I'm going to post the new skill ranks now, I don't think I did this before... but if I did, well, shit.
It's mostly just the updated ranks of old stuff now, but there's a handful of neat surprises in, like some pet skills for Hunter, Priest's inner fire sucking less and tweaks to Mage stuff (holy fuck Ice Barrier eats a lot now).
Hunter:
* Mend Pet (Rank 9) - 610, 4250 healing over 15 sec.
* Mend Pet (Rank 10) - 750 mana, 5250 healing over 15 sec.
* Kill Command (Rank 2) - 145 mana, normal pet damage plus 210.
* Kill Command (Rank 3) - 185 mana, normal pet damage plus 250.
* Aspect of the Hawk (Rank 9) - 285 mana, 230 ranged attack power.
* Aspect of the Hawk (Rank 10) - 350 mana, 300 ranged attack power.
* Aspect of the Wild (Rank 4) - 150 mana, 70 Nature Resistance.
Marksmanship
* Serpent Sting (Rank 11) - 550 mana, 990 damage over 15 sec.
* Serpent Sting (Rank 12) - 680 mana, 1210 damage over 15 sec.
* Viper Sting (Rank 5) - 3092 mana drained over 8 sec.
* Wyvern Sting (Rank 5) - 515 mana, 2082 nature damage over 12 sec after target wakes.
* Wyvern Sting (Rank 6) - 610 mana, 2460 nature damage over 12 sec after target wakes.
* Arcane Shot (Rank 10) - 440 mana, 402 arcane damage.
* Arcane Shot (Rank 11) - 540 mana, 492 arcane damage.
* Multi-Shot (Rank 7) - 570 mana, 333 additional damage.
* Multi-Shot (Rank 8) - 700 mana, 408 additional damage.
* Aimed Shot (Rank 8) - 750 mana, 1325 additional damage.
* Aimed Shot (Rank 9) - 890 mana, 1570 additional damage.
* Steady Shot (Rank 2) - 220 mana, 220 additional damage. 175 additional damage on dazed targets.
* Steady Shot (Rank 3) - 280 mana, 280 additional damage. 175 additional damage on dazed targets.
Survival
* Raptor Strike (Rank 10) - 240 mana, 275 additional damage.
* Raptor Strike (Rank 10) - 300 mana, 335 additional damage.
* Counterattack (Rank 5) - 215 mana, 240 damage.
* Counterattack (Rank 6) - 265 mana, 285 damage.
* Immolation Trap (Rank 7) - 605 mana, 1540 fire damage over 15 sec.
* Immolation Trap (Rank 8) - 750 mana, 1885 fire damage over 15 sec.
* Explosive Trap (Rank 5) - 1350 mana, 434 to 556 fire damage, 740 fire damage over 20 sec.
* Explosive Trap (Rank 6) - 1700 mana, 523 to 571 fire damage, 900 fire damage over 20 sec.
* Trueshot Aura (Rank 5) - 190 attack power.
* Trueshot Aura (Rank 6) - 225 attack power.
Beast Training
* New line of pet spells called "Smack". Equivalent to Claw except with different name.
* Tendom Rip (Rank 1)__ - 25 focus, Next melee, 20 second cooldown. "Damages an enemy for 3 to 5 and reduces movement speed by 25% for 8 sec."
* Spore Cloud (Rank 1) - 50 focus, 10 second cooldown. "Inflicts 2 nature damage to nearby enemies every 2 sec for 6 sec and reduces armor by 15%.
* Dust Cloud (Rank 1) - 50 focus, 20 second cooldown. "Kick up an obscuring cloud of dust, lowering the chance for enemies to hit by 30%. Effects last 8 sec."
* Serenity Dust (Rank 1) - 75 focus, 2 minute cooldown. "Heals the pet for 510 over 15 sec."
* Bad Attitude (Rank 1) - 25 focus, 3 minute cooldown. "Snap back for 5 damage at any target that strikes you for the next 2 min."
* Nether Shock (Rank 1) - 30 focus, 20 yard range, 6 second cooldown. "Instantly lashes an enemy for 17 to 19 Shadow damage. Also interrupts spellcasting and prevents any spell in that school from being cast for 1 sec."
