe the extra bits will make it double the cost of Gear VR, maybe 150% more at most in my mind. So yeah I think $250 is very believable, and if Sony truly want this thing to become an instant word-of-mouth hit they might bring it to us for $200. I think talk of $350+ has no merit to it and belies Sony's strategy with the PS4 and for this generation: undercut the competition with great hardware, get the momentum and don't look back.
 
Ace Combat sold me on one of these, but I'm not sure yet if I'm getting it at launch, haven't really seen anything that I want to play so far, maybe Rigs.
 
To all those talking about price ranges above $300 as if there's no way on earth it could come in lower than that, can I ask a question. What exactly is involved to take it up to that price, which is verging on the same price as the PS4 was when it launched? Now I know Sony have said it will be comparable to a new platform (i.e. console) launch, but I think they said that purely to prevent people getting carried away thinking this could cost $100.

Something few people seem to be talking about is that PSVR is mostly a dumb headset. Sure now it does come with that breakout box to syphon HDMI signals around, but it's not an insanely powered box, there's no second GPU in it, it's mostly just a practical thing to get around the fact the PSVR needs HDMI and your PS4 only has one output, plus it helps with the social screen. Other than that it doesn't seem to do much else.

Now here's where I'm hopeful: Gear VR was $100. Now there's a dumb headset build with the optics built in for VR. $100. PSVR has an extra processing box, some LED's built in to the unit, and has a bit more plastic and materials cost to it as it's bigger. It also has the screen, admittedly, the most expensive component in the headset no doubt. But looking at build of materials for phones and adding the screen isn't going to triple the cost of something like a Gear VR, not remotely. Maybe the extra bits will make it double the cost of Gear VR, maybe 150% more at most in my mind. So yeah I think $250 is very believable, and if Sony truly want this thing to become an instant word-of-mouth hit they might bring it to us for $200. I think talk of $350+ has no merit to it and belies Sony's strategy with the PS4 and for this generation: undercut the competition with great hardware, get the momentum and don't look back.

Don't forget Move and camera as well.
 

Soi-Fong

Member
so its going to be at least £200? vr is going to be way too expensive and not worth it for years in terms of software, i'll never understand early adopters

There's already good software out there. Only people who've never tried VR will say what you are saying.
 
To all those talking about price ranges above $300 as if there's no way on earth it could come in lower than that, can I ask a question. What exactly is involved to take it up to that price, which is verging on the same price as the PS4 was when it launched? Now I know Sony have said it will be comparable to a new platform (i.e. console) launch, but I think they said that purely to prevent people getting carried away thinking this could cost $100.

Something few people seem to be talking about is that PSVR is mostly a dumb headset. Sure now it does come with that breakout box to syphon HDMI signals around, but it's not an insanely powered box, there's no second GPU in it, it's mostly just a practical thing to get around the fact the PSVR needs HDMI and your PS4 only has one output, plus it helps with the social screen. Other than that it doesn't seem to do much else.

Now here's where I'm hopeful: Gear VR was $100. Now there's a dumb headset build with the optics built in for VR. $100. PSVR has an extra processing box, some LED's built in to the unit, and has a bit more plastic and materials cost to it as it's bigger. It also has the screen, admittedly, the most expensive component in the headset no doubt. But looking at build of materials for phones and adding the screen isn't going to triple the cost of something like a Gear VR, not remotely. Maybe the extra bits will make it double the cost of Gear VR, maybe 150% more at most in my mind. So yeah I think $250 is very believable, and if Sony truly want this thing to become an instant word-of-mouth hit they might bring it to us for $200. I think talk of $350+ has no merit to it and belies Sony's strategy with the PS4 and for this generation: undercut the competition with great hardware, get the momentum and don't look back.

Doesn't GearVR require a rather expensive cellphone to work?
 
Sounds good, but price will make or break this thing and VR in general.

Hoping for $250 for the headset alone and 350$ for headset, camera and move controller.
 

