Thanks, I'm happy you liked itCyan said:Just downloaded this and gave it a try. Really well done! Everything was exactly how I remembered it.![]()
Louminater said:I didn't make anymore after I created my first level (pics on page 4).
But I might as well throw it in, to be added into the compilation.
Green Fortress
_leech_ said:I'm pretty much out, unfortunately. Why wasn't this cool shit around when I was still underemployed?![]()
Ventron said:Haven't tested applying the patch yet, but it should turn out alright...
Super Mario World - Trip to Bluey's Island
Patch here (yeah yeah Megaupload sucks but that was the first site that came to mind. I'm tired, OK?)
Enk said:Ah, very nice. I'll set aside some time tomorrow night and play through it. Do you mind if I take some snaps of it for the front page? I'll try to make sure they're not too spoilery.
Don't feel too bad if you think your game isn't up to par. I feel the same way about mine too. Having a time limit puts pressure on you to complete your work quickly, thus cutting some corners to get the project out on time. Had you had more time I'm sure the results would have been dramatically different. I know mine would have.
Ventron said:
Do you have a PS3/wired 360 controller? That's what I use to play 2d games on my PC. You could probably find a cheap PS2 to PC adapter at Radio Shack somewhere. The controller becomes a must in the later stages of the game.Cyan said:Damn, this is tough without a controller. I don't have the same coordination I would in the real game. :/
Yeah at some point late in the development cycle the game decided it was going to stop working on the PSP. I couldn't figure out what caused it and it was too late in the game for me to start taking it apart piece by piece to figure out what the problem was. It became a bit of a burden as I used my PSP to test levels when I was editing them during my downtime at work. Sorry about that.nincompoop said:Has anyone gotten Enk's game to work with SNES9x?. It works in ZSNES but it would be nice to be able to play it on my PSP. Plus people who don't have an x86 machine (Mac users) won't be able to play it.
Enk said:I played through the first three stages last night and I must say it's pretty tough, like save state tough. It's not on the level of Asshole Mario's difficulty but it could have the average gamer wanting to smash their controllers over your head. For me though that's not a negative since I enjoy difficult games. The first stage is a bit rough around the edges, but it seemed like you started to get the hang of things by the second part with the vines and Bullet Bills.
The second stage is pretty ruthless with the. That stage felt quite long and may infuriate some people, but the reward you get from it was well worth it for me.shell carrying. I had to go though the level first and clear out as many enemies as I could before attempting to move the shell
The photo backdrops are odd looking. How were you able to port the images over like that? Every time I tried moving images over to yy-chr they came up screwy.
Ventron said:EDIT: You might also want to update your OP with the new link and screenshots.
Enk said:My favorite moment though was your lava scene in which was really badass and I wish there was more of it.
Ventron said:Also, why were the checkpoints so unforgiving? There is a limit to where the checkpoints can be put (between screen 0 and F of the first room only) but I tried to do my best to make the checkpoints seem fair.
:-(samratty said:I'm out, just don't have the time to do it now I'm working full time plus other comitments.
I will tighten up (the graphics on level 3) the level I nearly finished and upload that at somepoint, however.
Enk said:Nincompoop, I cannot figure out your first level. Maybe it's because I'm slightly hung over from last night but the solution seems to be passing me by. First I figure you want me toavoid both the mushroom and koopa, then run over to the right, take the second koopa's shell, and kill the first with it (leaving the path open). I understand that the first mushroom is needed to get the feather, but once I get the mushroom and the P-Switch I'm stuck. There not enough time for me to run over and grab the feather and make a flight out of there.
nincompoop said:Hint:Also, regarding the second level,You need to figure out a way to escape from the narrow passage after collecting the mushroom. You can't just stand there and let it run into you though, because if you're too tall for the passage then the game will push you over to the left. So try thinking of another way to collect the mushroom.there's a Yoshi in the block in the top left, so you could always use him to walk over the piranha plants if you're having trouble making the last jump.
jepense said:OK, here's mine:
The Patch
Enk said:You have a good balance in difficulty. I've made it to the first castle and haven't had the need to use a save state yet. Your stages seem quite large and appear free of bugs at the moment. Your first castle is well designed and is kicking my ass. I love your use of blades and the handling of layer 2 in the second half. Your overworld looks quite nice and well thought out too. I will post some pics tomorrow once I get a chance. Looking forward to playing the rest!
All the ones released so far are in the second post (or for the lazy, in post #276 above). There's also a direct link to them at the very top of the OP.Red Scarlet said:I'd guess they'd be posted by the posters making them (as they've posted some already), or maybe Enk will put them in the first post when they are complete/after judging.
DavidDayton said:Bah... I need to finish my level(s).
samratty said:Enk your hack crashes a lot for me between room transistions. I'm using SNES9x.
Jepenese I like yours! The brief bit I played anyway
Yeah, I kind of forgot to finish that partEnk said:nincompoopI will have to make a slight modification to your "heaven" section so that way there's an exit.
I like moving platforms... and bullet bills, as you may have noticed.Enk said:jepense, I'm nearing the end of your game. I've opened up the east and west paths, hit the green switch, and passed the first castle. Your game has been really fun and is pretty well thought out. You sure do know how to cut it close when it comes to the time limits. I beat both the castle and your braintwisting, moving platform stage with a couple of seconds left on the clock.
Burli said:Enk, just wanted to say that I think your Massimo theme tune is fantastic!
Have you made music like that before?