* Ravage (Rank 1) - 80 focus, 1 minute cooldown. "Violently attack an enemy for 4 to 6, stunning it for 2 sec."
* Sonic Blast (Rank 1) - 80 focus, 1 minute cooldown. "Emits a piercing shriek, inflicted 4 to 6 physical damage and stunning the target for 2 sec."
* Wing Buffet (Rank 1) - 40 focus, 30 second cooldown. "Blasts the target for 4 to 6 damage and knocking it back."
* Snatch (Rank 1) - 40 focus, 1 minute cooldown. "Grab the enemy's weapon with your talons, disarming them for 10 sec."
* Pin (Rank 1) - 80 Focus, channeled, 20 second cooldown. "Pins the target in place, and squeezes for 20 damage over 12 sec."
Druid:
Balance
* Faerie Fire (Rank 6) - Reduces armor by 1260.
* Hurricane (Rank 5) - 2885 mana, no cooldown. 276 damage every 1 sec for 10 sec. Slows melee, ranged and attack speed on targets by 50%.
* Insect Swarm (Rank 7) - 265 mana, 1050 damage over 12 sec.
* Moonfire (Rank 13) - 640 mana, 347 to 407 arcane damage, 684 arcane damage over 12 sec.
* Moonfire (Rank 14) - 745 mana, 406 to 476 arcane damage, 800 arcane damage over 12 sec.
* Starfire (Rank 9) - 455 mana, 554 to 652 arcane damage.
* Starfire (Rank 10) - 555 mana, 661 to 779 arcane damage.
* Wrath (Rank 11) - 320 mana, 414 to 466 nature damage.
* Wrath (Rank 12) - 380 mana, 489 to 551 nature damage.
Feral Combat
* Claw (Rank 7) - 300 additional damage.
* Claw (Rank 8) - 370 additional damage.
* Demoralizing Roar (Rank 7) - Reduces attack power by 299.
* Demoralizing Roar (Rank 8) - Reduces attack power by 408.
* Feral Charge (Cat)) - 10 energy, 0.75 second cast, 8-25 yard range, 30 second cooldown. "Causes you to leap behind an enemy, dazing them for 3 sec."
* Lacerate (Rank 2) - 70 immediate damage, 255 damage over 15 sec. per stack.
* Lacerate (Rank 3) - 88 immediate damage, 320 damage over 15 sec. per stack.
* Maim (Rank 2) - 1 point 226 to 228 damage, 2 points 384 to 386 damage, 3 points 542 to 544 damage, 4 points 700 to 702 damage, 5 points 858 to 860 damage.
* Mangle (Bear) (Rank 4) - 115% normal damage plus 252. 30% additional damage from Maul instead of Shred
* Mangle (Bear) (Rank 5) - 115% normal damage plus 299. 30% additional damage from Maul instead of Shred
* Mangle (Cat) (Rank 4) - 160% normal damage plus 429. Still increases Shred damage.
* Mangle (Cat) (Rank 5) - 160% normal damage plus 507. Still increases Shred damage.
* Maul (Rank 9) - 472 bonus damage.
* Maul (Rank 10) - 578 bonus damage.
* Pounce (Rank 5) - 2100 damage over 18 sec.
* Rake (Rank 6) - 150 immediate damage, 321 damage over 9 sec.
* Rake (Rank 7) - 190 immediate damage, 387 damage over 9 sec.
* Rip (Rank 8) - 1 point 300 damage over 12 sec, 2 points 498 damage over 12 sec, 3 points 696 damage over 12 sec, 4 points 894 damage over 12 sec, 5 points 1092 damage over 12 sec.
* Shred (Rank 8) - 225% normal damage plus 630.
* Shred (Rank 9) - 225% normal damage plus 743.
* Swipe (Rank 7) - 105 damage.
* Swipe (Rank 8) - 120 damage.
* Tiger's Fury (Rank 5) - No energy cost, 30 second cooldown. Increases damage done by 77 for 6 sec.
