When you compare that to 176 GB/s feeding 1.8 TF, the XB1 can have more than double the bandwidth per flop as PS4...
Yes, and the PS4 has more than double the yields per wafer as XB1, instead.
What a deal!
When you compare that to 176 GB/s feeding 1.8 TF, the XB1 can have more than double the bandwidth per flop as PS4...
So the overall bandwith to the GPU is higher than just the 102 gb/s from the Esram.
I'm assuming they have already done this to an extent,but that is why Sony needs to add some members to its tech team in order to get first and third party studios up to speed faster. They really need to make an investment there and get their internal staff on par with Microsoft.
Yes, and the PS4 has more than double the yields per wafer as XB1, instead.
What a deal!
Actually, that's not particularly far-fetched. Of course, those CUs would be inactive for a reason (ie. fault tolerance), and could never be used.And you think that consoles have some inactive CUs in there for hardware redundancy? That's... well, I don't know what that it, but it's not based in reality.
This is true.The Xbox One is what it is. It's not getting a major hardware bump. Any fundamental hardware changes would have to have been set in stone at the end of last year to make a holiday 2013 launch a possibility.
He doesn't really, he mostly regurgiates PR arguments.You have great tech knowledge
TheD is not a console warrior, he just doesn't sugarcoat.Calm down, warrior. I'm getting both consoles so i don't have to "deal with" shit. Frankly i haven't seen anything that look substantially worse than what was shown on the PS4 at E3.
Actually, the idea of that unsubstantiated article is that it can read and write in an overlapping manner that allows it to reach that theoretical BW. Of course, this was only possible for something like FP16 blending IIRC, which isn't really a sustained, meaningful number.The 192GB/s number specialguy quoted is an unsubstantiated figure from the recent Eurogamer article, which assumes a read and write operation occurring simultaneously. It's incredibly disingenuous to quote this figure as the maximum bandwidth the GPU would see, as the GPU would only be able to read or write from eSRAM at any given time.
So if the ESRAM BW is now 192 GB/s, at times XB1 has 260 GB/s BW feeding 1.2 TF.
When you compare that to 176 GB/s feeding 1.8 TF, the XB1 can have more than double the bandwidth per flop as PS4...
XB1=260 GB/s/1.2 teraflops= 216 GB/s/TF
PS4=176/1.8=98 GB/s/TF
Hi Albert, welcome to GAF and I hope you can stick around and bring some highly needed transparency to the Xbox group.I appreciate those who understand the point I was trying to get across. Its always hard, after sitting doing interviews all day, and youre trying to have an engaging conversation with someone, and words get pulled out our the tone what youre trying to say didnt come out how you meant it.
You should also understand this interview was done after our launch event, and prior to E3. So please take that into consideration.
Im not diminishing Sonys performance claims and I wasnt trying to be arrogant or dismissive. What I was trying to say is Im not Sonys engineering team. So I cant comment on what they have published as specs. I know what our teams are doing, and I know how they thought about architecting the system. The guys who are building these machines (on both sides) are unbelievably talented and experts in their field. Nobody knows the specifics of how the machines are architected or if there may be bottlenecks in one system or accelerators in another that change the impact of the published specs.
What I believe is that our games are going to be great and they are going to look next-gen, and I *think* E3 sort of showed that. And great games are what matters. And while you guys joke about the cloud stuff, I think the stuff the Respawn guys have said starts to clear up what weve been talking about with cloud performance (cue the have you seen Titanfall meme)
Games on both systems looked awesome. I was there, and while I know RISE took a hit on the gameplay that was shown, I thought it was the most next-gen looking game I saw on either platform. Of course, I get Im biased and I didnt have time to see everything.
As always, I love taking the hits. And I appreciate that while the words I used may were probably worth some scrutiny, I do appreciate that some of you got what I was trying to say.
