Bummer. I was thinking in preordering to get my first X-Com like experience, but without proper AI, I refuse.They are hiring an AI programmer according to their website. Though that seems like something they should have had going sooner.
Bummer. I was thinking in preordering to get my first X-Com like experience, but without proper AI, I refuse.
So now the old game is my only way, it seems.
Bummer. I was thinking in preordering to get my first X-Com like experience, but without proper AI, I refuse.
So now the old game is my only way, it seems.
Why would you feel a need to preorder a game that just been announced?
From the videos I've seen, it's far worse here. I don't know, maybe it's been fixed already (they're from v.8.5), but I don't think aliens run into the player without even shooting in X-COM. I'm sure it will be improved over time, but I'm in "try X-COM mode" now and I thought it was a good option (after passing on the Steam deal and refusing to pay full price now :lol)I never got the feeling that the AI in the original was all that bright. A bunch of simple rules with a bunch of randomness thrown in.
Edit: actually, make that "a random walk generator with some very basic rules thrown in"
... and it worked
Minecraft-like business model.Why would you feel a need to preorder a game that just been announced?
From the videos I've seen, it's far worse here. I don't know, maybe it's been fixed already (they're from v.8.5), but I don't think aliens run into the player without even shooting in X-COM. I'm sure it will be improved over time, but I'm in "try X-COM mode" now and I thought it was a good option (after passing on the Steam deal and refusing to pay full price now :lol)
Minecraft-like business model.
I just don't see any reason that has to apply from absolute moment one. It's entirely viable to give people the experience of overwhelmingly superior forces hemming them in by starting them off easy and then rapidly, aggressively ramping up the challenge and making the player's adversaries gain in power far faster than the player does.
Because it's a different game. This is not a remake of X-COM; it's a new game in the franchise that needs to distinguish itself from the original, take into account developments in gaming over the last fifteen years, and sell itself in a very different market and to a very different audience. Look at Civilization: every entry of that series reimagines its fundamental mechanics in often significant ways, sometimes for the better and sometimes for the worse -- not because any given developer didn't play and love Civ 2 (or whatever) but because the old game is still there and they're working on a new one.
Literally every time there's a franchise revival of a well-liked series from the past, people flip out and issue ill-advised hyperbole about how X, Y, Z change from the precise mechanics of the previous entry will ruin everything forever!! It is rarely based on any meaningful analysis of how the game works in practice (because people are going on out-of-context scraps of information) and they rarely line up that well with people's actual response to the game once it's released.
Again, it's one thing to discuss the mechanics and say why you think a change to X, Y, or Z is problematic, but you've leapt completely beyond measured analysis and to the point of undirected fanrage based on a very tiny amount of information.
From the videos I've seen, it's far worse here. I don't know, maybe it's been fixed already (they're from v.8.5), but I don't think aliens run into the player without even shooting in X-COM. I'm sure it will be improved over time, but I'm in "try X-COM mode" now and I thought it was a good option (after passing on the Steam deal and refusing to pay full price now :lol)
I was serious when I said random walk with some very basic rules. The AI in XCOM (especially the first one, which was the one I played the most) was really, really basic. I don't recall it getting much better in Terror From The Deep.From the videos I've seen, it's far worse here.
Honestly, I don't care if this game ends up being "Xcom for Babyz". It's still closer to what I want than the most epic modern shooter with details down to the smallest glossed mapped nipple hair.
I learned to love Fallout 3, I can learn to love this.
I'm not even saying this game will necessarily be good, or that even if it is good there won't be some indescribable loss compared to the original, or whatever, I'm just saying that hearing about a few mechanics without much context and deciding that the game is made by casual posers who want to piss on the series' legacy is hella dumb.
People are always complaining about their backlogs these days and so many interesting things are being made. I need a better sales pitch than, "hey, this isn't an fps so buy it you ungrateful bastard."
play these interesting games then, don't let these corporate bastards fool you!
UFO Extender can do exactly that. I don't believe it shows every stat but it's customizable and you can definitely get the most useful stuff in there.It's more than just the actual UI in combat. Why can't I see my soldiers' stats when giving out equipment?
There's a new article on game informer; it doesn't say anything though, it' like a promotional thing I think.
But there are 2 new screenshots.
yess, look at dem destructable roofs
Looks like he's aiming at a grunt from Halo there.
