I don't think anyone expected it to cost less than 20k yen, but this figure is very interesting if we consider the 3DS costs 25k. It means we can expect a somewhat similar pricing (I doubt Iwata would lowball the final price considerably).Indyana said:Iwata interview with Nikkei: The Wii U will "likely" cost more than ¥20,000.
http://www.eurogamer.net/articles/2011-06-08-iwata-wii-u-price-likely-over-USD250
Why would you need to render stuff twice when you're streaming?LUNA said:For the technical guys on the forum:
For the most graphically advanced games desn't the fact that Wii U has to render everything twice (on TV and on the controller from a diferent angle - if the option is that) will have a great impact on performances?
I mean, doesn't the controller ask for a lot of calcultion power to offer the applications they are marketing?
Thanks and best regards
I think that the limit of 1:1 console:tablet is really a majornegative point. It kills a lot of potential as well local multiplayer, one of the best wii point. The Wii U will be only a strong single player console. The asymmetric local MP will be a nightmare in most families, where the two children will literally fight to use the video-controller: no one will want to use an old, insignificant wiimote. This will be a dramatic low point for this console.dankir said:So is it really confirmed that you can only have 1 tablet as a controller on the Wii U? I would understand if that's only the case for streaming games so that you can play them on them directly off the controller.
But surely 2 people with controllers can sync it to up the same Wii U system right ? They have to have multiple players use their controllers as a secondary screen. Right?
Also can I just plug my Wii U into an electrical outlet and play the games on the controller? does it even have to be connected to a TV?
LUNA said:For the technical guys on the forum:
For the most graphically advanced games desn't the fact that Wii U has to render everything twice (on TV and on the controller from a diferent angle - if the option is that) will have a great impact on performances?
I mean, doesn't the controller ask for a lot of calcultion power to offer the applications they are marketing?
Thanks and best regards
Ushojax said:It's not rendering things twice, it's just streaming the video to the controller screen as it's both rendering it and outputting it to the TV.
Yes, rendering a different image is taxing on the system.LUNA said:I was not meaning when you are streaming, but when you are looking at different angles of the same situation pictured on the TV (rearview mirror, ...) or using different filters for the image (X-Ray, etc).
Thanks
Nocebo said:Why would you need to render stuff twice when you're streaming?
The controller screen does not just show the same picture as the TV in all games.Ushojax said:It's not rendering things twice, it's just streaming the video to the controller screen as it's both rendering it and outputting it to the TV.
Some games render different view points wihich is more taxing, some just will put the exact same TV view, less taxing, and some will put HUDs or overlays which is minimal in terms of proccessing requirements.DECK'ARD said:It is rendering twice, some of the demos let the controller see a different view of the game world to the TV as you move it.
ONly reason you are getting backcomp. with Wii is because Nin tendo is trying to bridge Wii audience into this thing, if not for that, Nintendo would be more than happy to charge you for HD versions of already released games.pestul said:I would imagine so, but it might difficult depending on what accessories/controllers are required for a specific game.
I'm still miffed that it won't upscale Wii games.. I mean, why the fuck not? Hopefully its a feature they are able to add later on.
I would imagine so, but it might difficult depending on what accessories/controllers are required for a specific game.Mojojo said:About retrocompatibility, will it be possible to play Wii games on the tablet?
pestul said:I would imagine so, but it might difficult depending on what accessories/controllers are required for a specific game.
I'm still miffed that it won't upscale Wii games.. I mean, why the fuck not? Hopefully its a feature they are able to add later on.
PortTwo said:Does anyone know how the tablet controller is tracking it's position relative to the screen?
There's only the front camera, yes?
Green Scar said:There's a sensor bar on the controller, it's not clear how exactly it works though. The videos of guys playing the pirate arrows game showed it works fine though.
curious about this too. for something like the "block the plunger arrows" game, you need to have the ability to calibrate where the tv is now and then...PortTwo said:Does anyone know how the tablet controller is tracking it's position relative to the screen?
There's only the front camera, yes?
Or the simple answer is that it uses the gyro orientation to render the view on the fly and sends it to the controller.birdchili said:curious about this too. for something like the "block the plunger arrows" game, you need to have the ability to calibrate where the tv is now and then...
perhaps it "sees" the tv when you flick it down? seems an awkward solution.
