I don't have a Wii U, but how would this work? Isn't the game pad a big part of the game design?
Rayman Legends used to have gamepad centric gameplay but didn't stopped them from porting it
I don't have a Wii U, but how would this work? Isn't the game pad a big part of the game design?
Can someone explain to me why people port beg the hell out of nintendo exclusive games? Everytime they get a third party exclusive people whine for it to be on other systems yet those same people are the ones that say "oh nintendo has no third party games/support." And im not just talking WiiU, 3DS falls under the same category as well. I never see this much port begging when competitors get there exclusives.
Rayman Legends used to have gamepad centric gameplay but didn't stopped them from porting it
wait, No PS.Zombie nor ZombieX ?!, that's a shame, I wanted to try the first game.
Not to be a debbie-downer, but isn't one of the next Xbox games rumored to be a zombie game?
"Zombi" would have been such a great name. I think they did not need to attach the U to the name.
From the demo the gamepad play wasnt as crucial to the overall gameplay mechanics as it was in ZombiU. We havent even seen what the game will be like on PS360 yet. For all we know they could have cut a bunch of content out because it would have needed the gamepad.
Zombi was the name for the original game ZombiU is based upon, also Ubisoft's first game.
http://en.wikipedia.org/wiki/Zombi_(video_game)
I had a great time playing the first game and I would be there day one for a Wii U sequel!
That what I think too. "Exclusive" for WiiU version.
My post regarding the port of Zombie2 is what I believe ubisoft may do.
But Zombie U was designed around two screens.. it wouldn't be the same game on one screen.
What's so unique that can't be done on a single screen?
Actually having to look away from the main screen and "into the backpack" is a really neat feature, it creates much more tension than just an overlaying menu I think.
It sounds gimmicky, but it absolutely works and makes the game even more frantic.Actually having to look away from the main screen and "into the backpack" is a really neat feature, it creates much more tension than just an overlaying menu I think.
What's so unique that can't be done on a single screen?
To counter the advantage a better melee system (it was already pretty exploitable) and melee weapon variety would result in, I'd love to see melee weapon durability introduced.
Instantly my most anticipated Wii-U game. The original is so damned good.
Taking your eyes off the main screen to induce the feeling tension was one of the key concepts going into ZombiU. Touchscreen inventory management is infinitly faster than tradition methods,so is hacking a keypad with having to input a password, in ZombiU that speed could mean life or death.
Using the scanner on a single screen takes out the rear view mirror aspect thats shown on the tv when using the gamepad scanner, which is also more accurate with the gyro sensor.
Ntm where are they going to map all the extra touchscreen buttons on a regular controller? The flashlight, radar ping, and items were all mapped to the touchscreen. Seeing as all buttons on the gamepad were being used i dont see where they could map those.
Lastly, its a simple sense of immersion. Having the prepper directly talk to you on the pad makes it feel more realistic, ntm removing all on screen clutter.
Again, I fail to see how expecting a potential game to be multiplatform due to market realities. Someone can have no interest in the game whatsoever and still comment on such expectation. Without first party publishing money exclusives made by third party studios have largely gone the way of the dodo.Can someone explain to me why people port beg the hell out of nintendo exclusive games? Everytime they get a third party exclusive people whine for it to be on other systems yet those same people are the ones that say "oh nintendo has no third party games/support." And im not just talking WiiU, 3DS falls under the same category as well. I never see this much port begging when competitors get there exclusives.
Zombie U had potential. All it needs is a good story and characters. It was like a mobile game. I didn't like that.
Needs more Bono
Taking your eyes off the main screen to induce the feeling tension was one of the key concepts going into ZombiU. Touchscreen inventory management is infinitly faster than tradition methods,so is hacking a keypad with having to input a password, in ZombiU that speed could mean life or death.
Using the scanner on a single screen takes out the rear view mirror aspect thats shown on the tv when using the gamepad scanner, which is also more accurate with the gyro sensor.
Ntm where are they going to map all the extra touchscreen buttons on a regular controller? The flashlight, radar ping, and items were all mapped to the touchscreen. Seeing as all buttons on the gamepad were being used i dont see where they could map those.
Lastly, its a simple sense of immersion. Having the prepper directly talk to you on the pad makes it feel more realistic, ntm removing all on screen clutter.
Do you know how well it sold? Why does it seem many speak poorly of it without having played it much less complete it?Mmm, not really. I'm sure the team would love to do a sequel, but I'm guessing they're not much beyond the stage of pitching a prototype to Ubisoft and seeing how they go. Prototype would generally be considered a demonstration of ideas, not actual production of a fully greenlit title.
Still, if a sequel does happen, I expect the Wii U exclusivity to end, unless Nintendo has a say in the project that keeps it there. I think we'd see a Wii U version, but I can imagine Ubisoft would want to spread a greenlit sequel across multiple platforms, not one middling in the market.
If it does get greenlit I hope they keep the core formula intact, and just expand on the Metroidvania premise. Don't make it easier, as it was already plenty easy enough for a comfortable player. The game has a Metroidvania structure, expand it just like the likes of Super did over Metroid. Don't streamline. Don't appeal to the masses when you're sitting on one of the most legitimate survival horror designs around. The ideas are already great. Grow them, not stifle or change.
And for the love of fuck don't set it in bloody America.
EDIT: And for what it's worth, ZombiU is still my favourite game on the system, and of my best picks of 2012.
Eurogamer said:The first-person survival/horror game was not profitable, according Ubisoft CEO Yves Guillemot in an interview with GamesIndustry International. The report added that it was "not even close" to turning a profit and "there are no plans (or even desire) for a sequel."
Mark my words we will see Zombiu sequel...
So ZombiU2 apparently aint happenin, according to EG.
So long ZombiBono, we barely knew you.
But in all serious-like, they should port it to PS360. Solid game that could find its public, maybe especially so in a post-TLOU world. I don't know exactly what they expected from a release game? I also thought the game was a little rough due to cutting costs on development. Guess they didn't cut enough?
It should be stressed this doesn't mean a sequel is going to happen, just that the team is building a prototype they'll pitch to Ubi.
Can someone explain to me why people port beg the hell out of nintendo exclusive games? Everytime they get a third party exclusive people whine for it to be on other systems yet those same people are the ones that say "oh nintendo has no third party games/support." And im not just talking WiiU, 3DS falls under the same category as well. I never see this much port begging when competitors get there exclusives.