MagiusNecros
Gilgamesh Fan Annoyance
Ito is also behind the whole scripted multi-phase GILGAMESH battles.
Incidentally, Sakaguchi was asked what would be able to return the FF franchise to its previous glory, and he gave a simple answer: "Hiroyuki Ito."
You have to consider this - while it's true he has always had help in his directorial roles, 9 and 12 both had these people in a more hands-off role. Sakaguchi was transitioning out of development entirely, and Matsuno obviously left 12 after a period. He is qualified.
January 2012, at BAFTA.I love VI and IX. I liked XII when playing it but the more I thought about it afterward the more I didn't care for it. Not a poorly made game by any means.
How recently did the Gooch say this by the by?
Ito/Matsuno team up. MAKE IT HAPPEN SQUARE ENIX!!
I love VI and IX. I liked XII when playing it but the more I thought about it afterward the more I didn't care for it. Not a poorly made game by any means.
How recently did the Gooch say this by the by?
One man is responsibile for the job system and FF 6/9/12 ???
I want to believe he will save us
Ha! Kagari... You already know the answerWould be nice.
I've never seen anyone give Ito credit for stories or characters. Not once.
You are the one who said he gets credit for story and characters.that's pretty specific, Aeana.
I constantly see Ito praised for "directing FFVI" around here, without equal or more credit going to Kitase.
Just look at this thread, for example: "OMG, Ito did FF6, 9, and 12?!?!?!"
Yeah... and Junya Nakano 'did' FFX's soundtrack.
that's pretty specific, Aeana.
I constantly see Ito praised for "directing FFVI" around here, without equal or more credit going to Kitase.
Just look at this thread, for example: "OMG, Ito did FF6, 9, and 12?!?!?!"
Yeah... and Junya Nakano 'did' FFX's soundtrack.
that's pretty specific, Aeana.
I constantly see Ito praised for "directing FFVI" around here, without equal or more credit going to Kitase.
Just look at this thread, for example: "OMG, Ito did FF6, 9, and 12?!?!?!"
Yeah... and Junya Nakano 'did' FFX's soundtrack.
Notable examples of his work include the Active Time Battle (ATB) system, Ability Points (AP) system, Job Change system, Esper Magicite system, Relic system, Materia system, Charge Time Battle (CTB) system, Guardian Force system, Junction system, Triple Triad card game, Active Time Event (ATE) system, Mognet, Tetra Master card game, Active Dimension Battle (ADB) system, License Board system and Gambit system.
Hiroyuki Ito is also famous for being the director and game designer of Final Fantasy VI (1994), Final Fantasy IX (2000) and Final Fantasy XII (2006). He is also famous for being the game designer of Final Fantasy V (1992), Chrono Trigger (1995) and Final Fantasy Tactics (1997).
You are the one who said he gets credit for story and characters.
I also think you're being pedantic, because people give other figures credit for "doing" games. To hear it told by others, Nomura made the entire KH series by himself, and Toriyama made FF13 all by himself, etc. That's just how people talk.
At this point I would personally be far more encouraged just by having Final Fantasy XV announced as a title that is A.) built on a technology base designed around efficient development and B.) that Square Enix has hired a large number of line producers and development directors from companies like Capcom and Sega.I think the biggest problem with the "Ito will save FF!!!" theory is that FF isn't in serious trouble because the leads are terrible people who cannot do anything good. The larger and more significant problem is that FF is in trouble because the expectations of what a FF game is in terms of spectacle and scope scaled very poorly with the rising technical requirements of modern technology. It became increasingly expensive and increasingly hard to create the sort of experience expected of a FF game, and this leads to more and more pressure on the leads who previously had less to worry about.
This is a problem which cannot be solved just by putting one person whose previous worked people liked in charge. Without enough experience handling and managing large development teams, it is extremely unrealistic to think that someone can step in and just fix things. If there are other people who are capable in team management and productivity-efficiency who can help in such a project, good design leads would be great. But without such people available, it would just be a waste.
Matsuno was and is still considered incredibly talented as a game designer and a writer. He led some of the most well liked Squaresoft games in the PS1 era. Yet when given the responsibility of FFXII, he fell apart too.
Toriyama worked on both FFX and FFX-2 which were well liked too. He managed to assemble mostly the same team for FFXIII. Yet it fell apart as well.
Nomura is still considered one of the most talented guys in S-E today, he managed to ship a ton of KH games. Yet Versus is in a total clusterfuck which fans make excuses for every day.
Tanaka was an extremely capable veteran in S-E, he was producer on the Seiken Densetsu games, Xenogears, Chrono Cross, and FFXI. FFXI was considered really well run and a huge surprise from S-E at the time. Yet with FFXIV he totally dropped the ball on it.
