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March 2017 NPD (U.S. Hardware) Predictions - Closes Tuesday, April 11th

donny2112

Member
Can we just say who's first, second and third? Considering we don't get numbers anymore lol

Everyone wins!

Quick update: Based on your direct feedback, we're changing the Top 10 All Platforms chart to a Top 20 All Platforms chart for the March data release and going forward.

The by platform charts will remain top 10.

Yeah! By platform charts only get really meaningful past 10 in Nov/Dec., so that's great. Hope maybe those can be increased by Nov/Dec, too, but this is great news. Thanks!
 

Chobel

Member
[NSW] 850K
[PS4] 300K
[XB1] 210K

Quick update: Based on your direct feedback, we're changing the Top 10 All Platforms chart to a Top 20 All Platforms chart for the March data release and going forward.

The by platform charts will remain top 10.

Holy cow! Thanks so much!
 
Bold prediction time.

1.Switch
2.Playstation
3.Xbox

wrong.jpg

it's
1. Switch
2. Ps4
3. Xbox One

Quick update: Based on your direct feedback, we're changing the Top 10 All Platforms chart to a Top 20 All Platforms chart for the March data release and going forward.

The by platform charts will remain top 10.

never thought we would get this kind of change and improvement that quick
very much appreciated, mat

so here is my bit of improvement proposal:
i do understand we don't get hard numbers for several reasons. and i'm also one of the few, who is fine with that.
what i would really like is some percentage tibits

probably still revenue based, but some quotes like the #1 game accounted for XX% of the Top 20 revenue or total dollar spend on Software.
top 3 made up XX%
4-10 made up XX%

that would give us at least a rough picture about the difference in sales performance for the placements
every and each individual titel would be the best, but i'm not sure if the NPD Group or the publisher would be okay with that on a regular base
 
[NSW] 650K
[PS4] 325K
[XB1] 190K

Last month makes it seem like PS4 will continue to be slightly down YoY while XB1 is losing much of the momentum of the Slim that it had. Switch should do pretty nicely but it's all dependent on stock.

--

The success of Switch and PS4s continued dominance makes MS's focus on a premium, enthusiast aimed console this fall seem hilariously mistimed. In a year where the competition has gotten even stronger with a successful console from Nintendo, MS is pushing a product aimed largely at their core audience.

It seems Sony and Nintendo are competing for a variety of markets and submarkets at large and MS is focused on retaining their own code base.

It's just odd to see.
 

Boke1879

Member
[NSW] 650K
[PS4] 325K
[XB1] 190K

Last month makes it seem like PS4 will continue to be slightly down YoY while XB1 is losing much of the momentum of the Slim that it had. Switch should do pretty nicely but it's all dependent on stock.

--

The success of Switch and PS4s continued dominance makes MS's focus on a premium, enthusiast aimed console this fall seem hilariously mistimed. In a year where the competition has gotten even stronger with a successful console from Nintendo, MS is pushing a product aimed largely at their core audience.

It seems Sony and Nintendo are competing for a variety of markets and submarkets are large and MS is focused on retaining their own code base.

It's just odd to see.

Yea Scorpio is a very impressive piece of tech, but if that thing is over $400 you can kiss it goodbye imo.

It's impressive tech and I don't want to downplay that. But after this reveal. I'm on twitter and of course this is anecdotal but some of the people I follow that use the XB1 as their primary system aren't really gung ho about this. They just retweeted the news and that's it.

MS is really going to have to bring it on the games front at E3 and that remains to be seen.

Completely agree with you about Switch and PS4. PS4 more so. Because at the end of the day. At the start of the year PS4 users have had Yakuza, N: Automata, Horizon, Gravity Rush, Persona, Kindlgdom hearts and that's just exclusives.
 
[NSW] 650K
[PS4] 325K
[XB1] 190K

Last month makes it seem like PS4 will continue to be slightly down YoY while XB1 is losing much of the momentum of the Slim that it had. Switch should do pretty nicely but it's all dependent on stock.

--

The success of Switch and PS4s continued dominance makes MS's focus on a premium, enthusiast aimed console this fall seem hilariously mistimed. In a year where the competition has gotten even stronger with a successful console from Nintendo, MS is pushing a product aimed largely at their core audience.

