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Wii U has 2GB of DDR3 RAM, [Up: RAM 43% slower than 360/PS3 RAM]

This poor guy got hammered in the replies after his post. No wonder he doesn't post anymore
Edit- looked in his history and seems he does still post once in a while
I was getting ready to say.

Arkam is still a poster. I was also one of the few that told people to back off. He's one of the only reasons we know the featureset of the GPU is a shader model and a half more advanced than the PS3/360 GPU's. He's also the reason we know the capability is similar to their GPU's. I'm guessing he meant triangle and pixel crunching.

Not exactly tech savvy (which he himself admits) but he happened to be in the right company at the right time with great memory retention. So we salute you and your service Arkam.

Fighting for reality instead of popularity.

And that is not an indictment on others. Just pointed truth.
 
It wasn't just arkam that incurred the wrath of WUST groupthink. Those threads were plagued by undue hostility to anyone or anything that was remotely negative.
 
So this is basically just Nintendo magic:

http://www.youtube.com/watch?feature=player_embedded&v=y9uYCU8jFiU

http://www.youtube.com/watch?v=6OHUwDShrD4&playnext=1&list=PL7982B2177A8DA0D2&feature=results_video


These were running on pre-alpha dev kits. What's the big surprise that ports of current gen games that were made for older hardware have some performance issues on Wii U? Every time a performance hiccup occurs on a Wii U it seems that the hardware is to blame and not the developers. Wasn't it just confirmed that Wii U can run Unreal Engine 4 and Unity Engine 4?

Slower RAM and lower clock CPU be damned, those demos are more than enough convincing to me and it was confirmed that the Wii U dev kits had several enhancements since that time and not the opposite. If Gearbox and Epic are impressed with the Wii U and have already confirmed that it's more powerful than current gen hardware and even considered "next gen" due to it being modern technology, why did everyone all of a sudden jump off the cliff with these ports that in no way indicate what the Wii U is actually capable of when a game is developed for the system itself?
 
^ UE4 can run on cell phones. The UE4 the way we think of it (the tech demos we've seen) would be super downgraded for the Wii U, but it'll be still be able to 'run' it, just like cell phones can.
 

Log4Girlz

Member
So this is basically just Nintendo magic:

http://www.youtube.com/watch?feature=player_embedded&v=y9uYCU8jFiU

http://www.youtube.com/watch?v=6OHUwDShrD4&playnext=1&list=PL7982B2177A8DA0D2&feature=results_video


These were running on pre-alpha dev kits. What's the big surprise that ports of current gen games that were made for older hardware have some performance issues on Wii U? Every time a performance hiccup occurs on a Wii U it seems that the hardware is to blame and not the developers. Wasn't it just confirmed that Wii U can run Unreal Engine 4 and Unity Engine 4?

Slower RAM and lower clock CPU be damned, those demos are more than enough convincing to me and it was confirmed that the Wii U dev kits had several enhancements since that time and not the opposite. If Gearbox and Epic are impressed with the Wii U and have already confirmed that it's more powerful than current gen hardware and even considered "next gen" due to it being modern technology, why did everyone all of a sudden jump off the cliff with these ports that in no way indicate what the Wii U is actually capable of when a game is developed for the system itself?

Yeah its struggling with modern engines and has the worst versions of several games. Clearly it will ace the next gen engines.
 

Van Owen

Banned
It wasn't just arkam that incurred the wrath of WUST groupthink. Those threads were plagued by undue hostility to anyone or anything that was remotely negative.

You don't have to tell me.

Remember the Kotaku article calling it a "performance orphan"? Turns out it's going to be absolutely true.
 

Ryoku

Member
So this is basically just Nintendo magic:

http://www.youtube.com/watch?feature=player_embedded&v=y9uYCU8jFiU

http://www.youtube.com/watch?v=6OHUwDShrD4&playnext=1&list=PL7982B2177A8DA0D2&feature=results_video


These were running on pre-alpha dev kits. What's the big surprise that ports of current gen games that were made for older hardware have some performance issues on Wii U? Every time a performance hiccup occurs on a Wii U it seems that the hardware is to blame and not the developers. Wasn't it just confirmed that Wii U can run Unreal Engine 4 and Unity Engine 4?