This is not about bad staff. This is about a systemic problem in their production and management. No matter how talented an individual is, games are not made by one person, especially not huge AAA games like flagship FF titles. They're made by hundreds of people, and therein lies the problem - S-E Japan seems unable to properly manage games which require hundreds of people to develop a title. They seemed to handle things pretty well up until a certain point, and then beyond that their management capability couldn't catch up with the manpower required to make the things they wanted.
Putting Ito in charge of a FF game isn't going to change any of this. Unless they fix those problems first, it will likely end up being another project which is announced as something extremely promising, and then gets delayed over and over only to under-deliver at the end.
I think the biggest problem with the "Ito will save FF!!!" theory is that FF isn't in serious trouble because the leads are terrible people who cannot do anything good. The larger and more significant problem is that FF is in trouble because the expectations of what a FF game is in terms of spectacle and scope scaled very poorly with the rising technical requirements of modern technology. It became increasingly expensive and increasingly hard to create the sort of experience expected of a FF game, and this leads to more and more pressure on the leads who previously had less to worry about.
This is a problem which cannot be solved just by putting one person whose previous worked people liked in charge. Without enough experience handling and managing large development teams, it is extremely unrealistic to think that someone can step in and just fix things. If there are other people who are capable in team management and productivity-efficiency who can help in such a project, good design leads would be great. But without such people available, it would just be a waste.
Matsuno was and is still considered incredibly talented as a game designer and a writer. He led some of the most well liked Squaresoft games in the PS1 era. Yet when given the responsibility of FFXII, he fell apart too.
Toriyama worked on both FFX and FFX-2 which were well liked too. He managed to assemble mostly the same team for FFXIII. Yet it fell apart as well.
Nomura is still considered one of the most talented guys in S-E today, he managed to ship a ton of KH games. Yet Versus is in a total clusterfuck which fans make excuses for every day.
Tanaka was an extremely capable veteran in S-E, he was producer on the Seiken Densetsu games, Xenogears, Chrono Cross, and FFXI. FFXI was considered really well run and a huge surprise from S-E at the time. Yet with FFXIV he totally dropped the ball on it.
This is not about bad staff. This is about a systemic problem in their production and management. No matter how talented an individual is, games are not made by one person, especially not huge AAA games like flagship FF titles. They're made by hundreds of people, and therein lies the problem - S-E Japan seems unable to properly manage games which require hundreds of people to develop a title. They seemed to handle things pretty well up until a certain point, and then beyond that their management capability couldn't catch up with the manpower required to make the things they wanted.
Putting Ito in charge of a FF game isn't going to change any of this. Unless they fix those problems first, it will likely end up being another project which is announced as something extremely promising, and then gets delayed over and over only to under-deliver at the end.
I think the biggest problem with the "Ito will save FF!!!" theory is that FF isn't in serious trouble because the leads are terrible people who cannot do anything good. The larger and more significant problem is that FF is in trouble because the expectations of what a FF game is in terms of spectacle and scope scaled very poorly with the rising technical requirements of modern technology. It became increasingly expensive and increasingly hard to create the sort of experience expected of a FF game, and this leads to more and more pressure on the leads who previously had less to worry about.
This is a problem which cannot be solved just by putting one person whose previous worked people liked in charge. Without enough experience handling and managing large development teams, it is extremely unrealistic to think that someone can step in and just fix things. If there are other people who are capable in team management and productivity-efficiency who can help in such a project, good design leads would be great. But without such people available, it would just be a waste.
Matsuno was and is still considered incredibly talented as a game designer and a writer. He led some of the most well liked Squaresoft games in the PS1 era. Yet when given the responsibility of FFXII, he fell apart too.
Toriyama worked on both FFX and FFX-2 which were well liked too. He managed to assemble mostly the same team for FFXIII. Yet it fell apart as well.
Nomura is still considered one of the most talented guys in S-E today, he managed to ship a ton of KH games. Yet Versus is in a total clusterfuck which fans make excuses for every day.
Tanaka was an extremely capable veteran in S-E, he was producer on the Seiken Densetsu games, Xenogears, Chrono Cross, and FFXI. FFXI was considered really well run and a huge surprise from S-E at the time. Yet with FFXIV he totally dropped the ball on it.
This is not about bad staff. This is about a systemic problem in their production and management. No matter how talented an individual is, games are not made by one person, especially not huge AAA games like flagship FF titles. They're made by hundreds of people, and therein lies the problem - S-E Japan seems unable to properly manage games which require hundreds of people to develop a title. They seemed to handle things pretty well up until a certain point, and then beyond that their management capability couldn't catch up with the manpower required to make the things they wanted.
