Treythalomew
Member
That $0.30 real broke ya, my nigga? The struggle is real, ya'll
Well that game would have been 8 dollars plus tax
That $0.30 real broke ya, my nigga? The struggle is real, ya'll
Nothing mean-spirited here. It's just cute. I guess we sometimes forget how not everyone is as hardcore as us!Pretty sure some of you are laughing at little kids, like "y can't metroid crawl" kid. You should all be ashamed.
That $0.30 real broke ya, my nigga? The struggle is real, ya'll
Gamers are so used to handholding. It's sad.
That $0.30 real broke ya, my nigga? The struggle is real, ya'll
Actually, that's a valid point. A new Metroid player would see every pit and interpret it as a pit in Mario -- not knowing they can actually drop down and continue exploring.Do they think that if they move to the left they will fall and die? I'm pretty sure Super Metroid has zero "fall to your death"s in the entire game.
Their tears will probably short-circuit household breakers, at least until they quit. Noob bridge gets a lot of folks these days, thank you tutorials.Wait a few days until they get to the crumbling block bridge.
And then a week or so when they get to the Maridia tube (which is stupid bullshit)
when modern games are mostly "hold left stick up" and "follow that green arrow".... yeah, it's real.
It's not sad at all - it simply illustrates the difference between older, more challenging games that don't really give you any indication of whether you have the proper capability to go somewhere or not and newer games that guide and help you along the way.
I forget what part those people are stuck on, but yeah, I don't think it was a hard part of the game, sure.
However, Super Metroid is a quite difficult game full of extremely obtuse "puzzles", some of which basically just require you to randomly attack the walls and stuff until you find what you need... yeah, I would not have ever finished it without a walkthrough. Way too much randomly hidden stuff you need to find.
I was just thinking that. They need to play more games, learn about game logic, and take a chance, I guess, which isn't something modern society in a recession promotes.Do they think that if they move to the left they will fall and die? I'm pretty sure Super Metroid has zero "fall to your death"s in the entire game.
And then a week or so when they get to the Maridia tube (which is stupid bullshit)
You have to also consider this is the type of Nintendo console gamers these days. Not as as many "hardcore" titles as in the NES/SNES days.Gamers are so used to handholding. It's sad.
When they get to the animal room where you have to wall jump to get out. Oh man.
*projectile vomits*Of course, Nintendo could just eliminate morph balls from future Metroids altogether.
Most of these can't be real, can they?
This is actually something that while amusing at first, makes me genuinely fascinated: will these people get the help they need and get past those trouble parts? This could really be a test for if this sort of thing can let them ease up on the handholding: you got a problem just post a picture to Miiverse and get some help!You mean people using Miiverse for it's intended purpose is sad?
It's going to be kind of funny/sad if this is the sort of thing that ends up bringing back physical manuals: because people look at the digital ones EVEN LESS.It's a shame that more people don't realize that all games, including Virtual Console games, have built-in manuals. The manual for Monster Hunter is very in-depth and the one for Super Metroid explains what weapons open what doors.
When they get to the animal room where you have to wall jump to get out. Oh man.
This game is a stupid sci-fi Castlevania rip off anyway.