Now that this game finally reached our shores I wanted to create a thread where those who finished it (or don't care for spoilers) can discuss the game at length without minding any spoilers. I have played the game for 138 hours and finished with a global survey rate or 59.66%
What worked for me:
The vast and beautiful locales of Mira it looks downright gorgeous at time. Rough on some spots (terrible aliasing, pop in, draw distance) but overall I feel like the game art style trumped the technical limitation Monolith had to work with. At first I wasn't sold on the combat system but in the end the Soul Voice system was well done and added a layer of dynamism into the core game play. The system works fine and I did not modify it, just rolled with the default one and it got the jobs done. The Skells flight package change how you explore the world and flip it on it's head and you can appreciate even more the staggering size of the world. They did a good job on some of the normal mission to flesh out the world and I was surprised some quests affect the world in a visible way. (for example the water processing plant). The music worked surprisingly well for me, except for the audio balance during cut scene. Seriously who thought it'd be a great idea to have the music track (with lyrics mind you) louder than the dialog ?
I also love the liberty the combat system lets you play and experiment it with equipping any weapon on any class if you mastered said class. I finished the game playing as a Drifter for the 5 skill slot and I used a Photon Saber and a Raygun.
What didn't worked for me:
The story. It's SO sparse. What's their in the ''core'' main story is really good in my opinion. It strike a lot of right cord in what I like about sci-fi jRPG it's just a shame how little there is. On top of the sparse story they even mostly waste a chapter. Nothing of importance happens in Chapter 7, at all. The only thing that makes it a main story is it's fully voice acted, if you made me read the chapter and ask me main or normal mission I would have picked normal any day of the week. What's their is badly shown or told and the game dumps you a huge amount of story information in the last few cut scenes of the game. Why is Mira special and we can control or Mims even tough the database is completely destroyed, the only explanation is because Mira is special. The sheer time investment to craft anything in the game seems like a joke. I crafted a level 40 Photon Saber and the Ares.90. That's it, nothing else the requirements are ridiculously huge. The affinity system also doesn't work well in this game in my opinion, WAY too many party members and in futures games Monolith don't let us run on the map to put party member in our lineup just give us a menu. We use countless times communicator in the game but we can't call X and says ''Hey let's go on an adventure, meet us there'' or whatever.
I loved the fact that the game tackle the fact that ''every alien race speaks english'' but also hate that they never revisit the subject. Right there of course I knew there was something special with this planet but we never get to know to answer or at least dig up a bit of the mystery. The game also finish on a phrase teasing about a sequel. I really hope the game does well and Monolith gets to make a Xenoblade 3 either as a direct sequel or a spiritual successor. I'd prefer a direct sequel but perhaps reign in the open world of it and gives us a lot more story.
I loved the small nods to other Xeno game with Lin hairpin, the Legendary Nopon sword which is clearly a nod to the Monado. The life hold resembling a bit like the Zohars and of course Elma real appearance gives off Kos-Mos vibes from Xenosaga.
What worked for me:
The vast and beautiful locales of Mira it looks downright gorgeous at time. Rough on some spots (terrible aliasing, pop in, draw distance) but overall I feel like the game art style trumped the technical limitation Monolith had to work with. At first I wasn't sold on the combat system but in the end the Soul Voice system was well done and added a layer of dynamism into the core game play. The system works fine and I did not modify it, just rolled with the default one and it got the jobs done. The Skells flight package change how you explore the world and flip it on it's head and you can appreciate even more the staggering size of the world. They did a good job on some of the normal mission to flesh out the world and I was surprised some quests affect the world in a visible way. (for example the water processing plant). The music worked surprisingly well for me, except for the audio balance during cut scene. Seriously who thought it'd be a great idea to have the music track (with lyrics mind you) louder than the dialog ?
I also love the liberty the combat system lets you play and experiment it with equipping any weapon on any class if you mastered said class. I finished the game playing as a Drifter for the 5 skill slot and I used a Photon Saber and a Raygun.
What didn't worked for me:
The story. It's SO sparse. What's their in the ''core'' main story is really good in my opinion. It strike a lot of right cord in what I like about sci-fi jRPG it's just a shame how little there is. On top of the sparse story they even mostly waste a chapter. Nothing of importance happens in Chapter 7, at all. The only thing that makes it a main story is it's fully voice acted, if you made me read the chapter and ask me main or normal mission I would have picked normal any day of the week. What's their is badly shown or told and the game dumps you a huge amount of story information in the last few cut scenes of the game. Why is Mira special and we can control or Mims even tough the database is completely destroyed, the only explanation is because Mira is special. The sheer time investment to craft anything in the game seems like a joke. I crafted a level 40 Photon Saber and the Ares.90. That's it, nothing else the requirements are ridiculously huge. The affinity system also doesn't work well in this game in my opinion, WAY too many party members and in futures games Monolith don't let us run on the map to put party member in our lineup just give us a menu. We use countless times communicator in the game but we can't call X and says ''Hey let's go on an adventure, meet us there'' or whatever.
I loved the fact that the game tackle the fact that ''every alien race speaks english'' but also hate that they never revisit the subject. Right there of course I knew there was something special with this planet but we never get to know to answer or at least dig up a bit of the mystery. The game also finish on a phrase teasing about a sequel. I really hope the game does well and Monolith gets to make a Xenoblade 3 either as a direct sequel or a spiritual successor. I'd prefer a direct sequel but perhaps reign in the open world of it and gives us a lot more story.
I loved the small nods to other Xeno game with Lin hairpin, the Legendary Nopon sword which is clearly a nod to the Monado. The life hold resembling a bit like the Zohars and of course Elma real appearance gives off Kos-Mos vibes from Xenosaga.