It's infinitely better and polished than SF1.ivysaur12 said:I bought the first Shining Force and wasn't too impressed. Granted, I didn't put much time into it. I've always been a FE fan, so is SF2 worth getting into?
It's infinitely better and polished than SF1.ivysaur12 said:I bought the first Shining Force and wasn't too impressed. Granted, I didn't put much time into it. I've always been a FE fan, so is SF2 worth getting into?
Grug said:We want Mario Tennis, not Golf.
Goddamnit.
WiiWare week. Midnight Bowling and one or two other games.CoolS said:Any word on EU Update for tomorrow yet?
Like you I'm also a FE fan, but get SF2. Its amazing how much better it is then SF 1. Its quicker, press a to talk and search no more going into menus. Balanced level-ups and more balanced characters. Check your character stats with ease. It looks better-better portraits, sprites, music, etc.ivysaur12 said:I bought the first Shining Force and wasn't too impressed. Granted, I didn't put much time into it. I've always been a FE fan, so is SF2 worth getting into?
beelzebozo said:out of a fit of boredom, booted up zelda: link to the past. my god. this game just never gets old for me. i can play through it once, relishing every little moment, sidequest, and memorable animation, and a month later be ready to do it all again. it's just resplendent in every way.
"whoa. . . i saw her. a very nice young lady at the waterfall of wishing in the hills where the river begins. . . beelze, you should meet her at least once. i'm sure you will like her."
Grug said:Best game ever made, and by a fair margin too. The ending still gets me teary... so beautiful and happy without being cheesy. "And the Master Sword sleeps again.... Forever?" *shivers down spine*
BTW... people who rename Link make me want to do self harm.
beelzebozo said::lol
sorry about the renaming.
but replaying it actually made me realize that the pegasus boots that let you dash have been missing from all the 3d zelda games. i realize that probably had a lot to do with technical limitations--just making link move at regular speed in 3d space was probably a huge logistical challenge when they were making o.o.t.--but i'd really like to see that sense of speed come back to zelda in the next 3d game. maybe even make the pegasus boots upgradeable with roc's feather to add a jump (i guess that's a more controversial opinion). imagine all the cool blur effects they could toss in when link goes dashing into a suspicious looking pile of boulders and finds a passage underground!
Grug said:Best game ever made, and by a fair margin too. The ending still gets me teary... so beautiful and happy without being cheesy. "And the Master Sword sleeps again.... Forever?" *shivers down spine*
BTW... people who rename Link make me want to do self harm.
Christopher said:Looking back on it now, it still is more enjoyable and has a better story than Twilight Princess.
beelzebozo said:
beelzebozo said:that would be awesome, but each time you add an action while link is going that fast, it increases the complexity exponentially. but hey, stranger things have happened--the zelda team is one of the most talented development teams working, and if anyone would have the collective brains to make it work, i would put my money on them.
just combining the pegasus boots and roc's feather would be wow-inducing enough. running at huge gaps at full speed and having to jam the jump button (controversy) to clear a massive expanse. . .
beelzebozo said:right! the only reason i can imagine they wouldn't would be, as i said, the 3d challenge of conveying that sense of speed while still maintaining control of link.
Grug said:
AlternativeUlster said:It is going to be Secret of Mana, I feel it.
Aww, lucky. I called my local TRU, but they were already sold out. Ah well. I really need to catch up on my VC/WW stuff, since I haven't downloaded in like a year. =/Jiggy37 said:I call Phantasy Star IV and Earthworm Jim--one of which I definitely won't buy and the other which I may not buy since I could play it on PSP, albeit without the same quality of emulation.
On a separate note, I was thinking of saying I can't believe that I drove 36 miles one way to get to a Toys R Us that had Wii points in stock, and bought a total of 400 more points than the number I spent on VC releases (VC only, no WiiWare) between May 28th, 2007 and October 6th, 2008. But then I remembered that I'm Jiggy"even-my-one-liners-have-a-minimum-word-count-of"37 and probably Top Ten NeoGAF Virtual Console Supporters material, so saying I can't believe how many Wii points I bought or what I did to get them would be disingenous.
