I posted this in the Fusion Tour thread but figure it could be lost to those who want impressions of the Wii but have no interest in the Fusion tour to look in that thread. If anyone else has impressions, post them in hear.
I played these at the Gamestop Manager's Conference, not the Fusion Tour. That's why you will see games not on that tour.
Excite Truck: It feels like Burnout. It is fast and looks suprisingly good on an HD Tv. The steering is definitley exaggerated. You don't have to move the Wii remote alot to get the truck to turn, maybe an 1/8th of an inch in either direction. The depth I feel will come from collecting the stars on each course. You get stars for doing various things throughout the stage and are not dependant on the stage. Examples would be getting air gets you stars, smashing cars, drifting, driving through trees, and good landings are what I was able to accomplish. The land deformation was cool. It would create large jumps which would also throw cars if they were ahead of you. There seemed to be other types of vehicles (dune buggys) and the difficulty was not that easy. I only finished 1st once. Overall a very fun game and one I will pick up at launch.
Zelda: Looked really good. The shaking of the contoller for sword play was not annoying. You can stab forward with the remote and it will make a stabbing motion with the sword. The hardest part of the demo was aiming to shoot the bow. It was really difficult. Fishing was also really cool. Reeling in with the nunchuck works really well.
Metroid: I found the classic contol scheme to be easier than the expert. Expert you really need a steady hand or the camera shakes all over the place. It definitly feels like you are aiming at the sensor bar and not the tv. It was really easy aiming with the lock on feature. You would just point in the general direction and hit the trigger and it would lock on to that enemy. Graphics looked like a beefed up Gamecube Metroid. Still looked really good though. The demo did crash on me twice though.
Mario: Controls were spot on. Felt just like a Mario game on the Wii controller. Some of the ways to kill bosses used the Wiimote very cool like the giant Spider boss. Don't want to spoil it for anyone.
Trauma center: Played just like the DS version but with a remote control instead. You need a steady hand to perform some of the movements (pulling glass out of cuts). There is also some leniency in other actions like stitching cuts back up don't have to be exact.
Metal Slug: It is Metal Slug. Not much can be said. Chucking grenades by moving the nunchuck was cool. The rep said it is a launch title, so that is cool.
Wii Sports: Bowling and Boxing were great. These really show off the Wiimote and make perfect sense to include it in with the system. It sensed spins that you do for bowling and felt very intuiative. Boxing was great and you do get tired after playing. You are able to perform various punches like hooks, uppercuts, and jabs. The Wiimote also senses how hard you throw your punches. Tennis was so-so and I didn't get to try the other two. Boxing and bowling would definitley be the reason to put this in the system and would be great party games.
Tony Hawk: Graphics were not very good. Looked like a Gamecube game made by an average 3rd party. Played exactly like SSX on skateboards. Turning was not a problem like some of the videos shown but it is very easy to run into walls because you are moving fast.
Wario Ware: You feel like an idiot holding the Wiimote to your body and jumping but it is really fun. Some of the ways they use the controller are ingenious and make me want this game even more. There is not much to say about this. If you played WarioWare games in the past, you know what to expect.
Wii Play: Some of these games were really difficult to play. Table tennis was impoosible to control. Maybe with practice it would be easier, but my group playing with me all had hard times with this one. Billiards was the seller on this game. You basically line up your shot, hold the A button, and make the hitting motion as if your are in real pool. One note, you really had to sit in front of the tv because the sensor bar had a hard time of picking up the movements from the side. Other games included fishing (looked so-so) and Duck Hunt shooting (also so-so).
The games I thought all looked really good graphically. Not on par with the 360 of course, but good in their on right. Thay all looked very clean (except for maybe Tony Hawk). Once you start playing too, the games are so fun you don't miss the next gen graphics.
One other note I don't know if it was mentioned before but Nintendo stated that your Mii characters would be used in Wario Ware.
On the PS3 side:
Resistance looked fantastic. I did not get to play it but it definitley looked like the system seller. They showed a demo of some of the guns and they are definitely ideas never before seen in a 1st person shooter.
Genji was so-so, nothing exciting about it.
Motorstorm was one of two games I actually got to play. It looked incredible. My only complaint was that there was no sense of speed in the buggys.
Sonic was a dissappointment. The camera was shifting all around and in general the game was hard to control because of it. The PS3 version looked a little better than the 360 version.
