I absolutely love Prey, but Talos pales in comparison to Rapture, one of the most memorable settings in games.
When I get to part 2
I just boot up Minerva's Den again.
How good was minerva's den anyway? It's one of the DLC i feel i missed out on. (had already moved on from B2 at the time)
The tightest Bioshock product ever produced.
Fuck me I'd actually like thatBioshock 4 will take place in space.
I will be amazed if we get a Bioshock in space that's as good as Prey, which was a -shock game in all but name.Fuck me I'd actually like that
Bioshock in Space should be like DARK CITY.
Id rather go back to columbia. So much more potential and the rail mechanic deserved to be implemented way more than it was.
But really I'd rather go to a new place.
Ive been to rapture twice. I wouldn't bother going back a third time. I would just skip the game entirely there is nothing left i want to explore or learn in rapture.
Technically i didnt play that dlc but you are correct on a whole.3 times actually.
I would love to see a game set in Rapture entirely before it's fall. The brief glimpses of it in Infinite's DLCs were nice, but I want much more.
I meant that we visited Rapture in Infinite as well.Technically i didnt play that dlc but you are correct on a whole.
But Bioshock 2 was a good game. Better than the first in some ways, in fact.The series is dead. It had one good game(Bioshock 1), with 3 made.
Let it rest.
I've had this Idea for a Bioshock game set in a huge dome on the martian wasteland for years.
Something like
+
I like the idea of the whole city being built around some kind of structure they found on the martian surface left behind by a race that long abandoned mars and a cult who worship it living among scientiest and academics who wish to study it. They devout have powers from worshiping it and the scientists have powers from study and scientific manipulation of it.
The whole city is a political tinderbox about to explode because of the belief by the belivers of the scientists abuse and the belief of the scientists that those who pilgrimage to mars should never been aloud entry to the city.
You play a female scientist who at the start of the game leaves earth to journey to mars to replace a scientist who has gone missing and you're aboard the only flight which is a pilgrim ship which is where you encounter a family on their way. A father and monther and their late teenage son. The ship crash lends outside the city destroying the landing platform and only you and the son survive. What follows is both the player character and the son as the companion learning their own beliefs might be flawed as the city erupts due to them being strandad on mars because they cant fly out and no new ships can easily land.
Dead Space 2 kinda has a similar theme to part of that with the Marker.