Putting Ito in charge of a FF game isn't going to change any of this. Unless they fix those problems first, it will likely end up being another project which is announced as something extremely promising, and then gets delayed over and over only to under-deliver at the end.
Yay! Back to monkian humanoid zidane-esque tailed characters... :|
I think the biggest problem with the "Ito will save FF!!!" theory is that FF isn't in serious trouble because the leads are terrible people who cannot do anything good. The larger and more significant problem is that FF is in trouble because the expectations of what a FF game is in terms of spectacle and scope scaled very poorly with the rising technical requirements of modern technology. It became increasingly expensive and increasingly hard to create the sort of experience expected of a FF game, and this leads to more and more pressure on the leads who previously had less to worry about.
.........................
How about having a new director ? Not Nomura, Kitase, Toriyama, Ito or anybody else that has directed a Final Fantasy main game before.
Someone that had a "lesser" role. To give Final Fantasy some fresh air.
Well, unfortunately for us, he will be making his return at some point. Maybe with a new female character for him to obsess over. Or maybe, just maybe, he'll be kept away for a couple of years. Dare to dream?! DO YOU DARE?!as long as it's not Toriyama, I don't care.
I learned from this post. Excellent analysis.I think the biggest problem with the "Ito will save FF!!!" theory is that FF isn't in serious trouble because the leads are terrible people who cannot do anything good. The larger and more significant problem is that FF is in trouble because the expectations of what a FF game is in terms of spectacle and scope scaled very poorly with the rising technical requirements of modern technology. It became increasingly expensive and increasingly hard to create the sort of experience expected of a FF game, and this leads to more and more pressure on the leads who previously had less to worry about.
This is a problem which cannot be solved just by putting one person whose previous worked people liked in charge. Without enough experience handling and managing large development teams, it is extremely unrealistic to think that someone can step in and just fix things. If there are other people who are capable in team management and productivity-efficiency who can help in such a project, good design leads would be great. But without such people available, it would just be a waste.
Matsuno was and is still considered incredibly talented as a game designer and a writer. He led some of the most well liked Squaresoft games in the PS1 era. Yet when given the responsibility of FFXII, he fell apart too.
Toriyama worked on both FFX and FFX-2 which were well liked too. He managed to assemble mostly the same team for FFXIII. Yet it fell apart as well.
Nomura is still considered one of the most talented guys in S-E today, he managed to ship a ton of KH games. Yet Versus is in a total clusterfuck which fans make excuses for every day.
Tanaka was an extremely capable veteran in S-E, he was producer on the Seiken Densetsu games, Xenogears, Chrono Cross, and FFXI. FFXI was considered really well run and a huge surprise from S-E at the time. Yet with FFXIV he totally dropped the ball on it.
This is not about bad staff. This is about a systemic problem in their production and management. No matter how talented an individual is, games are not made by one person, especially not huge AAA games like flagship FF titles. They're made by hundreds of people, and therein lies the problem - S-E Japan seems unable to properly manage games which require hundreds of people to develop a title. They seemed to handle things pretty well up until a certain point, and then beyond that their management capability couldn't catch up with the manpower required to make the things they wanted.
Putting Ito in charge of a FF game isn't going to change any of this. Unless they fix those problems first, it will likely end up being another project which is announced as something extremely promising, and then gets delayed over and over only to under-deliver at the end.
Was every Final Fantasy game pretty much the forefront of graphics when each game came out?If Hino could crank out Ni No Kuni, Square can crank out a competent Final Fantasy game. Be creative.
I agree to some extent, but I still think toriyama is mostly to be blamed for the backlash of XIII.I think the biggest problem with the "Ito will save FF!!!" theory is that FF isn't in serious trouble because the leads are terrible people who cannot do anything good. The larger and more significant problem is that FF is in trouble because the expectations of what a FF game is in terms of spectacle and scope scaled very poorly with the rising technical requirements of modern technology. It became increasingly expensive and increasingly hard to create the sort of experience expected of a FF game, and this leads to more and more pressure on the leads who previously had less to worry about.
This is a problem which cannot be solved just by putting one person whose previous worked people liked in charge. Without enough experience handling and managing large development teams, it is extremely unrealistic to think that someone can step in and just fix things. If there are other people who are capable in team management and productivity-efficiency who can help in such a project, good design leads would be great. But without such people available, it would just be a waste.
Matsuno was and is still considered incredibly talented as a game designer and a writer. He led some of the most well liked Squaresoft games in the PS1 era. Yet when given the responsibility of FFXII, he fell apart too.
