SolidSnakex
Member
I mentioned three games (TLoU, UC and The Order) that are already out and one that isn't (Day's Gone, though TLoU2 will almost definitely be similar to the first as well), all of which look, to me, to be very similar to each other in how they present themselves.
The only thing that Day's Gone has in common with TLoU is that it has zombies. That's it. I really don't get how people play TLoU then look at that game and read about it and say "Hmm, that's just like TLoU!". This is Day's Gone
* Weapons crafting system, they call a "MacGuyver Mentality" where the you figure out clever ways to build tools to get out of situations.
* Wildlife is in the game, they have a "huge" wildlife system they aren't going to talk much about right now. But the event didn't wipe out all wildlife.
Featuring fully explorable environments and dynamic AI enemies, players will rely on their own abilities to strategize, craft weapons and tools, explore the world, and engage in combat. With almost every car, building and environment searchable, Days Gone delivers emergent gameplay possibilities, making a players approach to combat and discovery a vital part of the experience.
Using the power of PlayStation 4 and Unreal Engine 4, Bend Studio has developed a high volume of rendering and gameplay technology to deliver an incredibly realistic open world experience. Realistic weather effects, such as rain, wind, snow and day-night cycles impact the gameplay. The games lighting is all real-time and reacts dynamically, the way the human iris does, as players move from one location to the next.
Yes, this is an open world game. Bend called it a dynamic open world, and its being built with Unreal Engine 4...Take, for instance, the hordes of freakers seen in the demo...That horde will follow you indefinitely if you keep the right distance between it and yourself. Say you want to take out another human gangs camp. Have that horde follow you and drag them all the way to your rivals camp. The horde seeks the bigger target and does your work for you.
You can go anywhere, says Pape. Therell be waypoint on the map you can set, you can set your own waypoints, you can fast travel for some of the areas because it is such an expansive map. And, while the demo showed a forrest location Pape says the north west American setting has been chosen specifically for the extreme environments it can provide. Youve for the mountains, snow, hail, rain wind, high dessert. City wise youll encounter abandoned suburbs, towns, its not just going to be in the woods.