Heh, I think "teething problems" is certainly a pleasant euphemism for what might happen if they try opening up all that content to a bunch of different devices on day 1.I'd prefer teething problems than them being too late to their own party I guess if someone did beat them to the punch with contemporary, next-gen software on the cloud they could react quickly. But they should get their first...even if they don't get their immediately, day one, with PS4's launch.
PS4+Steambox wins. Microsoft buys Nintendo to stay relevant.
I also think MS's strategy of moneyhatting is going to save their butts, as it simply works. How likely/possible is it for big 3rd party games to get moneyhatted as timed-exclusives?
This is what I hope is announced. Cross play with both of these, and Steambox access built into the PS4.
am i the only one who doesnt want to spam twitter and facebook with my gaming accomplishments?
It makes absolutely no sense for them to spend resources streaming all PS1 and PS2 games. PS4 should be more than capable of emulating them via software.
Edit: I should clarify that it may be a feature, but I don't think they'll expect people to stream these games to PS4 (i.e. offer it as the only way) when it would more cost effective to have them running on the hardware.
Shamalamalam twist: the PS4 is the PS3 running Gaikai.
If all the cloud stuff is true...then why would I ever need to buy an actual PS4? Couldn't I just stream it to my Vita, PS3, or iPhone?
No risks no succes Sony got balls!I am iffy about this PS3 streaming games endeavor. I have 25 Mbps internet connection and there are days where I can't even stream youtube videos in HD without the stream hiccuping every 4 seconds. Sony would need to have in place a humongous infrastructure to pull this off. And even then I am not sure if with an average national speed of 6.7 Mbps in U.S. most people will have pleasant experience playing streamed PS3 games.
But good on them for trying. Someone has to.
That's what I'm wondering. I mean...what's the point of a PS4 then?
I thought that's what Twitter is for?am i the only one who doesnt want to spam twitter and facebook with my gaming accomplishments?
Hell no, this Gaikai better be like Music/Movies UnlimitedThis is how I'd monetize it:
-You need a PS+ account to run Gaikai. PS+ price would rise but wouldn't affect the current subscriptions.
-Free Gaikai app for Vita, PS3, PS4 and PS Certified devices (smartphones, tablets, PC, new Sony TVs) that allows you to stream or buy games.
-They would be working with Samsung, Apple, Nokia, Google, Microsoft and LG to make some their current and future smartphones, tablets, tvs, consoles and computer PS Certified devices soon.
-PlayStation Store web version adapted to these PS Certified devices, linked from the Gaikai app to purchase PS1, PS2, PS3, PS4, PSP, Vita, Minis, PSM games there.
-You can play streamed through Gaikai all the PSN games you bought in PS3 (also including Minis, PS1 and PS2 Classics), PS4, PSP and PS Vita (also including PS1 Classics, Minis or PSM titles).
-Free 1 hour demo for all Gaikai games (1 time only for game).
-All PS4 disc games come with an On-line code. It enables trophies, multiplayer and Gaikai copy of the game. If you buy a 2nd hand game also can buy digitally the Online pass.
-You would want to buy a PS4 or Vita because their hardware and controls are designed to use Gaikai, and if obviously to play locally would have less latency and better graphics and only would need internet connection just once, to activate the online pass.
Hell no, this Gaikai better be like Music/Movies Unlimited
1 yearly subscription that grants you access to everything
the way you put it makes a lot of sense. It really is a good strategy. It'll be interesting to see how far they take this. I'm sure the end game is what you describe, but I wonder if they'll get there from the start.Since the machine has a hardware h.264 encoder, there's no good reason to not allow the machine to stream low latency games to other devices on the same network. The Vita is the obvious choice to start with but why restrict this feature to one device? The "receiver" only needs to be able to decode h.264 and connect to a router. If I have a smart TV in another room, why shouldn't I be able to play my PS4 games on it? If my wife wants to play a turn based game on her ipad while in bed, then why not? The more my PS4 is used, the better as far as Sony is concerned and the hardware and functionality is already there.
The PS4 has the potential to do the Wii U's whole "off TV" play so much better than the Wii U, and Sony don't have to cripple themselves by packing an expensive tablet into every SKU, customers can just use the devices that they already own.