(BTW the picture in that article is not me, but it is my good looking friend Kevin who works in Marketing)
I cant think of a single instance where the Xbox pulls ahead of PS4 here, sorry. You can intentionally slant a benchmark (killing the CPU) where the best you can get is parity between both systems.Given the rumored specs for both systems, can anyone conceive of a circumstance or decision one platform holder could make, where despite the theoretical performance benchmarks of the components, the box that appears weaker could actually be more powerful?
Why are people allowed to spread that kind of misinformation and flat out lies here? Especially in severely dedicated tech threads?
Is it a lie? It just seems to me based on his B3D profile that he tries his wacky theories on B3D in less crazy form. They get either ignored or countered with that eSRAM is not special sauce, it's a cost saving measurement.
And then he goes on GAF and tries the same shtick just with craziness turned up to 11.
Given that GAF slants less technical than the same kind of threads on B3D it's bound to be taken as misinformation though, as Durante, badb0y and others that can tell who is bullshitting aren't always around.
Xbox product planning boss Albert Penello feels that hardware analysis is meaningless because its all about the games.
So if the ESRAM BW is now 192 GB/s, at times XB1 has 260 GB/s BW feeding 1.2 TF.
When you compare that to 176 GB/s feeding 1.8 TF, the XB1 can have more than double the bandwidth per flop as PS4...
XB1=260 GB/s/1.2 teraflops= 216 GB/s/TF
PS4=176/1.8=98 GB/s/TF
I don't know. It's straight up FUD-spreading. No idea to what effect, as it doesn't change the actual technical reality. The only thing they do is con some people that truly only care about third party games and don't want to buy a PC to buy the wrong console.What's the benefit in this for them?
I do want to remind people this interview was done six weeks ago, before E3. Its not like we just decided to talk about it. So it wasn't that I just decided to call up OXM and give the my opinion
I would like to pose this question to the audience. There are several months until the consoles launch, and any student of the industry will remember, specs change.
Given the rumored specs for both systems, can anyone conceive of a circumstance or decision one platform holder could make, where despite the theoretical performance benchmarks of the components, the box that appears weaker could actually be more powerful?
I believe the debate on this could give some light to why we dont want to engage in a specification debate until both boxes are final and shipping.
First: thanks for joining the discussion here.
Regarding the bolded: are you implying that Xbox One's or PS4's specs still might change? If yes, in which regards? And can you comment on the rumor that The GPU in Xbox One is downclocked to 750MHZ?
Nope, not implying that. I'm asking if people could conceive of a circumstance where the published specs might not tell the whole story on performance. I'm not talking about the cloud, either.
Actually, you were implying that.
Going by your words i'd guess you're trying to say the PS4 specs will be downgraded just like the PS3's was?
Actually, you were implying that.
Going by your words i'd guess you're trying to say the PS4 specs will be downgraded just like the PS3's was?
I don't read it that way.I think he's implying that the hardware decisions made by sony don't actually make that box drastically better for gaming like the interwebs believe. Whether or not that is actually the case is a different story.
So if the ESRAM BW is now 192 GB/s, at times XB1 has 260 GB/s BW feeding 1.2 TF.
When you compare that to 176 GB/s feeding 1.8 TF, the XB1 can have more than double the bandwidth per flop as PS4...
XB1=260 GB/s/1.2 teraflops= 216 GB/s/TF
PS4=176/1.8=98 GB/s/TF
I don't read it that way.
He is talking about the future when saying '[...] decision one platform holder could make, where despite the theoretical performance benchmarks of the components, the box that appears weaker could actually be more powerful?'
It's just special sauce.
I think he's implying that the hardware decisions made by sony don't actually make that box drastically better for gaming like the interwebs believe. Whether or not that is actually the case is a different story.
So if the ESRAM BW is now 192 GB/s, at times XB1 has 260 GB/s BW feeding 1.2 TF.
When you compare that to 176 GB/s feeding 1.8 TF, the XB1 can have more than double the bandwidth per flop as PS4...
