Stumpokapow
listen to the mad man
@Stumpokapow - SPOILER ALERT - Here's a hint... It's on the upper left corner of one of the levels.
yeaaaaahhhhhh
@Stumpokapow - SPOILER ALERT - Here's a hint... It's on the upper left corner of one of the levels.
Has anyone played Lolita of Labrynith? I just found it today. It didn't appear in last weeks games, and I wrote down all of this week's yesterday, but didn't see it then. Must have missed it somehow.
Anyway, it reminds me a bit of the PSX version of Castlevania. What do you guys think? http://www.xblaratings.com/component/content/article/4980-lolita-of-labyrinth
Also, Zombies, Zombies, Everywhere has a unique concept to XBLIG - The number of sales dictate additional content.
Ex: 500+ units = Online high scores
1000+ units = more weapons
1500+ units = med kits
Has anyone played Lolita of Labrynith? I just found it today. It didn't appear in last weeks games, and I wrote down all of this week's yesterday, but didn't see it then. Must have missed it somehow.
Anyway, it reminds me a bit of the PSX version of Castlevania. What do you guys think? http://www.xblaratings.com/component/content/article/4980-lolita-of-labyrinth
At the very least, I'm always surprised to see people not discussing the indie games that much, I can do web searching pretty well and it's not really a hot topic of discussion anywhere on the web. They seem interesting to discuss to me. There is not much discussion going on about XBLA or PSN games either. Tons of discussion is happening for iOS games and certain hyped games. What is wrong with gamers these days? is nearly the question I want to ask but then I pick up our iPad and start playing games there and I guess there is some gap in demand...maybe *most* people want to play XBLIG or XBLA style games on tablets or phones instead. There are still some (like us who are reading this thread) who enjoy playing them on consoles, and I really wish more of the millions would as well for the health of the middle tier game developer segment, but this is what's happening as far as I can tell.
yeaaaaahhhhhh
had a theory (kind of backed up by data...) that the # of ratings is somewhat proportional to sales, if that's the case I'm kind of worried about the sales of Volchaos and Orbitron! I think Orbitron has 60 and Volchaos 90.
Maybe I'm jaded, but I saw how much coverage the Summer Uprising games got on websites and blogs and how little that translated to sales success. The only thing that seemed to make a difference was promotion on the Dash itself. The disconnect between having someone read your review / news on a website and getting them to download it on their Xbox is just too great.
kiriku said:They Breathe was just released on Xbox Live Indie Games:
http://marketplace.xbox.com/sv-SE/Pr...5-d80258550a06
Trailer: http://www.youtube.com/watch?v=acLsBJ5vm18
I created most of the sound for the game, so I may be partial to some degree!
But if I would compare They Breathe to any game, it would probably be Limbo (or at least how I understand Limbo to be), ie quite spartan in terms of gameplay mechanics, but what's there is put to fairly good use, while the main focus of the game is more storytelling through gameplay and building atmosphere.
It's a nice little game, fairly short and it's not exactly something you'll be hunting high scores in, but the experience/story is cool and kind of original imo.
I saw this and downloaded it straight away since it looked like it had a bit of soul. I like how the title screen segues into the gameplay, and the music is nice, but once it starts there doesn't seem to be a lot to do and I got bored pretty quickly.
Does the gameplay evolve beyond collecting bubbles and avoiding sea-cows etc..?
Avatar Rumble could be an amazing Super Smash Brothers game/clone if it had better hit detection, online and control set up similar to SSB.
Thanks OnPoint for picking up this month. Great OP.
What happened to Toy?? He got perm'd?
It is sad, but I'm sure there is more to even factor from there. I was surprised that some of the nominated games didn't get in and ones of much lesser quality overall won the ability to be part of it
It was about marketability as well. I don't doubt that we missed out on quite a few other titles, but even so, we needed to have a diverse arrangement of games, and not ton of platformers which tend to dominate the market .
The only way to consistently make money on XBLIG it seems is to have a Miner or Craft style game, and on a few occasions an Avatar gimmick of sorts. This is by no means a knock on them of any sort, the sales data supports this fact. Hell, DNA games (I *think* that's his name) makes a crazy number of sales from his titles because he understands the market well. There are others which have sold great (I Made a game with zombies......) but more often than not that is the exception to the rule.