I just hope installations and activations are standard, as having to go downstairs and switch plastic tokens, would completely kill this feature.
the way you put it makes a lot of sense. It really is a good strategy. It'll be interesting to see how far they take this. I'm sure the end game is what you describe, but I wonder if they'll get there from the start.
"Local" cloud gaming (an oxymoron, I know) is far more interesting than traditional cloud gaming and everything is already in place for it to take off.
Since the machine has a hardware h.264 encoder, there's no good reason to not allow the machine to stream low latency games to other devices on the same network. The Vita is the obvious choice to start with but why restrict this feature to one device? The "receiver" only needs to be able to decode h.264 and connect to a router. If I have a smart TV in another room, why shouldn't I be able to play my PS4 games on it? If my wife wants to play a turn based game on her ipad while in bed, then why not? The more my PS4 is used, the better as far as Sony is concerned and the hardware and functionality is already there.
The PS4 has the potential to do the Wii U's whole "off TV" play so much better than the Wii U, and Sony don't have to cripple themselves by packing an expensive tablet into every SKU, customers can just use the devices that they already own.
I just hope installations and activations are standard, as having to go downstairs and switch plastic tokens, would completely kill this feature.
All those 4D gaming, shared computing, cloud gaming jokes people were making 5 years ago seem pretty stupid now. Ken Kutaragi wasn't crazy, just WAY to for ahead of his time and technology level.
Hell no, this Gaikai better be like Music/Movies Unlimited
1 yearly subscription that grants you access to everything
As opposed to...what? How else are publishers planning to monetize their back catalog of PS3 games on hardware it wasn't designed to run on? For games that are older than 6 months, they'll be lucky to get any kind of steady revenue stream in the first place.LOL you think you are going to pay $50-100 a year and have access to the entire PlayStation 3 library? Publishers would just stop supporting Sony.
These are some really exciting times we're in. I hope it ll plays out as you've detailed.
Would be awesome. Thought of that when this news broke...I wish I could use a PS4 and play against a person using a 720.
WSJ : PS4 "may allow users to compete against others using different hardware"
This is how I'd monetize it:
-All PS4 disc games come with an On-line code. It enables trophies, multiplayer and Gaikai copy of the game. If you buy a 2nd hand game also can buy digitally the Online pass.
This part is very interesting it. With all the negativity over next-gen consoles; Microsoft rumored to and Sony patent ready to do so, removing used games from the equation and current-gen anxiety over online codes (console and PC), this might be the best solution. If you want the benefit of being a console and mobile gamer that will use Gaikai to its full advantage, buy new and have the game available everywhere on all certified devices.
Used gamers still get to play the game, go online for normal gaming purposes, but the full experience of accessibility with other devices is lost, unless you buy in.
Is Sony smart enough to jump on this? and isn't a fair compromise going forward?
Not a chance
This isn't about cross-platform play - with Xbox or Nintendo or Steam.
The platform will be PlayStation. 'Just' that PlayStation will be available on various different devices via streaming. So someone playing a multiplayer game on PS3 might be playing against someone on a tablet or a PC or whatever, the latter two streaming the game off their cloud service. But the latter two are still on 'PlayStation'.
Planetside 2 cross platform confirmed?
"Local" cloud gaming (an oxymoron, I know)
Each game will have to be programmed to support it, mean extra work for publishers for no gains other than good pr from the super hardcore niche, unless ps4 have dual boot linux os and can play linux game, steam/ps4 integration is unlikely imo.If Steambox can and will be put on a wide variety of devices, then why not put it on the PS3? It works well for both Valve and Sony.
Think about it - Sony and Valve teamed up to allow PS3 members to have Steam accounts and share a cross platform game. Yeah, it only worked for one game, but the experiment shows it technically works.
Fast forward to the end of 2013 and the kinks could be mostly worked out. With Linux-based Steambox added as an option for the PS4 (PS+ members get it free?), gamers get a wider variety of options that makes both platforms more appealing.
Who knows? If they went with this idea, Sony could even allow some of its B-tier exclusives (i.e. Journey-type releases) to be released on Steambox and make more money that way as well.
A gamer could dream.