Slower RAM and lower clock CPU be damned, those demos are more than enough convincing to me and it was confirmed that the Wii U dev kits had several enhancements since that time and not the opposite. If Gearbox and Epic are impressed with the Wii U and have already confirmed that it's more powerful than current gen hardware and even considered "next gen" due to it being modern technology, why did everyone all of a sudden jump off the cliff with these ports that in no way indicate what the Wii U is actually capable of when a game is developed for the system itself?

I'd like to point out that the Wii U is rendering two scenes in the bird demo.
 

Ryoku

Member
Yeah its struggling with modern engines and has the worst versions of several games. Clearly it will ace the next gen engines.

Flawed logic. If next-gen engines are built around the idea of the modern architecture (and if PS4/Nextbox share similar architectures as Wii U), then Wii U should have an easier time dealing with those ports than from PS360.
 

wsippel

Banned
Yeah its struggling with modern engines and has the worst versions of several games. Clearly it will ace the next gen engines.
Those "modern engines" are actually old engines, designed for old hardware. It's absolutely possible, likely even, that Wii U performs better with next generation engines like UE4.
 

Van Owen

Banned
Flawed logic. If next-gen engines are built around the idea of the modern architecture (and if PS4/Nextbox share similar architectures as Wii U), then Wii U should have an easier time dealing with those ports than from PS360.

lol this again. What exactly is modern about Wii U aside from a GPU that is only "modern" in the sense that ATI doesn't make anything worse? Slow PPC processor and slow RAM?
 

Oblivion

Fetishing muscular manly men in skintight hosery
So this is basically just Nintendo magic:

http://www.youtube.com/watch?feature=player_embedded&v=y9uYCU8jFiU

http://www.youtube.com/watch?v=6OHUwDShrD4&playnext=1&list=PL7982B2177A8DA0D2&feature=results_video


These were running on pre-alpha dev kits. What's the big surprise that ports of current gen games that were made for older hardware have some performance issues on Wii U? Every time a performance hiccup occurs on a Wii U it seems that the hardware is to blame and not the developers. Wasn't it just confirmed that Wii U can run Unreal Engine 4 and Unity Engine 4?

Slower RAM and lower clock CPU be damned, those demos are more than enough convincing to me and it was confirmed that the Wii U dev kits had several enhancements since that time and not the opposite. If Gearbox and Epic are impressed with the Wii U and have already confirmed that it's more powerful than current gen hardware and even considered "next gen" due to it being modern technology, why did everyone all of a sudden jump off the cliff with these ports that in no way indicate what the Wii U is actually capable of when a game is developed for the system itself?

What if Nintendo downgraded the specs in the final hardware?
 
Flawed logic. If next-gen engines are built around the idea of the modern architecture (and if PS4/Nextbox share similar architectures as Wii U), then Wii U should have an easier time dealing with those ports than from PS360.

I don't think the 'modern architecture' of ms & sony next gen systems will consist of having slower ram than their predecessor's.
 
Those "modern engines" are actually old engines, designed for old hardware. It's absolutely possible, likely even, that Wii U performs better with next generation engines like UE4.

UE3 and Anvil Next are not old engines by any stretch of the imagination. And UE4 still isn't confirmed for Wii U.
 

Margalis

Banned
I suspect engines that run best on Wii U will be deferred engines that render a lot of fat buffers and keep them in eDRAM. Depends on a bunch of factors but if I had to guess that would be it.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
btw, has Nintendo confirmed this info?
 
So this is basically just Nintendo magic:

http://www.youtube.com/watch?feature=player_embedded&v=y9uYCU8jFiU

http://www.youtube.com/watch?v=6OHUwDShrD4&playnext=1&list=PL7982B2177A8DA0D2&feature=results_video


These were running on pre-alpha dev kits. What's the big surprise that ports of current gen games that were made for older hardware have some performance issues on Wii U? Every time a performance hiccup occurs on a Wii U it seems that the hardware is to blame and not the developers. Wasn't it just confirmed that Wii U can run Unreal Engine 4 and Unity Engine 4?