Indyana said:I think it has both of them. The sensor bar is around the camera and the IR camera is in the upside of the WiiUPad.
http://i.imgur.com/wDJkj.jpg
[IMG]http://i.imgur.com/kBXnJ.jpg
There are videos where you can see the IR camera better and the sensor bar in the WiiUPad seemed to be used to play golf in the video of the conference. And IIRC the original rumors said something about the controller having a sensor bar.
It "sees" the sensor bar and uses motion sensors like the Wiimote+.[/QUOTE]
What the hell are you signaling in the second picture? :O
I think it has both of them. The sensor bar is around the camera and the IR camera is in the upside of the WiiUPad.PortTwo said:I think it's an IR sensor, not a sensor bar - Graphics Horse linked this in the other thread:
http://www.youtube.com/watch?v=hTkCIJGTe_U&t=3m13s
Basically the Wii Remote camera is on the back, just not obvious.. I was wondering. thanks.
It "sees" the sensor bar and uses motion sensors like the Wiimote+.birdchili said:curious about this too. for something like the "block the plunger arrows" game, you need to have the ability to calibrate where the tv is now and then...
perhaps it "sees" the tv when you flick it down? seems an awkward solution.
yes please!ethic said:Virtual Console games will be hella fun to play on the controllerscreen.
hella.
George said:I dont know if its been brought up yet, im sure it has.
A month or so ago there were rumors that Nintendo would be teaming up with an outside company to help with WiiU's online infrastructure.
and last week EA announced their steam like download service 'Origin'.
and then showed up on stage at nintendos E3 Conference talking about unprecedented partnerships...
So is it safe to assume EA's working on WiiU's online?
SmokyDave said:It's bound to have local multiplayer, but only one player gets the new toy. The rest get to keep using their old wiimotes.
Sounds a bit crap for players 2-4, to be honest.
Because it obvious you can use 4 classic controllers with it? This is not even worth to speculate about.nVidiot_Whore said:I don't see why Classic controllers couldn't be used.
But all of the Nintendo PR and fact sheets sure go out of there way to not point out whether multiple classic controllers can be used along with the Wii-U controller.
Refreshment.01 said:Because it obvious you can use 4 classic controllers with it? This is not even worth to speculate about.
Each Wii U console will be partnered with a new controller and can also use up to four additional Wii Remote or Wii Remote Plus controllers.
Up to four Wii Remote (or Wii Remote Plus) controllers can be connected at once. The new console supports all Wii controllers and input devices. *list of devices*
Even forgetting the screen, classic controllers are missing the motion, pointer, and microphone capabilities. They might have something else that's a stage between the Classic Controller and the Wii U "New Controller".Refreshment.01 said:Because it obvious you can use 4 classic controllers with it? This is not even worth to speculate about.
Classic Controllers and Nunchuks are just Wii Remote accessories. There's no reason the limit would be different.nVidiot_Whore said:It's just really odd wording.. why not say up to four of any Wii controller or input device is supported? Why go out of their way to only mention Wii Remotes or Wii Remote pluses multiple times with the "up to four" quote but fail to mention what the limitation is for classic controllers?
JoshuaJSlone said:Classic Controllers are just a Wii Remote accessory. There's no reason its limit would be different.
I understand your point of view but i don't see that happening. Well in reality it sort of depends on how Nintendo proceeds. If NIntendo is willing to keep producing Wiiremotes and accesories, then there's no need to produce that middle ground controller you suggest, too much resources and optional inputs options. Too overwhelming.JoshuaJSlone said:Even forgetting the screen, classic controllers are missing the motion, pointer, and microphone capabilities. They might have something else that's a stage between the Classic Controller and the Wii U "New Controller".
You guys should consider something. The guy that likes hes dual analog in games is also more inclined to go online for its multiplayer needs, not so much into local stuff. Traditional games or to put it as an example, a FPS played in this console would only limit itself to allow 2 player local support. That's even the point of the "U" name.nVidiot_Whore said:That should settle it I guess.. so you'd need 3 Wii-Motes + 3 classic controllers + your Wii-U controller to play a 4-player split-screened dual analog style game?
Yes to both. Classic controllers are Wiimote attachments just like the nunchuk, this is why they aren't listed.nVidiot_Whore said:Thanks.. I didn't know this. So the classic controller plugs into the Wii-mote?
That should settle it I guess.. so you'd need 3 Wii-Motes + 3 classic controllers + your Wii-U controller to play a 4-player split-screened dual analog style game?
