It's interesting to think about how the numbers work on this.
We all know the backstory, how Rocket League had a relatively small but dedicated PC community when it was 'Supersonic Acrobatic Rocket-Powered Battle-Cars' before it became Rocket League.
The release of Rocket League as a free PS Plus game potentially gave it an instant player base of let's say 11M on the PS4. I am sure that only a fraction of PS Plus subscribers downloaded and played the game.
What we don't know is how much Sony paid Psyonx for the rights to license the game as a PS Plus title. The developer has acknowledged that they significantly changed their plans for DLC as less of the money they make will be front-loaded due to the PS Plus approach.
So of the 50M, how much was paid by Sony? How much was purchases made after the free month, what with all the ongoing buzz about what an awesome game it is. How much was DLC purchases? What is the average $$ per player paid for DLC? What percentage of players purchased DLC?
From what I can tell, this has been a real success for the developer, who has managed to roll out DLC without splitting the community and employing any pay-to-win ugliness. The player community has nothing but good will for these folks.
Understanding the financial aspect may help other developers with their own planning around how to make a successful game. I would love to see a new Fat Princess or similarly scaled title take this approach.
We all know the backstory, how Rocket League had a relatively small but dedicated PC community when it was 'Supersonic Acrobatic Rocket-Powered Battle-Cars' before it became Rocket League.
The release of Rocket League as a free PS Plus game potentially gave it an instant player base of let's say 11M on the PS4. I am sure that only a fraction of PS Plus subscribers downloaded and played the game.
What we don't know is how much Sony paid Psyonx for the rights to license the game as a PS Plus title. The developer has acknowledged that they significantly changed their plans for DLC as less of the money they make will be front-loaded due to the PS Plus approach.
So of the 50M, how much was paid by Sony? How much was purchases made after the free month, what with all the ongoing buzz about what an awesome game it is. How much was DLC purchases? What is the average $$ per player paid for DLC? What percentage of players purchased DLC?
From what I can tell, this has been a real success for the developer, who has managed to roll out DLC without splitting the community and employing any pay-to-win ugliness. The player community has nothing but good will for these folks.
Understanding the financial aspect may help other developers with their own planning around how to make a successful game. I would love to see a new Fat Princess or similarly scaled title take this approach.