balladofwindfishes
Member
Dota 2 professional players make far more money than League Players. It's a bigger competitive, professional game, even if the regular gameplay numbers are lower than League.
Sometimes simple is good. You don't need to have overtly hard 'learning curve' or items or orb walking in order to make a good or a fun game. And the way Heroes of the Storm is set up, situations arise from objectives and controlling points in a map whether it's camps or a point.
You bring up specifically denying, so you're probably talking about DotA. Well, most popular MOBAs out there got rid of denying no? League, arguably the most popular one did away with it, Smite doesn't have it, Heroes doesn't have it. But in all these games experience is still important, in Heroes they streamlined it so everyone levels up equally. I guess a goal of the game is also to make matches faster. It's not farfetched for League or DotA games to last upward of an hour, to only end in defeat sometimes. And nobody likes to spen an hour in a game with 4 other randoms only to lose.
You bring up Quake, but the type of shooter that reigns today is either Halo, CoD, Battlefield, all which are arguably simpler than Quake. Simple isn't bad.
Is this expected to happen once custom games launch or it's never happening?
Quake would not be a better game with strafejumping , pick ups (zone control) and projectile weapons stripped out of it. It would be easier, it would also be a lot less interesting and fun.
I agree with you, but I also just want to point out that popular =/= good.
I'm not a fan of simple games, but I can understand why someone would want to play Heroes over DOTA.
There's a ton that could be improved about dota 2(mainly replacing matchmaking with a server browser
You description is not very clear... "competitive" makes me think of how much the mechanics are suitable for competitive play. What do you mean by "average gameplay"?
Also, this thread won't end well.
Most Competitive - Adventure Time: Battle Party
Most Complex - Adventure Time: Battle Party
Most Easy - Adventure Time: Battle Party
Most Fun - Adventure Time: Battle Party
Most Competitive - Adventure Time: Battle Party
Most Complex - Adventure Time: Battle Party
Most Easy - Adventure Time: Battle Party
Most Fun - Adventure Time: Battle Party
Sometimes simple is good. You don't need to have overtly hard 'learning curve' or items or orb walking in order to make a good or a fun game. And the way Heroes of the Storm is set up, situations arise from objectives and controlling points in a map whether it's camps or a point.
You bring up specifically denying, so you're probably talking about DotA. Well, most popular MOBAs out there got rid of denying no? League, arguably the most popular one did away with it, Smite doesn't have it, Heroes doesn't have it. But in all these games experience is still important, in Heroes they streamlined it so everyone levels up equally. I guess a goal of the game is also to make matches faster. It's not farfetched for League or DotA games to last upward of an hour, to only end in defeat sometimes. And nobody likes to spen an hour in a game with 4 other randoms only to lose.
You bring up Quake, but the type of shooter that reigns today is either Halo, CoD, Battlefield, all which are arguably simpler than Quake. Simple isn't bad.
dota 2 has no communities, just like every other matchmaking game.Why would anyone want this? It was terrible for DotA, not to mention how no skill detection will lead to a massive increase in shit games. Do you really want to go back to the Dotacash days?
This makes no sense. Dota has the same thing but with numbers. Except Dota just has a bunch of competitions. Instead of basing it off an ELO system.for me League is pretty easily the most competitive of the games when you look at the competitive scene and from a ladder perspective.
From a ladder perspective League has moved past the ambiguous ELO system of just showing you a number by dividing the ladder into proper divisions and tiers with promotions and relegations. At the top end you've got the highly competitive Challenger tier which rotates players every 24 hours if they're not at that level ensuring you have to be a consistent performer to stay there.
Then you've got the competitive scene where again it has moved past the circuit system to a really well set up league system in every region, with an amateur (Challenger) scene behind it and players being paid salaries to play competitively.
I'm sure Dota 2 will get close in a few years, but for now from a competitive standpoint at all levels there's no comparison.
farmville, clash of clans and angry birds are simpler and more popular than cod.
simple is pretty fucking bad.
Quake3 was a much better game than any cod, the latter is just more approachable which in turn makes it more popular. It doesn't make it better though.
What's popular has no bearing on quality.