Now to find out if Nintendo can get me to spend that much in a period of 71 Mondays this time.
WII-KLY UPDATE: TWO WIIWARE GAMES AND TWO VIRTUAL CONSOLE GAMES ADDED TO WII SHOP CHANNEL
Oct. 13, 2008
Armchair physicists rejoice! The hotly anticipated award-winning World of Goo makes its WiiWare debut this week, inviting players to build infinitely fascinating structures out of Goo and uncover the mystery behind the World of Goo Corporation. Other cool additions to the Wii Shop Channel this week include Art Style: CUBELLO, the second installment in Nintendo's Art Style series, and a pair of classics for the Virtual Console: SECRET OF MANA and STREET FIGHTER II': SPECIAL CHAMPION EDITION. Fun offerings like these are sure to heat up your October, no matter how low the autumn temperatures may go.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
WiiWare
World of Goo (2D Boy, 1-4 players, Rated E for EveryoneComic Mischief, 1,500 Wii Points): World of Goo is an award-winning, physics-based puzzle/construction game made entirely by two guys. Grab living, squirming, talking globs of goo to build structures, bridges, cannonballs, zeppelins and giant tongues. The millions of Goo Balls that live in the beautiful World of Goo are curious to explorebut they don't know that they are in a game, or that they are extremely delicious. World of Goo Corporation is contractually obligated to state that everyone is a winner, and is enthusiastic to celebrate everyone's Goo building opportunities equally.
Art Style: CUBELLO (Nintendo, 1 player, Rated E for Everyone, 600 Wii Points): Art Style: CUBELLO mixes the strategy and feel of a traditional puzzle game with the precision and reflexes required in a shooter. As each stage begins, various colored cubes form into one large object called a Cubello, which floats and rotates as you play. Launch additional cubes from your magazine and try to connect four or more of the same color, removing them from the Cubello and eventually leaving only its core. Take on the challenge of either Stage or Endless mode and watch what happens when Bonus Time is activated. The straightforward controls and goal ensure that anyone can play, while offering enough depth that even advanced players will find themselves quickly addicted to the unique world of Art Style: CUBELLO.
Virtual Console
SECRET OF MANA (Super NES, 1-3 players, Rated E10+ for Everyone 10 and OlderMild Fantasy Violence, Mild Suggestive Themes, 800 Wii Points): Good and evil battle for a young warrior's heart. There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land. Thus, the warrior must undertake a dangerous journey to find the seeds of the Mana tree, which have been hidden for centuries. Only then can perfect harmony be restored. In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change. It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana.
STREET FIGHTER II': SPECIAL CHAMPION EDITION (Sega Genesis, 1-2 players, Rated T for TeenViolence, 800 Wii Points): STREET FIGHTER II': SPECIAL CHAMPION EDITION was the first STREET FIGHTER game released for the Sega Genesis console. The STREET FIGHTER series can be considered one of the first fighting games to popularize competitive video game fighting. This version of the game contains both the CHAMPION and HYPER rule sets, from the two editions released in the arcades. It also introduced an exclusive Group Battle mode that is now a general feature in most fighting games. Play as one of 12 different characters, each with their own distinctive fighting style. Try single-player mode or challenge a friend in this legendary, classic fighting game.
For more information about Wii, please visit wii.com.
uh...wow?World of Goo
Art Style: CUBELLO
SECRET OF MANA
STREET FIGHTER II': SPECIAL CHAMPION EDITION
B-Rad Lascelle said:Nintendo loves us again! They haven't forgotten!
PepsimanVsJoe said:I should note that while I don't think Secret of Mana is a good game I do think it has the least amount of annoying game design of the entire series.
Plus the soundtrack is wonderful.
botticus said:So Cubello is Coloris?
PepsimanVsJoe said:I should note that while I don't think Secret of Mana is a good game . . .