Slower RAM and lower clock CPU be damned, those demos are more than enough convincing to me and it was confirmed that the Wii U dev kits had several enhancements since that time and not the opposite. If Gearbox and Epic are impressed with the Wii U and have already confirmed that it's more powerful than current gen hardware and even considered "next gen" due to it being modern technology, why did everyone all of a sudden jump off the cliff with these ports that in no way indicate what the Wii U is actually capable of when a game is developed for the system itself?




well..

technically all the demos shown during E3 2005 were running on playstation3 pre-alpha kit
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
lol this again. What exactly is modern about Wii U aside from a GPU that is only "modern" in the sense that ATI doesn't make anything worse? Slow PPC processor and slow RAM?

Nintendo designed it in during 2010-2011.
 

DonMigs85

Member
The problem is even on GameCube very few third parties really cared to push the hardware. Most of the good looking games were from Nintendo, Capcom, Factor 5 and Square (Crystal Chronicles was quite the looker). Most of the others were about on par or slightly better than PS2, some actually worse.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
No, and they most likely never will (except for there being 2GB total). But this is what has been found in the machine, it doesn't need confirmation.

How was it found? Has it been reproduced?
 
UE3 and Anvil Next are not old engines by any stretch of the imagination. And UE4 still isn't confirmed for Wii U.
UE4 isn't confirmed for WiiU, but it is one of the supported platforms for it.

That probably means some 3rd party stripped away features until it could run on WiiU.

Hearing that it runs at anything close to featureset parity with the engine at large would be the shocking thing.
 

ikioi

Banned
Could the reason for the slow main system ram be due to the architecture of the Wii U?

Given Nintendo and IBM have both said the Wii U has a large amount of eDRAM, could it not be that this memory pool is sufficient for developers when they need high bandwidth and low latency memory to feed the GPU and CPU?

If so would this not explain why the DD3 memory's bandwidth is lower then the Xbox 360 and PS3s.

It doesn't make sense to me that Nintendo would go for 4x the total system RAM + eDram, a more powerful and capable GPU, faster rom drive read speeds, and then gimp the entire system with piss poor memory bandwidth, CPU, ect etc. Not putting such an approach past Nintendo, but historically they've tended to be quite thorough and balanced in their console designs.
 

Log4Girlz

Member
Flawed logic. If next-gen engines are built around the idea of the modern architecture (and if PS4/Nextbox share similar architectures as Wii U), then Wii U should have an easier time dealing with those ports than from PS360.

Man, I would hate to see someone try to port an Unreal engine 2 game on the Wii U, it'll run at 5 fps.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
How much extra heat (and thus extra size) would the fast RAM have added to Wii U?
 

Oemenia

Banned
I was getting ready to say.

Arkam is still a poster. I was also one of the few that told people to back off. He's one of the only reasons we know the featureset of the GPU is a shader model and a half more advanced than the PS3/360 GPU's. He's also the reason we know the capability is similar to their GPU's. I'm guessing he meant triangle and pixel crunching.

Not exactly tech savvy (which he himself admits) but he happened to be in the right company at the right time with great memory retention. So we salute you and your service Arkam.

Fighting for reality instead of popularity.

And that is not an indictment on others. Just pointed truth.
It's an absolute joke, all gen they cry about tech meaning nothing and yet the slightest bit of dissapointing hardware news sends them on hissy fits.

Honestly just what do those devs know...
 

TheD

The Detective
Those "modern engines" are actually old engines, designed for old hardware. It's absolutely possible, likely even, that Wii U performs better with next generation engines like UE4.

No, it is not.

The engines we are using now are not that much different from what we will have next gen. This is not like PS2 to PS3, we are in the same rendering paradigm and it will stay like that for sometime.
 

Oemenia

Banned
Those "modern engines" are actually old engines, designed for old hardware. It's absolutely possible, likely even, that Wii U performs better with next generation engines like UE4.
Gotcha, old-tech runs worse on new hardware.