Transformers 2 had way higher box office numbers than district 9 or amelie poulin. It's still unwatchable tripe though.
Farmville, CoC, and Angry birds aren't shooters last I checked, so they're false equivalences. Yeah, Quake 3 probably has better and faster shooting mechanics, but it's also a simpler game compared to CoD. CoD just happens to have blown up in popularity because it takes that feel of a fast twitchy arena shooter but modernizes it.
And I think District 9 and Amelie suck. Transformers is a fun movie, albeit shit. I just watch it for the explosions.
i would like a better definition of what youre looking for out of "competitive" please thank you
How do you feel about the description now?
that sounds like a retread of the most easy
i get that youre going for like an average skill to depth ratio or something but i dunno
If you are X good at MOBAs and one game is a X level of complexity while another is X level of complexity, which do you feel more competitive playing?
I'm not sure why you keep insisting that Quake 3 is more simple than CoD. Just the movement system in Quake has enough depth to be a game on its own.
you need to use different variables or else it doesnt make sense
there is a very small baseline of skill that goes across mobas (dont run into 5 heroes as one, farm efficiently, understand how to push shit like that) and after that the skill becomes incredibly specific to that game as thats the nature of the balance in the genre in my opinion, squeezing the most out of very specific and detailed niches in even more specific situations through deep understanding and skill which is what gives them nearly unlimited replayability and super high skill ceilings
as long as you have the patience and the time you can be competitive in any moba as none of them are incredibly impenetrable (even though for some reason dota has a reputation for being so)
if we had twins of completely equal skill and they learned things at the same speed and one was learning league and one dota i dont know who would be in the top 10% of players faster and how much and at what speed they could progress faster ive never played league at such a level or really watched pub games at that echalon
which in turn is the cause of all the toxity in dota.
A dedicated server community is never toxic
I'm sorry, but DotA was known for its "toxic" community way, way before DOTA 2.
It using server browsers, Battle.net, matchmaking, Garena or whatever honestly make no difference in how toxic the community is.
Most Competitive - League of Legends
Most Complex - Dota 2
Most Easy - Heroes of the Storm
Most Fun - Heroes of the Storm
A dedicated server community is never toxic, as the people who don't get along go somewhere else or get kicked out.
The title of most fun is going to go to the one you play, for me it's Dota but for LoL players it's gonna be LoL. That said, I have played both and find Dota's more complex yet more free-form games to be more fun for me personally, but some people prefer LoL's stricter gameplay flow, its all a matter of taste really.
dota 2 has no communities, just like every other matchmaking game.
You play with randoms or you (very akwardly) queue up with people on your friendslist when they don't happen to already be in a game.
So far, my opinion of MOBAs are:
Most Competitive - League of Legends
Most Complex - Dota 2
Most Easy - Smite
Most Fun - League of Legends w/ Smite in a close second.
Dota would be more competitive if they took out denying
although, Dota would be more competitive if they took out denying
Wouldn't removing an essential part of the laning phase make the game less competitive?
Most Competitive - League of Legends
Most Complex - Dota 2
Most Easy - Heroes of the Storm
Most Fun - Heroes of the Storm
To be honest its not even that essential, the more important issue is controlling the creep wave so it's near your tower through creep pulling, denying and careful last hitting.
i would love for you to expand on this for me
*prepares for backlash*
Then you compete in a battle of attacking each other as opposed to attacking your own minions. Hence why Guinsoo removed it when making LoL because it was not actually possible to remove it from Dota Allstars.
*prepares for backlash*
Then you compete in a battle of attacking each other as opposed to attacking your own minions. Hence why Guinsoo removed it when making LoL because it was not actually possible to remove it from Dota Allstars.
*prepares for backlash*
Then you compete in a battle of attacking each other as opposed to attacking your own minions. Hence why Guinsoo removed it when making LoL because it was not actually possible to remove it from Dota Allstars.
Not sure how adding complexity makes something more competitive. Lots of real sports have very simple rules, yet they're all very competitive. Shoot ball through hoop. Kick ball to net. Run fast. Punch other guy.
Adding 7 extra pieces to chess won't make it more competitive. You can have the most complicated game in the world, but if no one plays it, there's no competition to speak of.