DigSCCP

Member
Me too.
On the one hand, I'm a little uneasy about support for PSVR. But the headset looks amazing, and the support so far looks pretty good.
Oculus though I think will probably get more support, but what if the games that I really really really want to play in VR are only on PSVR?

I am not so secretly wishing that PSVR would support PC through some kind of development....

It would be nice if Sony themselves support PSVR on PC too.
Is this posible?
 

onken

Member
People complaining about screen door on the new HMDs simply don't understand the screen door effect that existed on the DK1.

We called it a screen door effect, because it was literally like looking at the world through a screen door.

Whatever, it's semantics to me. When you look at the picture can you see a clear grid where the pixels meet? Because when I used the DK2, I very much could and it was very hard to get over.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
*Says 'Don't laugh'*

*Links to hilariously inaccurate article*

It's a test, isn't it? You're testing us.

Because that's not even wrong. It was even in a slide in a dev talk that the reprojection is a small GPGPU compute task and isn't handled by The Box.

LOL!
 

Zaptruder

Banned
Whatever, it's semantics to me. When you look at the picture can you see a clear grid where the pixels meet? Because when I used the DK2, I very much could and it was very hard to get over.

Fair enough. I get what you mean - it's easy as hell to see.

But for me, as soon as you're immersed into the content, you kinda forget about the screen door.
 
The Problem with this article and the title of this thread is, the Processing Unit isn't the same size of the Wii it is very much smaller than the Wii. I don't know how Polygon even made that statement.

it wouldn't need to when the wii fits in a disc drive, but that's beside the point. That 'tech' article is just bollocks written by someone who hasn't read anything beyond headlines, or acts like it. Sony have been very clear about what tasks the box does.
 
According to WCCFTECH (don't laugh), the PSVR Processing Box has a GPU inside it to make 120fps VR gaming possible:

http://wccftech.com/sony-vr-processing-box-nintendo-patent-external-graphics-adapter/

*tries not to laugh*
*laughs really hard*
I'm sorry. :(

It would be nice if Sony themselves support PSVR on PC too.
Is this posible?

Possible, sure. I don't think Sony has said anything.
But I can't imagine that they will support it themselves.

Biggest hope would be if the box can plug into a PC, and then users could do something about it. Even then though, there'd be difficulties, and I'm not sure the box could plug everything into a PC.
 
So this pretty much confirms the new dead or alive game is VR compatible and coming to NA right!?
what happens in VR stays in VR

It is VR compatible but it's not coming out in America, they said they don't want to deal with the shit storm all the SJWs would throw their way.

Asian release has full english subtitles though and from what I understand PS4 is region free so import away!
 

Shoeless

Member
But has Sony learned from the VHS and BetaMAX war? Will there be porn on PSVR?

These are the big questions.

You want Oculus for that. They've already publicly stated their "blind eye" approach to adult content. They don't endorse it, they won't sell it on the official Oculus online storefront, but they're not putting up barriers for other content producers to make or sell it on their own.

As far as I know Valve hasn't made any statements about their stance on it. Sony's already a lost cause in this regard. It's going on a console, no console supports AO esrb rated content.
 
I haven't read the whole thread, but did we ever determine whether what Polygon saw was merely final spec, or the actual retail hardware? Seems odd they wouldn't be allowed to take pictures if it was merely the former, and if it's the latter, that could mean Sony are comparatively close to launch. What was the gap between when they started building PS4s versus when it launched? Like 3-4 months, right?
 

kyser73

Member
You want Oculus for that. They've already publicly stated their "blind eye" approach to adult content. They don't endorse it, they won't sell it on the official Oculus online storefront, but they're not putting up barriers for other content producers to make or sell it on their own.

As far as I know Valve hasn't made any statements about their stance on it. Sony's already a lost cause in this regard. It's going on a console, no console supports AO esrb rated content.

So how come PornHub reported that its biggest non-PC streaming audience was via PS3?
 
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