One dissappointment was the controller. It felt like a very cheap plastic and had no weight to it. I also did not like the new triggers.
I played these at the Gamestop Manager's Conference, not the Fusion Tour. That's why you will see games not on that tour.
Excite Truck: It feels like Burnout. It is fast and looks suprisingly good on an HD Tv. The steering is definitley exaggerated. You don't have to move the Wii remote alot to get the truck to turn, maybe an 1/8th of an inch in either direction. The depth I feel will come from collecting the stars on each course. You get stars for doing various things throughout the stage and are not dependant on the stage. Examples would be getting air gets you stars, smashing cars, drifting, driving through trees, and good landings are what I was able to accomplish. The land deformation was cool. It would create large jumps which would also throw cars if they were ahead of you. There seemed to be other types of vehicles (dune buggys) and the difficulty was not that easy. I only finished 1st once. Overall a very fun game and one I will pick up at launch.
Zelda: Looked really good. The shaking of the contoller for sword play was not annoying. You can stab forward with the remote and it will make a stabbing motion with the sword. The hardest part of the demo was aiming to shoot the bow. It was really difficult. Fishing was also really cool. Reeling in with the nunchuck works really well.
Metroid: I found the classic contol scheme to be easier than the expert. Expert you really need a steady hand or the camera shakes all over the place. It definitly feels like you are aiming at the sensor bar and not the tv. It was really easy aiming with the lock on feature. You would just point in the general direction and hit the trigger and it would lock on to that enemy. Graphics looked like a beefed up Gamecube Metroid. Still looked really good though. The demo did crash on me twice though.
Mario: Controls were spot on. Felt just like a Mario game on the Wii controller. Some of the ways to kill bosses used the Wiimote very cool like the giant Spider boss. Don't want to spoil it for anyone.
Trauma center: Played just like the DS version but with a remote control instead. You need a steady hand to perform some of the movements (pulling glass out of cuts). There is also some leniency in other actions like stitching cuts back up don't have to be exact.
Metal Slug: It is Metal Slug. Not much can be said. Chucking grenades by moving the nunchuck was cool. The rep said it is a launch title, so that is cool.
Wii Sports: Bowling and Boxing were great. These really show off the Wiimote and make perfect sense to include it in with the system. It sensed spins that you do for bowling and felt very intuiative. Boxing was great and you do get tired after playing. You are able to perform various punches like hooks, uppercuts, and jabs. The Wiimote also senses how hard you throw your punches. Tennis was so-so and I didn't get to try the other two. Boxing and bowling would definitley be the reason to put this in the system and would be great party games.
Tony Hawk: Graphics were not very good. Looked like a Gamecube game made by an average 3rd party. Played exactly like SSX on skateboards. Turning was not a problem like some of the videos shown but it is very easy to run into walls because you are moving fast.
Wario Ware: You feel like an idiot holding the Wiimote to your body and jumping but it is really fun. Some of the ways they use the controller are ingenious and make me want this game even more. There is not much to say about this. If you played WarioWare games in the past, you know what to expect.
Wii Play: Some of these games were really difficult to play. Table tennis was impoosible to control. Maybe with practice it would be easier, but my group playing with me all had hard times with this one. Billiards was the seller on this game. You basically line up your shot, hold the A button, and make the hitting motion as if your are in real pool. One note, you really had to sit in front of the tv because the sensor bar had a hard time of picking up the movements from the side. Other games included fishing (looked so-so) and Duck Hunt shooting (also so-so).
The games I thought all looked really good graphically. Not on par with the 360 of course, but good in their on right. Thay all looked very clean (except for maybe Tony Hawk). Once you start playing too, the games are so fun you don't miss the next gen graphics.
One other note I don't know if it was mentioned before but Nintendo stated that your Mii characters would be used in Wario Ware.
On the PS3 side:
Resistance looked fantastic. I did not get to play it but it definitley looked like the system seller. They showed a demo of some of the guns and they are definitely ideas never before seen in a 1st person shooter.
Genji was so-so, nothing exciting about it.
Motorstorm was one of two games I actually got to play. It looked incredible. My only complaint was that there was no sense of speed in the buggys.
Sonic was a dissappointment. The camera was shifting all around and in general the game was hard to control because of it. The PS3 version looked a little better than the 360 version.
One dissappointment was the controller. It felt like a very cheap plastic and had no weight to it. I also did not like the new triggers.