XB1=260 GB/s/1.2 teraflops= 216 GB/s/TF
PS4=176/1.8=98 GB/s/TF
So if the ESRAM BW is now 192 GB/s, at times XB1 has 260 GB/s BW feeding 1.2 TF.
When you compare that to 176 GB/s feeding 1.8 TF, the XB1 can have more than double the bandwidth per flop as PS4...
XB1=260 GB/s/1.2 teraflops= 216 GB/s/TF
PS4=176/1.8=98 GB/s/TF
I can try and provide as much clarity as I can on things Ive said. Ive posed in a couple other threads that I dont like to speak for other people in the org.
@artist - I dont know when the final specs will be released, or I would share. I honestly dont know the plan there.
Just to restate my response earlier if you read the article, the point I was trying (poorly) to make is that until both consoles are actually done and shipping, and people can pull them apart and see whats inside, nobody knows the truth. There are some SUPER smart folks here in these forums and Im continually impressed by the technical ability of some of the members here. When I said people dont know what they are talking about it was in reference to the fact that the guys actually building the boxes are the only ones who know all the facts. It was never a commentary on the technical aptitude of the community.
Just like the debate between 360 and PS3, both systems will be *extremely* capable.
I wish I could comment on every rumor that gets posted but I cant. People seem to think I work in PR but Im actually in the engineering team.
Again, thanks to those who read the article and my follow-up and commented. Its going to be an interesting few months before launch.
I wish I could comment on every rumor that gets posted but I can’t. People seem to think I work in PR but I’m actually in the engineering team.
as well asOversee all Hardware, Accessories and Experiences planning for Xbox and Microsoft's Interactive Entertainment Division. Also owns User Research and Competitive Strategy and Trends for the IEB Division.
Manages a team of 40 Product Planners, Researchers and Competitive Specialists across a range of Microsoft businesses.
Responsible for identifying customer needs and market and technology trends, for defining business opportunities and generating scenarios that enable the development of high-value products and services, and for partnering with Engineering and Marketing teams.
Owned Platform Hardware, Accessories, and Third Party Marketing for Xbox. Drove marketing plans for all global Platform initiatives from the original Xbox console, Xbox 360, and Kinect. Managed the product roadmap and console bundles, SKU management, and Special Edition strategy for all Console HW and Accessories.
I can try and provide as much clarity as I can on things Ive said. Ive posed in a couple other threads that I dont like to speak for other people in the org.
@artist - I dont know when the final specs will be released, or I would share. I honestly dont know the plan there.
Just to restate my response earlier if you read the article, the point I was trying (poorly) to make is that until both consoles are actually done and shipping, and people can pull them apart and see whats inside, nobody knows the truth. There are some SUPER smart folks here in these forums and Im continually impressed by the technical ability of some of the members here. When I said people dont know what they are talking about it was in reference to the fact that the guys actually building the boxes are the only ones who know all the facts. It was never a commentary on the technical aptitude of the community.
Just like the debate between 360 and PS3, both systems will be *extremely* capable.
I wish I could comment on every rumor that gets posted but I cant. People seem to think I work in PR but Im actually in the engineering team.
Again, thanks to those who read the article and my follow-up and commented. Its going to be an interesting few months before launch.
Your LinkedIn profile states:
Sr. Director - Product Planning, Compete and User Research
as well as
Director Of Marketing
I can try and provide as much clarity as I can on things I’ve said. I’ve posed in a couple other threads that I don’t like to speak for other people in the org.
@artist - I don’t know when the final specs will be released, or I would share. I honestly don’t know the plan there.
Just to restate my response earlier – if you read the article, the point I was trying (poorly) to make is that until both consoles are actually done and shipping, and people can pull them apart and see what’s inside, nobody knows the truth. There are some SUPER smart folks here in these forums and I’m continually impressed by the technical ability of some of the members here. When I said “people don’t know what they are talking about” – it was in reference to the fact that the guys actually building the boxes are the only ones who know all the facts. It was never a commentary on the technical aptitude of the community.
Just like the debate between 360 and PS3, both systems will be *extremely* capable.