I'm about to blow your mind, this is the same area in a single mission that progressively blows everything up:
http://i.imgur.com/SnDwR.jpg[IMG]
[img]http://i.imgur.com/Nk7De.jpg[img]
[img]http://www.abload.de/img/gasstationshothud_02_fsxr2.jpg[img][/QUOTE]
Also, on the second screen there are pidgeons on the roof... Could they be, like mices in [I]The Hitchhiker's Guide to the Galaxy[/I], an occult species of aliens?!?!
We'll have to research it.
I thought I'd take the time to lament the fact that no one bothered to put up a Youtube video for RUN YOU PIGEONS, IT'S ROBERT FROST!Also, on the second screen there are pidgeons on the roof... Could they be, like mices in The Hitchhiker's Guide to the Galaxy, an occult species of aliens?!?!
I thought I'd take the time to lament the fact that no one bothered to put up a Youtube video for RUN YOU PIGEONS, IT'S ROBERT FROST!
Most GI articles are promotional things. How do you think they get these "scoops"?
OK, if you're going to accuse me of hyperbole and fanrage, I'd like you to point out where I've said this is a terrible game or that the franchise is ruined forever please.
OK, those two things have confirmed my worst fears, it's pretty much 'My First X-com'.
...
Just so, so disappointed, and thank f*ck for Xenonauts.
I just don't see any reason that has to apply from absolute moment one. It's entirely viable to give people the experience of overwhelmingly superior forces hemming them in by starting them off easy and then rapidly, aggressively ramping up the challenge and making the player's adversaries gain in power far faster than the player does.
Because it's a different game. This is not a remake of X-COM; it's a new game in the franchise that needs to distinguish itself from the original, take into account developments in gaming over the last fifteen years, and sell itself in a very different market and to a very different audience. Look at Civilization: every entry of that series reimagines its fundamental mechanics in often significant ways, sometimes for the better and sometimes for the worse -- not because any given developer didn't play and love Civ 2 (or whatever) but because the old game is still there and they're working on a new one.
Literally every time there's a franchise revival of a well-liked series from the past, people flip out and issue ill-advised hyperbole about how X, Y, Z change from the precise mechanics of the previous entry will ruin everything forever!! It is rarely based on any meaningful analysis of how the game works in practice (because people are going on out-of-context scraps of information) and they rarely line up that well with people's actual response to the game once it's released.
Again, it's one thing to discuss the mechanics and say why you think a change to X, Y, or Z is problematic, but you've leapt completely beyond measured analysis and to the point of undirected fanrage based on a very tiny amount of information.
However, it's far more common to see games dumbed down for the lowest common denominator.
Love the screens but is it realy only 4 squad members?
Also 2 weapons only? Rifle + pistol and grenades?
I submit:
(That's maybe not quite there on the latter point, but I definitely thought it qualified on "this is a terrible game.")
Again, my objection is on the severe, confident judgment of the game as a whole package combined with the demeaning comments about the development team. Your immediate assumption is that with the little tidbits of info you have, you can accurately guess that it's a game made by a team with no respect for the original or for titles of today that share similar values. When I point out the dev team specifically] addressing your concerns, you still can't bring yourself to even warily give the guys a chance -- no, your implication goes, they must be duplicitous or deficient in some way to make this game while saying the things they do. It's just a wearyingly negative attitude.
"I'll just say I wish this game all the success in the world, and fingers crossed its success might spawn a sequel that fulfills my personal wishes."
"And again I feel I must state that it could still be an awesome game (I hope it is), but I don't believe it will be awesome for the same reasons as the original."
"Yes, I agree, and I'm only saying this is a bad thing from my point of view (that of someone who wanted a remake to be functionally identical in terms of game mechanics)."
"I'm making conclusions based on the facts available that they have changed the formula enough that it is not what I would want from a 'remake'. It could still be a great, fun game and that's fine, but it won't be great and fun for the same reasons as the original."
"I'm not saying that this is going to be a bad game, it's just that it's looking more and more like X-Com-lite."
"Not saying it's the end of the world, but it is IMHO a massive decrease in complexity and inevitably it reduces choice. "
Occasionally, a modern remake and/or sequel will defy all expectations and end up being faithful to its predecessors. However, it's far more common to see games dumbed down for the lowest common denominator.
So as I've said (about five times now), it looks like the game has headed in a direction that I personally wish it hadn't. Is that not allowed?
As for not believing the claims of developers in the hype phase of a release? Yes, I'll freely admit that I don't believe anything they say, but then, after the past 20 years, I don't know how you could.