I wish I had it in me to do a an angry zombie craft game. I'm sure I'd be able to live with the money, not too sure if I'd be able to live with myself.Castleminer Z proves Digital DNA understands this market perhaps better than any developer on it, game for game.
You have to wonder how well it would do on Steam. I'm curious to know how well the crafting/zombie craze extends outside of XBLIG.
Got my sales numbers in for Volchaos's first week and they're terrible. This could be my worst selling game ever. You'd think my fifth title would do better than my first, but it's not looking likely.
I'm gonna get kicking on the PC version and some other non-XBLIG games. World of Chalk will be PC (it probably was going to be anyways) and I'm not sure what I'll do with Nastier as it really needs to be a console game. I may still do a joke game or quick knock something on XBLIG, but I'm done with big releases like Volchaos, Abduction Action, Hypership, and Nasty.
Look for our best stuff on PC and iOS in the future and maybe Playstation Suite. It's been fun but I'm done.
So I take it that maybe it is a bad idea to target my game for XBLIG and re-up my CC sub? I would atleast like to make the subscription fee back - but given this new dashboard I have doubts that would even happen. Well either way the game gets made - if I cannot find a home for it I guess freeware it becomes.Got my sales numbers in for Volchaos's first week and they're terrible. This could be my worst selling game ever. You'd think my fifth title would do better than my first, but it's not looking likely.
I'm gonna get kicking on the PC version and some other non-XBLIG games. World of Chalk will be PC (it probably was going to be anyways) and I'm not sure what I'll do with Nastier as it really needs to be a console game. I may still do a joke game or quick knock something on XBLIG, but I'm done with big releases like Volchaos, Abduction Action, Hypership, and Nasty.
Look for our best stuff on PC and iOS in the future and maybe Playstation Suite. It's been fun but I'm done.
I imagine everybody's sales are only going to plummet further with this new dashboard. I'm probably going to finish the Xbox version of Apple Jack 2 then go after Steam to try and make some actual money off of it.
For a PLETHORA of new screenshots, please click below:
http://myowlsoftware.blogspot.com/
So I take it that maybe it is a bad idea to target my game for XBLIG and re-up my CC sub? I would atleast like to make the subscription fee back - but given this new dashboard I have doubts that would even happen.
I'm probably going to finish the Xbox version of Apple Jack 2 then go after Steam to try and make some actual money off of it.
Got my sales numbers in for Volchaos's first week and they're terrible. This could be my worst selling game ever. You'd think my fifth title would do better than my first, but it's not looking likely.
I'm gonna get kicking on the PC version and some other non-XBLIG games. World of Chalk will be PC (it probably was going to be anyways) and I'm not sure what I'll do with Nastier as it really needs to be a console game. I may still do a joke game or quick knock something on XBLIG, but I'm done with big releases like Volchaos, Abduction Action, Hypership, and Nasty.
Look for our best stuff on PC and iOS in the future and maybe Playstation Suite. It's been fun but I'm done.
I can't imagine you not making more money from Steam than XBLIG and honestly with the amount of time you seem to putting into AJ2, it should be on more systems. It's simply way too much effort for XBLIG.
On the other hand, Hidden in Plain Sight has apparently sold far less than I hoped it would (as seems to be the case with Volchaos). Some of the games are still getting screwed over that don't fall into the mining boobs violence avatar and zombies categories.
Well this is certainly an interesting twist for an app on XBLIG: Gamerscore Tracker by Big Rook Games .
It's the first "app" I've seen on the XBLIG marketplace which actually looks useful. Great UI is as well. I haven't had a chance to try it out yet. What's also interesting is that he's giving away a few select triple-A titles to those who use it.
A little thinking outside of the box is always welcome to the market in my opinion. What do you guys think?
For what it's worth I saw a few different people tweeting or posting positive things about that. I've always been baffled why that functionality hasn't been added directly to the dash.
I almost wish they would move the "apps" of XBLIG into Apps Marketplace under some "Indie Apps" category or something, I mean, if they gave those apps access to the web like they have on WP7 (HttpWebRequest) you could do a lot with it although you could guess of what sort of apps it would be flooded with
So, I haven't even been able to find the Indie Games on the new dashboard Then again I haven't played around with it much, really interested in trying out Volchaos.