Toriyama worked on both FFX and FFX-2 which were well liked too. He managed to assemble mostly the same team for FFXIII. Yet it fell apart as well.
Nomura is still considered one of the most talented guys in S-E today, he managed to ship a ton of KH games. Yet Versus is in a total clusterfuck which fans make excuses for every day.
Tanaka was an extremely capable veteran in S-E, he was producer on the Seiken Densetsu games, Xenogears, Chrono Cross, and FFXI. FFXI was considered really well run and a huge surprise from S-E at the time. Yet with FFXIV he totally dropped the ball on it.
This is not about bad staff. This is about a systemic problem in their production and management. No matter how talented an individual is, games are not made by one person, especially not huge AAA games like flagship FF titles. They're made by hundreds of people, and therein lies the problem - S-E Japan seems unable to properly manage games which require hundreds of people to develop a title. They seemed to handle things pretty well up until a certain point, and then beyond that their management capability couldn't catch up with the manpower required to make the things they wanted.
Putting Ito in charge of a FF game isn't going to change any of this. Unless they fix those problems first, it will likely end up being another project which is announced as something extremely promising, and then gets delayed over and over only to under-deliver at the end.
So FF is doomed?
It's no wonder their handheld titles have been better produced. But I'm still waiting to see what comes out of Versus (sooner or later)...and how Nomura's going to handle an HD KH3...
I agree to some extent, but I still think toriyama is mostly to be blamed for the backlash of XIII.
I can see the vision SE had for XIII, but it felt like toriyama sacrificed all of it just to create pointless melodramatic situations between the main characters.
The lore was thrown in the data log and Team Nora, Jihl, and Cid were basically thrown under the bus.
as long as it's not Toriyama, I don't care.
I think the biggest problem with the "Ito will save FF!!!" theory is that FF isn't in serious trouble because the leads are terrible people who cannot do anything good. The larger and more significant problem is that FF is in trouble because the expectations of what a FF game is in terms of spectacle and scope scaled very poorly with the rising technical requirements of modern technology. It became increasingly expensive and increasingly hard to create the sort of experience expected of a FF game, and this leads to more and more pressure on the leads who previously had less to worry about.
This is a problem which cannot be solved just by putting one person whose previous worked people liked in charge. Without enough experience handling and managing large development teams, it is extremely unrealistic to think that someone can step in and just fix things. If there are other people who are capable in team management and productivity-efficiency who can help in such a project, good design leads would be great. But without such people available, it would just be a waste.
Matsuno was and is still considered incredibly talented as a game designer and a writer. He led some of the most well liked Squaresoft games in the PS1 era. Yet when given the responsibility of FFXII, he fell apart too.
Toriyama worked on both FFX and FFX-2 which were well liked too. He managed to assemble mostly the same team for FFXIII. Yet it fell apart as well.
Nomura is still considered one of the most talented guys in S-E today, he managed to ship a ton of KH games. Yet Versus is in a total clusterfuck which fans make excuses for every day.
Tanaka was an extremely capable veteran in S-E, he was producer on the Seiken Densetsu games, Xenogears, Chrono Cross, and FFXI. FFXI was considered really well run and a huge surprise from S-E at the time. Yet with FFXIV he totally dropped the ball on it.
This is not about bad staff. This is about a systemic problem in their production and management. No matter how talented an individual is, games are not made by one person, especially not huge AAA games like flagship FF titles. They're made by hundreds of people, and therein lies the problem - S-E Japan seems unable to properly manage games which require hundreds of people to develop a title. They seemed to handle things pretty well up until a certain point, and then beyond that their management capability couldn't catch up with the manpower required to make the things they wanted.
Putting Ito in charge of a FF game isn't going to change any of this. Unless they fix those problems first, it will likely end up being another project which is announced as something extremely promising, and then gets delayed over and over only to under-deliver at the end.
They needed to do something whilst other issues are being addressed. Cheapest way to do it.Somehow Toriyama has a ton of control now and has been able to headline not one, but two sequels to probably the most critically disappointing FF in the series. How does this happen? Do I even blame Toriyama for that? Not necessarily.
FF12 sucks. Well, maybe not sucks, but it...kind of sucks.The amount of love for Ito and 12 in this thread makes me happy.
After working on that block flipping browser game and Guardian Cross, I remain unconvinced he's not working in the social/mobile department.
The next generation will act like somewhat of a reset when it comes to the franchise. So, whatever damage FFXIII did by essentially making the FF series irrelevant this generation, can be undone. If they do well with FFXV, the brand can be very strong again. It just means not showing up to the party after 2-3 years and instead, ideally, being there within the first year. Gotta be early and strong to build that momentum.