Depending on the camera resolution you can still have your AR games. I presume there'll be a docking bay for the WII U controller. So seat it in the docking bay facing you and use the regular Wii remote to control the action.Zarovitch said:It would be great if they add a camera on the back of the controller for AR games.
They've already replaced the Classic Controller with a new model once. They could do so again while leaving it something that still plugs into the Wii Remote and works for the old CC purposes.Refreshment.01 said:I understand your point of view but i don't see that happening. Well in reality it sort of depends on how Nintendo proceeds. If NIntendo is willing to keep producing Wiiremotes and accesories, then there's no need to produce that middle ground controller you suggest, too much resources and optional inputs options. Too overwhelming.
Refreshment.01 said:You guys should consider something. The guy that likes hes dual analog in games is also more inclined to go online for its multiplayer needs, not so much into local stuff.
Ah you got me thinking here Joshua What Nintendo should or could do is a shell where you slip the Wiiremote, so you got this cheap carcass but also use the Gyro, acceleromters and speakers of the wii remote device. If they do a classic controller with extra gyros, accelerometers that also plugs to the Wii controller it would be a waste.JoshuaJSlone said:They've already replaced the Classic Controller with a new model once. They could do so again while leaving it something that still plugs into the Wii Remote and works for the old CC purposes.
You didn't understand my post.nVidiot_Whore said:Tons of multi-player fans are also into split-screen play.. both offline and online.
Almost every game I play in Halo Reach for instance has at least 1 person who is playing split-screen with a friend.
4 player split-screen is pretty popular as well.. especially amongst kids/teens/college students who are often hanging out while playing video games.
But it sounds like if you've got the hardware you can do "standard" gaming with 4 players anyways.. so it's sort of a moot point.
I think SOME people were hoping for 4 players all with big Wii-U controllers all able to do fancy stuff w/ screen, etc but a lot of people are also just wondering if regular dual-analog controllers can be used.. and that was just cleared up.
The guys that like dual analog will also prefer online play, instead of a local 4 spli screen for a shooter for example. Is a typical case not some sort unfailing scenario.nVidiot_Whore said:That should settle it I guess.. so you'd need 3 Wii-Motes + 3 classic controllers + your Wii-U controller to play a 4-player split-screened dual analog style game?
Refreshment.01 said:You didn't understand my post.
Taking you example. A guy playing Reach will do so online. Nowadays most guys in to FPS add an additional local player.
nVidiot_Whore, you are generalizing way too much. Im kind of ashamed you think i can come up with such silly generalizations. None of the assumptions you are making of what i said ring true with me or are what im trying to comunicate. Doesn't matter is not something too important to debate. If you are curious just try to read the previous post to see if you understand what im saying.nVidiot_Whore said:What exactly is your point?
You think people will be excited to use the Wii-U controller and a 6" non-HD screen while their buddy is playing on the HDTV?
I'm confused.
Either way, people are into offline split-screen play.. which is why almost every game supports it.
I'm still honestly wondering what exactly your point is other than to incorrectly generalize "that guy" who plays FPS games.
I know people who spend most weekends playing 8-player Gears of War matches.. and don't even have internet at their house..
Refreshment.01 said:nVidiot_Whore, you are generalizing way too much. Im kind of ashamed you think i can come up with such silly generalizations. No of the assumptions you are making of what i said ring true with me or are what im trying to comunicate. Doesn't matter is not something too important to debate. If you are curious just try to read the previous post to see if you understand what im saying.
Refreshment.01 said:Btw, im saying that in a friendly way. Not pissed here or anything is just that we aren't understanding each other but there are more intersting matters in which to invest our energies
Cool you put it in a way that its easy to clarify, so i will bother to explain a part of what i tried to convey.nVidiot_Whore said:OK, so your point was to downplay the popularity of split-screen play, which I clearly understood.
A DS port? Nintendo shoud've use WiiDS as a name instead of Wii U.Sammy Samusu said:Michael Pachter: Guitar Hero coming to Wii U
http://www.gametrailers.com/video/e3-2011-interview-stream/715230
Explodes.
hadn't realized this thing had an ir camera as well... makes sense, i suppose (and guarantees that we'll get a sensor bar in-the-box with the new system).Indyana said:I think it has both of them. The sensor bar is around the camera and the IR camera is in the upside of the WiiUPad.
...
It "sees" the sensor bar and uses motion sensors like the Wiimote+.