* Tiger's Fury (Rank 6) - No energy cost, 30 second cooldown. Increases damage done by 131 for 6 sec.
Restoration
* Flourish (Rank 1) (new) - 450 mana, 40 yard range. "Heals friendly party or raid members within 10 yards of the target for 672 over 7 sec. The amount healed is applied quickly at first, and slows down as the Flourish reaches its full duration."
* Gift of the Wild (Rank 9) - 2295 mana. Armor increased by 750, attributes increased by 37, resistances increased by 54.
* Healing Touch (Rank 14) - 1190 mana, 3760 to 4440 healing.
* Healing Touch (Rank 14) - 1400 mana, 4375 to 5165 healing.
* Lifebloom (Rank 2) - 295 mana, 350 healing over 7 sec per stack. Blooms for 770.
* Lifebloom (Rank 3) - 430 mana, 441 healing over 7 sec per stack. Blooms for 970.
* Mark of the Wild (Rank 9) - 850 mana. Armor increased by 750, attributes increased by 37, resistances increased by 54.
* Nourish (Rank 1) (new) - 600 mana, 1.5 second cast. "Heals a friendly target for 1550 to 1800. Heals for an additional 387 to 450 if Rejuvenation is on the target."
* Rebirth (Rank 7) - Resurrects with 6400 health and 4700 mana.
* Regrowth (Rank 11) - 845 mana, 1710 to 1908 healing, 1792 healing over 21 sec.
* Regrowth (Rank 12) - 1040 mana, 2234 to 2494 healing, 2345 healing over 21 sec.
* Rejuvenation (Rank 14) - 550 mana, heals for 1192 over 12 sec.
* Rejuvenation (Rank 15) - 645 mana, heals for 1352 over 12 sec.
* Tranquility (Rank 6) - 2130 mana, 2598 healing every 2 sec.
* Tranquility (Rank 7) - 2495 mana, 3035 healing every 2 sec.
Mage:
Arcane
* Arcane Missiles rank 12: 1010 mana, 320 arcane damage every 1 sec for 5 sec.
* Arcane Missiles rank 13: 1135 mana, 360 arcane damage every 1 sec for 5 sec.
* Arcane Blast rank 2: 255 mana, 690 to 800 arcane damage.
* Arcane Blast rank 3: 300 mana, 805 to 935 arcane damage.
* Arcane Blast rank 4: 335 mana, 912 to 1058 arcane damage.
* Arcane Explosion rank 9: 725 mana, 481 to 519 arcane damage.
* Arcane Explosion rank 10: 820 mana, 538 to 582 arcane damage.
* Conjure Food rank 9: 1100 mana, 10 sweet potato pies.
* Conjure Food rank 10: 1245 mana, 8 strudels.
* Conjure Water rank 10: 1100 mana, 10 skins of rain water.
* Conjure Water rank 11: 1245 mana, 6 skins of crystal spring water.
* Conjure Mana Gem rank 6: 2375 mana, Mana Sapphire, restores 3330 to 3500 mana.
* Conjure Mana Gem rank 7: 1670 mana, Mana Opal, 2340 to 2460 mana, one charge.
* Arcane Intellect rank 7: Increases intellect by 60.
* Arcane Brilliance rank 3: Increases intellect by 60.
* Dampen Magic rank 7: 810 mana, decreases spell damage taken by 240, healing taken by 480.
* Amplify Magic rank 7: 835 mana, increases spell damage taken by 240, healing taken by 480.
* Mana Shield rank 8: 190 mana, absorbs 1080 damage.
* Mana Shield rank 9: 235 mana, absorbs 1330 damage.
* Mage Armor rank 5: 660 mana, increases all resistances by 21, reduces duration of harmful magic effects on you by 50%.
* Mage Armor rank 6: 860 mana, increases all resistances by 40, reduces duration of harmful magic effects on you by 50%.
* Arcane Barrage rank 1: 335 mana, 3 second cooldown. "Launches several missiles at the enemy target, causing 386 to 470 arcane damage."
* Arcane Barrage rank 2: 405 mana, 3 second cooldown, 709 to 865 arcane damage.
