Poodlestrike
Banned
So where do we sit on the "dumbed down" metric? All good?
No danger of that, from what I can tell.
So where do we sit on the "dumbed down" metric? All good?
So pumped. Just wish there was a separate character builder app so I could build out my ppl before launch ala Sims.
This is why I never customize anyone before they hit Sgt.Spend a week building the perfect starting squad.
All die on the first mission.
Time limits may piss me off for missions but I hope not.
Anyone who really wants to use a controller for Xcom 2 try Controller Companion on Steam. I've not used it myself but it's cheap (£1.99) and has had overwhelmingly positive reviews from 883 reviews. I'm considering getting it.
Someone will mod them out pretty fast, don't sweat it.
Better off just grabbing a Steam Controller, which based on EU works pretty well.
I hope so, a few don't bother me but there seems to be a lot of missions with turn limits.
Also i heard some talk about official mods launching on day 1, does anyone know if that's true?
Yup. From their site:I hope so, a few don't bother me but there seems to be a lot of missions with turn limits.
Also i heard some talk about official mods launching on day 1, does anyone know if that's true?
This past weekend, during our panel at PAX South, we revealed details on our partnership with Long War Studios. LWS will produce three unique mods for XCOM 2, all available for free at launch. The mods are as follows:
SMG-series Weapon Mod
This mod adds three new Submachine Gun-type weapons, one for each of XCOM 2s three weapon tiers: conventional, magnetic and beam. SMGs offer bonus mobility, concealment and close-range accuracy when compared to the Assault Rifle, but at a penalty to damage output and long-range accuracy.
Muton Centurion Mod
This mod adds a new alien unit to XCOM 2: the Muton Centurion. This Muton leader is stronger than the base Muton and has the ability to grant bonuses to other alien units. These units are easily identified by their red armor and special face mask.
XCOM Leader Mod
This mod adds a special Leader upgrade path for XCOM soldiers. Leaders, which may be unlocked via an upgrade to the Guerilla Tactics School, draw from a pool of ten new abilities. Each Leader may learn up to five of these skills. Only one Leader may be taken on a mission at a time.
All three of these mods will be available free of charge. For more information on mod support, watch the VOD of our PAX South panel below. You will be able to download and install these mods, and more, through Steam Workshop when XCOM 2 launches on February 5.
I'd give it a shot first.
And yeah, it's true. The Long War guys got signed up by Firaxis to put out 3 mods, all of which are going to be there at launch. The Muton Centurion (later-game enemy), the Leader soldier (sub?)class, and the SMG weapon, which aids movement and I want to say concealment at the cost of accuracy and I think damage.
Definitely skip the first one, it's horrible on every level that matters. I'd advise you to wait for user reviews before buying this one as well as these reviews could've been bought.
Because console exclusives add value to the platform. PC exclusives are bad for gamers.
F-U-C-K O-F-F P-E-A-S-A-N-T
Any word on touch controls? I doubt my Surface Pro 2 could run this anyway.
All this talk of ironman got me thinking...
I've beaten "Enemy Unknown" twice and "Enemy Within" 3 times (the last 2 with the "Long War" mod) in exactly the same way: perfect campaigns where I reload a save after every tiny mistake and completely crush the aliens with no casualties and hardly any injuries.
After many many MANY hours I still find it fun and compelling. I've never even tried ironman because it sounds like the opposite of fun to me...It sounds like playing a multiplayer game against a pro who is superior to you in every way and you just have to lose and lose until you slowly learn how to win.
I always assumed that some people just like that sense of growth and achievement more than the instant gratification of winning, but now I'm starting to think I might be missing something and I don't know what it is...
So where do we sit on the "dumbed down" metric? All good?
Did he not get banned from GAF?
Karak, will you do a review of the game? I really trust your opinion, man.
Any idea when the pre-load will be available?
Can't wait until Friday. XCOM: Enemy Unknown was one of my favorite games from last gen.
All this talk of ironman got me thinking...
I've beaten "Enemy Unknown" twice and "Enemy Within" 3 times (the last 2 with the "Long War" mod) in exactly the same way: perfect campaigns where I reload a save after every tiny mistake and completely crush the aliens with no casualties and hardly any injuries.
After many many MANY hours I still find it fun and compelling. I've never even tried ironman because it sounds like the opposite of fun to me...It sounds like playing a multiplayer game against a pro who is superior to you in every way and you just have to lose and lose until you slowly learn how to win.
I always assumed that some people just like that sense of growth and achievement more than the instant gratification of winning, but now I'm starting to think I might be missing something and I don't know what it is...
Any word on touch controls? I doubt my Surface Pro 2 could run this anyway.
Man, I have mixed feelings about this. I really loved the first game, and more of that sounds like a great thing.
But then they go and add timers and turn-limits, which are two things I absolutely hate. There'll probably be a mod for that, but as of right now, I'll hold back my purchase.
For me at least, the best feeling in xcom or games with similar permadeath and consequences is when things go real bad but you somehow manage to salvage it by improvising and barely scraping by. My first time in EU I did the savescum thing but it was so much more fun and rewarding to ignore that and try to come up with new tactics on the go. Every action has more weight behind it when you just can't load the save which leads to much more fun and varied ways to take out objectives.
Spend a week building the perfect starting squad.
All die on the first mission.
All good coming from EU/EW but I doubt it'll appease the "UFO Defense was perfect"/"TU or death" crowds.
Cool.
Is there such crowds? I loved the originals but it was despite the flaws so I was happy with what they produced last time.
Sounds like all good again, just a shame about the Aus price as usual.
I sincerely hope any system wars crap in the OT gets met with the liberal application of hammertime.
So hyped for this game that I'm tempted to pre-order. But I won't.
Enemy Within on Classic Ironman was a much better experience when you tried to grab all the timed meld canisters. Obviously, doing that in Impossible Ironman mode was suicidal.
With such sparse releases this gen I feel like XCOM would have a much better shot this go round.The console versions sold like shit and 2 won't have mod support behind it on consoles which is one of the huge selling points of 2. I say this as someone who played EU on both 360 and pc and preferred the game pad controls, I wouldn't even put a dollar on the line that this comes to ps4 and xbone.
For me at least, the best feeling in xcom or games with similar permadeath and consequences is when things go real bad but you somehow manage to salvage it by improvising and barely scraping by. My first time in EU I did the savescum thing but it was so much more fun and rewarding to ignore that and try to come up with new tactics on the go. Every action has more weight behind it when you just can't load the save which leads to much more fun and varied ways to take out objectives.