Scroll up, dude.
Oh thanks, didn't notice.
Scroll up, dude.
Anyone knows if the game has extra bosses and/or end game content?
I'm still waiting for S-E Store to ship it... my guess it's that I'll get it after the game officially releases lol. Such a good service!
Yeah there is a couple of endgame dungeons.
You couldn't in the demo, so guessing no.
Anyone found the game challenging?
i am afraid to spend the 60$ only to stop in the middle because of it being to easy.
does the Vita version run on PSTV? Anyone tried?
Not compatible with PSTV according to Siliconera.
http://www.siliconera.com/2016/10/1...-videos-details-compare-ps4-ps-vita-versions/
I'm still waiting for S-E Store to ship it... my guess it's that I'll get it after the game officially releases lol. Such a good service!
You can in the demo too, the same way you do it in previous FF games. Go to spells, select cure and pick which stack you want to heal.
Question for those who have the game; is it possible to put subtitles in French in the NA edition? I would mainly get it to play with my daughter and she Can't read English yet. Thanks!
Best I can tell, there are no subtitle options at all.
Anyone found the game challenging?
i am afraid to spend the 60$ only to stop in the middle because of it being to easy.
It is true that there aren't any recruitable Tactics characters in this game? If so, that is a missed opportunity.
ACTIVE
In Active mode, all characters take turns without hesitation. This means that while youre thinking of a turn, the enemy can still attack, as many times as their speed allows. Use this mode if you like a blend of speed and challenge. Youll have to think fast. If you can combine Active mode with use of the Basic battle system, youll have an edge in defeating enemies with the least interruption to battle flow.
SEMI-ACTIVE
Semi-Active lets you switch your approach depending on which battle menu youre using, allowing for versatility. If you have the Classic menu open, enemies will wait for you to take a turn before attacking, one at a time. If you have the Basic menu open, enemies will attack without waiting, just like in Active mode.
WAIT
When any of your party members turns come up, time stops until you take action, period. Use that time to decide exactly the right action to take.
Wait mode is for those who like to think out every turn, and thus, its best combined with the Classic battle menu.
My biggest fear, the demo was way too easy overall.... the overall game can't be that easy... right ?
This is why a hard mode should always exist in these kind of RPG(like digimon US version).
From a few reviews i read the only challenge fights will be in Boss fights which is a bummer, they may add a hard mode or something in a future update but i cannot wait that long .
GamesRadar's (3/5) review seems to emphasize that the game pretty much loses all challenge about 15 hours in (halfway) because there are way too many opportunities to make your mirages/characters way more powerful than your enemies and you can just spam physical attacks and heal your way out of anything, it seems.
So you're saying it's a Final Fantasy game?
Pretty much this. You can always over level yourself and make the game trivial.
So you're saying it's a Final Fantasy game?
can u use cure spells out of combat?
GamesRadar's (3/5) review seems to emphasize that the game pretty much loses all challenge about 15 hours in (halfway) because there are way too many opportunities to make your mirages/characters way more powerful than your enemies and you can just spam physical attacks and heal your way out of anything, it seems. Dungeons get worse and gameplay seemingly more repetitive too.
It's still boring an hour in for me so far...
Jesus even fast forwarding talking to the Queen I swear that cut scene is 4 minutes long. I don't want to imagine this game with KH1 unskipable cut scenes.
Pretty much. As long as the combat system has depth, the difficulty doesn't bother me. I'll find my own challenges like beating bosses in minimum amount of turns, minimum damage taken, etc. FFXIII games were the same, where the system was rewarding IF you wanted to get in to it. It's up to the player.
GamesRadar's (3/5) review seems to emphasize that the game pretty much loses all challenge about 15 hours in (halfway) because there are way too many opportunities to make your mirages/characters way more powerful than your enemies and you can just spam physical attacks and heal your way out of anything, it seems. Dungeons get worse and gameplay seemingly more repetitive too.
This is was my biggest fear, so i'll pass. Too bad was looking good...
I'm just fast forwarding though this cutscene so I can at least understand what's going on. When you fast forward there are no voices.Is this voiced dialogue or just text that you must read?