* Arcane Barrage rank 3: 610 mana, 3 second cooldown, 936 to 1144 arcane damage.
Fire
* Fireball rank 15: 575 mana, 783 to 997 fire damage, 100 fire damage over 8 sec.
* Fireball rank 16 : 655 mana, 888 to 1132 fire damage, 116 fire damage over 8 sec.
* Scorch rank 10: 215 mana, 321 to 379 fire damage.
* Scorch rank 11: 250 mana, 376 to 444 fire damage.
* Fire Blast rank 10: 575 mana, 760 to 900 fire damage.
* Fire Blast rank 11: 695 mana, 925 to 1025 fire damage.
* Pyroblast rank 11: 600 mana, 1014 to 1284 fire damage, 384 fire damage over 12 sec.
* Pyroblast rank 12: 700 mana, 1190 to 1510 fire damage, 452 fire damage over 12 sec.
* Flamestrike rank 8: 1565 mana, 688 to 842 fire damage, 620 fire damage over 8 sec.
* Flamestrike rank 9: 1955 mana, 873 to 1067 fire damage, 780 fire damage over 8 sec.
* Blast Wave rank 8: 795 mana, 882 to 1038 fire damage.
* Blast Wave rank 9: 930 mana, 1047 to 1233 fire damage.
* Dragon's Breath rank 5: 900 mana, 935 to 1085 fire damage.
* Dragon's Breath rank 6: 1050 mana, 1101 to 1279 fire damage.
* Fire Ward rank 7: 520 mana, absorbs 1950 fire damage.
* Molten Armor rank 2: 865 mana, causes 130 fire damage when hit.
* Molten Armor rank 3: 1125 mana, causes 170 fire damage when hit.
* Frostfire Bolt rank 1: 450 mana, 3 second cast, 30 yard range. "Launches a bolt of frostfire at the enemy, causing 629 to 731 Fire damage, slowing movement speed by 40% and causing an additional 60 fire damage over 9 sec. If the target is more vulnerable to Frost damage this spell will cause Frost instead of Fire damage."
* Frostfire Bolt rank 2: 530 mana, 722 to 838 fire damage, 90 fire damage over 9 sec.
Frost
* Frostbolt rank 15: 445 mana, 702 to 758 frost damage.
* Frostbolt rank 16: 505 mana, 799 to 861 frost damage.
* Ice Lance rank 2: 165 mana, 182 to 210 frost damage.
* Ice Lance rank 3: 180 mana, 221 to 255 frost damage.
* Frost Nova rank 6: 255 mana, 365 to 415 frost damage.
* Cone of Cold rank 7: 840 mana, 559 to 611 frost damage.
* Cone of Cold rank 8: 1045 mana, 707 to 773 frost damage.
* Blizzard rank 8: 2125 mana, 1680 frost damage over 8 sec.
* Blizzard rank 9: 2570 mana, 2032 frost damage over 8 sec.
* Ice Armor rank 6: 930 mana, increases armor by 930, frost resistance by 40.
* Frost Ward rank 7: 520 mana, absorbs 1950 frost damage.
* Ice Barrier rank 7: 725 mana, absorbs 2800 damage.
* Ice Barrier rank 8: 850 mana, absorbs 3300 damage.
* Shatter Shield rank 1: 1200 mana, 30 second cooldown. "Instantly shields you, absorbing 2000 Physical damage. Lasts 1 min. When the shield is destroyed, all enemies within 10 yards are frozen for 8 sec."
Paladin:
Holy
* Blessing of Light (Rank 5) - 180 mana, increases healing of Holy Light by 1090, Flash of Light by 345.
* Blessing of Wisdom (Rank 8) - 270 mana, restores 73 mana/5.
* Blessing of Wisdom (Rank 9) - 335 mana, restores 91 mana/5.
* Consecration (Rank 7) - 1250 mana, 576 holy damage over 8 sec.
* Consecration (Rank 8) - 1475 mana, 672 holy damage over 8 sec.
* Exorcism (Rank 8) - 620 mana, 696 to 776 holy damage.
