By not supporting TOSLINK, Nintendo has actually done a good thing, it's a bottlenecked standard, it'll be outdated soon. Better for everyone to avoid it, and they don't need to pay royalties for licensed formats as well.
In what kind of imaginary scenario is this
good for any end user? Because the way I see it:
- your setup doesn't support LPCM over 6 channels and you're fucked -> Bad outcome
- your setup does support it and you don't care -> Neutral outcome
"better for everyone to avoid it" implies you can somehow currently walk into a store and buy a receiver that doesn't support HDMI audio. Except you can't.
The only people who've bought recent hardware and are thoroughly fucked are the ones with headphones. Except they didn't have a choice either since no model on the market goes through HDMI.
That's the state of the ecosystem.
People, who have no tech experience, seem to be praising licensed audio technologies such as Dolby and other stuff, well, that's good to have in stereo
What the hell ? This explanation is totally ass backwards for a guy with "tech experience".
AV users were happy for a long time with the old status quo because:
- LPCM was supported over Stereo, which fit the most important use for no compression: Music. Most music was, and still tends to be, Stereo. Music is definitely the most demanding kind of audio you can get, fidelity wise.
- lossy codecs such as DD and DTS were used for surround sound because they allowed for good fidelity when it came to movies, which weren't as demanding as music.
but LPCM is the best thing, there is no need for any licensed stuff since most of it is lossy, therefore inferior.
I agree. And I also think anything under 1080p is utter shit, so why the hell support these blind guy resolutions?
HDMI has the bandwidth as well as copy protection support.
I'm so so glad to have HDCP, it has changed my end user experience.
All "Licensed Audio Logos" on WiiU Game Boxes are misleading and should not be there. Publisher mistake/ignorance. Instead, a text displaying the channel support should be printed, for example "Audio: LPCM 5.1ch" or "Audio: LCPM 2.0ch"
You do realize if Nintendo actually gave a fuck or had a clue, they'd have set guidelines about what info are supposed to be on boxes? I'd also be very surprised if publishers could push their packaging without checking it with Nintendo first.
In the end, it's up to the game-specific audio file bitrates and codecs that will dictate the quality you hear, nintendo does it's best to avoid bottlenecks , bad audio quality is all developer's fault.
Thank you, really, for addressing non-existent concerns! I have yet to see anyone ITT complaining about audio quality.
But 7.1 is not supported as we can see - this should not be a very big deal at all, quality is more important than channel count.
If channel count isn't an issue, why are you even caring about a surround sound thread?
Even as Nintendo provides support for such throughput and you have a modern HDMI Sorround Setup, if the game files are encoded in crappy 96kb/s .mp3, the audio quality will be shit no matter what you do on the external side. Blame developer
Yeah, we should totally blame developers.
Wait, what for? Have you played any recent game where the game files are "crappy 96kb/s .mp3"? Seriously.
Since the OP is taking ages to update the thread here is what I wanted to fix in the FAQ:
Q:What if I use the optical output from my TV and hook that into my receiver/HTiB. I'll get surround then?
A: No. You will just get plain stereo. This is not Nintendo's fault, it may change in future and is up to TV manufacturers.
I think you might want to bold the fact that it isn't Nintendo's fault, their feelings might be hurt otherwise.
Seriously, what kind of whiny fanboy bullshit is this?
You really think people are contemplating going from their TVs to their receivers because that spontaneously seems like a good idea? They're wondering about that precisely because WiiU won't allow them to plug into their receivers the way they're used to.
As well as some clarifications why TOSLINK is not as good as some think:
This has already been discussed to death and outside of one isolated loon in the old thread, any enthusiast obviously knows it carries bandwidth constraints.
But keep on fighting these windmills, they're menacing.
So basically what everyone of you should do, instead, go spam developer to make better audio code and , most developer care shit about audio and their audio engines are so crap if they increase audio quality framerate goes down a lot,
As above, where the hell is this coming from?
but this will be a lot easier with WiiU's Audio DSP and I just cannot wait to hear the juice, this has to be the best console ever for now. It's also up to sound designers to actually care to not compress the audio and take high-bitrate ogg stuff into the game.
You're babbling. What does OGG have to do with anything? It's a container format. Are you randomly throwing stuff into your posts to make it look techy? I'll agree to one thing though: if the sound source is lossy in the first place, that forced LPCM will probably be useless.
You're wrong. LPCM is already full-quality. Most of this thread's nintendo bashing is invalid, because it's due to lack of understanding.
Dude, you really shouldn't criticize anyone's lack of understanding.
Please, don't hesitate to make up more convoluted fairy tales to explain among other things:
- why Amazon Instant Video being stereo only is a good thing
- why Nintendo games being stereo only makes complete sense and is more immersive for the player
- why turning off A/V out when the HDMI output is activated is an awesome experience
- why feeling back channels with silence is a great idea to ensure people don't extrapolate that into a surround sound
At this point, Occam's razor says Nintendo doesn't give a shit about audio, not that they're making incredibly byzantine gifts to gamers.