I wish I could comment on every rumor that gets posted but I can’t. People seem to think I work in PR but I’m actually in the engineering team.
Again, thanks to those who read the article and my follow-up and commented. It’s going to be an interesting few months before launch.
MS will never release the spec sheet.Once we have both spec sheets, they can and will be compared just like every gen, and it's only meaningless if you don't care about such things.
The way the spread looks it won't be meaningless in games either.
So if the ESRAM BW is now 192 GB/s, at times XB1 has 260 GB/s BW feeding 1.2 TF.
When you compare that to 176 GB/s feeding 1.8 TF, the XB1 can have more than double the bandwidth per flop as PS4...
XB1=260 GB/s/1.2 teraflops= 216 GB/s/TF
PS4=176/1.8=98 GB/s/TF
MS will never release the spec sheet.
According to (((interference))) that is not some PR spin but "The original source is a small briefing update sent to devs by MS which was forwarded onto him (and confirmed by another source of his)."Just continue to muddy the waters like the Digital Foundry report.
MS Director Of Marketing in this thread doesn't look suspicious at all...
I wish I could comment on every rumor that gets posted but I can’t. People seem to think I work in PR but I’m actually in the engineering team.
Of course, this nintendo mindset "forget about specs, we're all about the games" could only mean one thing. Guess we know what system will be that much more future proof. They didn't even mentioned what type of ram they were using until later discovered about anandtech.Then they admit the lesser machine by forfeit, and the gap between them left up to conjecture and console fanboys. Up to them really.
I'm no fan of PR but I can respect anyone willing to come here and talk to us directly.
Your LinkedIn profile states:
Sr. Director - Product Planning, Compete and User Research
as well as
Director Of Marketing
How can you be "Director of Marketing" but not work in PR?
I'm no fan of PR but I can respect anyone willing to come here and talk to us directly.
Enh no worries, they're already looking much better.Well, in that case you're not going to look so good either, unless you start buying games from third parties.
I can try and provide as much clarity as I can on things I’ve said. I’ve posed in a couple other threads that I don’t like to speak for other people in the org.
@artist - I don’t know when the final specs will be released, or I would share. I honestly don’t know the plan there.
Just to restate my response earlier – if you read the article, the point I was trying (poorly) to make is that until both consoles are actually done and shipping, and people can pull them apart and see what’s inside, nobody knows the truth. There are some SUPER smart folks here in these forums and I’m continually impressed by the technical ability of some of the members here. When I said “people don’t know what they are talking about” – it was in reference to the fact that the guys actually building the boxes are the only ones who know all the facts. It was never a commentary on the technical aptitude of the community.
Just like the debate between 360 and PS3, both systems will be *extremely* capable.
I wish I could comment on every rumor that gets posted but I can’t. People seem to think I work in PR but I’m actually in the engineering team.
Again, thanks to those who read the article and my follow-up and commented. It’s going to be an interesting few months before launch.
I don't know who you are, and whether you really work for MS or not since you don't have a tag but... The worst thing that a company can do is believe that their customers are dumb, or ignorant or uninformed.
Just sayin.
I wish I could comment on every rumor that gets posted but I cant. People seem to think I work in PR but Im actually in the engineering team.
as well asOversee all Hardware, Accessories and Experiences planning for Xbox and Microsoft's Interactive Entertainment Division. Also owns User Research and Competitive Strategy and Trends for the IEB Division.
Manages a team of 40 Product Planners, Researchers and Competitive Specialists across a range of Microsoft businesses.
Responsible for identifying customer needs and market and technology trends, for defining business opportunities and generating scenarios that enable the development of high-value products and services, and for partnering with Engineering and Marketing teams.
Owned Platform Hardware, Accessories, and Third Party Marketing for Xbox. Drove marketing plans for all global Platform initiatives from the original Xbox console, Xbox 360, and Kinect. Managed the product roadmap and console bundles, SKU management, and Special Edition strategy for all Console HW and Accessories.