* Exorcism (Rank 8) - 765 mana, 847 to 945 holy damage.
* Flash of Light (Rank 8) - 350 mana, 409 to 571 healing.
* Flash of Light (Rank 9) - 420 mana, 585 to 655 healing.
* Greater Blessing of Light (Rank 3) - 360 mana, increases healing of Holy Light by 1090, Flash of Light by 345.
* Greater Blessing of Wisdom (Rank 4) - 555 mana, restores 73 mana/5.
* Greater Blessing of Wisdom (Rank 5) - 695 mana, restores 91 mana/5.
* Hammer of Wrath (Rank 5) - 830 mana, 786 to 868 holy damage.
* Hammer of Wrath (Rank 6) - 1020 mana, 957 to 1057 holy damage.
* Holy Light (Rank 12) - 1585 mana, 3264 to 3636 healing.
* Holy Light (Rank 13) - 1880 mana, 3799 to 4231 healing.
* Holy Shock (Rank 6) - 650 mana, 820 to 888 holy damage, or 1239 to 1341 healing.
* Holy Shock (Rank 7) - 650 mana, 967 to 1047 holy damage, or 1431 to 1549 healing.
* Holy Wrath (Rank 4) - 1425 mana, 686 to 806 holy damage.
* Holy Wrath (Rank 5) - 1765 mana, 839 to 985 holy damage.
* Lay on Hands (Rank 5) - Restores 1950 mana on target.
* Seal of Light (Rank 6) - 560 mana, melee attacks have a chance to heal the paladin for 250. Judgement gives melee attackers a chance to heal themselves for 177.
* Seal of Righteousness (Rank 10) - 475 mana. 38 holy damage per hit. 227 to 249 Judgement damage.
* Seal of Righteousness (Rank 11) - 475 mana. 42 holy damage per hit. 247 to 273 Judgement damage.
* Seal of Blood (Rank 2) - 240 mana, judging causes 333 to 367 holy damage.
* Seal of Blood (Rank 3) - 450 mana, judging causes 352 to 388 holy damage.
* Seal of Blood (Rank 4) - 535 mana, judging causes 418 to 462 holy damage.
* Seal of Vengeance (Rank 2) - 480 mana, attacks have a chance to cause 250 holy damage over 15 sec. stacking 5 times. Judging does 272 holy damage per application of Holy Vengeance.
* Seal of Vengeance (Rank 3) - 590 mana, attacks have a chance to cause 305 holy damage over 15 sec. stacking 5 times. Judging does 333 holy damage per application of Holy Vengeance.
* Seal of Wisdom (Rank 6) - 560 mana, melee attacks have a chance to restore 233 of the paladin's mana. Judgement gives all spells and attacks used on the target a chance to restore 143 mana.
Protection
* Avenger's Shield (Rank 4) - 1475 mana, 564 to 688 holy damage.
* Avenger's Shield (Rank 5) - 1745 mana, 666 to 814 holy damage.
* Devotion Aura (Rank 9) - 1015 armor.
* Devotion Aura (Rank 10) - 1205 armor.
* Fire Resistance Aura (Rank 5) - 130 Fire Resistance.
* Frost Resistance Aura (Rank 5) - 130 Frost Resistance.
* Holy Shield rank 5: 280 mana, 175 holy damage when blocking.
* Holy Shield rank 6: 280 mana, 200 holy damage when blocking.
* Shadow Resistance Aura (Rank 5) - 130 Shadow Resistance.
Retribution
* Blessing of Might (Rank 9) - 255 mana, increases attack power by 245.
* Blessing of Might (Rank 10) - 315 mana, increases attack power by 300.
* Greater Blessing of Might (Rank 4) - 515 mana, increases attack power by 245.
* Greater Blessing of Might (Rank 5) - 635 mana, increases attack power by 300.
* Seal of Command (Rank 7) - 530 mana, judging causes 264 to 291 holy damage, or twice that if the target is stunned or incapacitated.
* Seal of Command (Rank 8) - 625 mana, judging causes 318 to 351 holy damage, or twice that if the target is stunned or incapacitated.