The innovation is strong.
 

disap.ed

Member
How much extra heat (and thus extra size) would the fast RAM have added to Wii U?

It isn't only heat, you would also need 8 chips instead of 4 for 2GB of say GDDR5.
-> More complex motherboard -> Higher price not only for the faster RAM but for the whole design
 
It's an absolute joke, all gen they cry about tech meaning nothing and yet the slightest bit of dissapointing hardware news sends them on hissy fits.

Honestly just what do those devs know...
Could be because most of them never believed tech means nothing.

They always knew if they could have Pixar quality Nintendo 3D today for cheap they'd take it.

I don't think tech is that important. But it still has it's uses. Seeing tessellation used as intended for the first time is going to be interesting. As is the transition to deferred rendering and by extension truly realtime Global Illumination.

Are these technical boons necessary to create a beautiful videogame? Nope. You can still create beautiful software with 1998 era tech. But they are impressive. And in some ways could significantly improved development.

No, it is not.

The engines we are using now are not that much different from what we will have next gen. This is not like PS2 to PS3, we are in the same rendering paradigm and it will stay like that for sometime.
So you're saying it will potentially be easier?

edit: I'm just being a smartass with that last answer. You don't have to respond seriously D.
 

Ryoku

Member
Man, I would hate to see someone try to port an Unreal engine 2 game on the Wii U, it'll run at 5 fps.

Well, game complexity also plays a role, obviously.

Kind of like running Wii games on a PC with a much more powerful CPU than the Wii. Let's not even get started on the GPU. It's just not optimized for the hardware.
 

jerd

Member
UE3 and Anvil Next are not old engines by any stretch of the imagination. And UE4 still isn't confirmed for Wii U.

Actually lherre all but confirmed that it now is. Obviously nothing official or concrete, and it may not matter all that much, but still.

Edit: Though thinking back, he was being very cryptic and I think maybe was misunderstood.

Edit 2: Ok I'm still fairly new here, why is his name showing in red?
 
So this is basically just Nintendo magic:

http://www.youtube.com/watch?feature=player_embedded&v=y9uYCU8jFiU

http://www.youtube.com/watch?v=6OHUwDShrD4&playnext=1&list=PL7982B2177A8DA0D2&feature=results_video


These were running on pre-alpha dev kits. What's the big surprise that ports of current gen games that were made for older hardware have some performance issues on Wii U? Every time a performance hiccup occurs on a Wii U it seems that the hardware is to blame and not the developers. Wasn't it just confirmed that Wii U can run Unreal Engine 4 and Unity Engine 4?

Slower RAM and lower clock CPU be damned, those demos are more than enough convincing to me and it was confirmed that the Wii U dev kits had several enhancements since that time and not the opposite. If Gearbox and Epic are impressed with the Wii U and have already confirmed that it's more powerful than current gen hardware and even considered "next gen" due to it being modern technology, why did everyone all of a sudden jump off the cliff with these ports that in no way indicate what the Wii U is actually capable of when a game is developed for the system itself?

The last two generations should have taught you that tech demos don't mean shit.

As for eDRAM making up for it, it might allow for decent AA and IQ but it wont help for games that make heavy use of textures like Skyrim and Rage.
 
It's funny how people are freaking out about port performance when this was discussed at length and expected in the old Wii U speculation threads. Where's BG when you need him? lol


Ports from current gen games need "work" to run on the Wii U decently, just like a PC does. I have a decent PC running 2 GTX 460's 1GB GDDR5 in SLI on a i52500k overclocked to 4.5GHz and the frame rate still hiccups every now and then when playing the PC version of Black Ops........the Wii U is simply a newer architecture and when the developers learn it better and won't be porting games trying to make modified Xbox 360 code work on it, then we'll see what the system can do.

In regards to the Tech Demos, Nintendo has never "lied" about what they've shown graphically on past systems....in fact they've always surpassed what they've shown early on. The Wii U will be no different.
 
About right now, I would love to know what John Carmack thinks about the WiiU. It would be illuminating. Wonder if he'll ever get hands on with a dev kit...
 
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