It seems Sony and Nintendo are competing for a variety of markets and submarkets are large and MS is focused on retaining their own code base.

It's just odd to see.

It's not just that its odd - if there is any big takeaway from the market this year, its that its software starved. MS just needs more software, top to bottom, from 1st party to 3rd parties. It's like the market is saying its starving to death, and MS' solution is to sell you a brand new car.
 
It's not just that its odd - if there is any big takeaway from the market this year, its that its software starved.

Yep, especially in the big games that tend to be disc based. March has been solid, but the last few years, especially last holiday, offered quite limited software selection when compared to historical levels. It's not just an MS problem.

271 games came out on disc last year. In 2010 that number was 742. If we could get to around 350 games a year I think the software market could thrive.

MS just needs more software, top to bottom, from 1st party to 3rd parties. It's like the market is saying its starving to death, and MS' solution is to sell you a brand new car.

Not just MS. All the first parties, really, to different extents. Problem is that better specs require more dev spend. Dev spend is already almost prohibitively high and very risky. Only way to get around that for 3rd parties is to make Games as a Service games that can generate significant MTX/DLC spend.

Games like that cost even more, and carry far more risk.

It's a very difficult spiral.

People keep demanding better and better specs. Arguments all over the internet about specs. Specs specs specs. But this arms race for specs has a negative impact on the breadth and depth of software that is made (at least on the big game side, those games that generate mass market sales) due to risk around development investment.

But this iterative HW market is the world we're in, guess we'll see where it takes us.

probably still revenue based, but some quotes like the #1 game accounted for XX% of the Top 20 revenue or total dollar spend on Software.
top 3 made up XX%
4-10 made up XX%

This is an interesting idea. I'm thinking it'd have to be more of a block ie "The top 5 titles accounted for X% of total spend, up/down Y points vs YA" or something like that, but let me ask around and see what some other folk think.

Holy cow! Thanks so much!

Small steps. But steps. Working on other stuff.
 

gtj1092

Member
[NSW] 950K
[PS4] 317K
[XB1] 185K


If Nintendo was able to ship a little over 2 million units in March WW I believe nearly half would of been to NA.
 

Unknown?

Member
[NSW] 650K
[PS4] 325K
[XB1] 190K

Last month makes it seem like PS4 will continue to be slightly down YoY while XB1 is losing much of the momentum of the Slim that it had. Switch should do pretty nicely but it's all dependent on stock.

--

The success of Switch and PS4s continued dominance makes MS's focus on a premium, enthusiast aimed console this fall seem hilariously mistimed. In a year where the competition has gotten even stronger with a successful console from Nintendo, MS is pushing a product aimed largely at their core audience.

It seems Sony and Nintendo are competing for a variety of markets and submarkets at large and MS is focused on retaining their own code base.

It's just odd to see.
I wouldn't say it's even their core audience. It's at a fraction of their core audience just like the Pro was for PS4. PS4 is likely to be impulse buy territory this holiday with a strong line up. MS's insistence on only having exclusives at the end of the year is definitely hurting them too so while they may make a splash with some games, most will still see past their "best XBox lineup ever" nonsense.
 
I can see the Scorpio putting more wind behind the Xbox sails. Coupled with MS' biggest titles releasing during that period, and big third party games launching, Xbox will do fine this holiday.

However, it'll be just like what is happening now afterward. They'll lose all that momentum and there will be a void until the next holiday season. As mentioned above, there needs to be more software releasing that attracts people to the console. Especially during this period of the year.
 

Rymuth

Member
The success of Switch and PS4s continued dominance makes MS's focus on a premium, enthusiast aimed console this fall seem hilariously mistimed. In a year where the competition has gotten even stronger with a successful console from Nintendo, MS is pushing a product aimed largely at their core audience.

It seems Sony and Nintendo are competing for a variety of markets and submarkets are large and MS is focused on retaining their own code base.

It's just odd to see
.
Not exactly~ certainly not if you paid close attention to how they've carried themselves from 2014 and onward.

Phil Spencer and the rest of the Xbox team began tripling down on a specific type of gamer that's very loyal their brand, fanning the 'Us vs them rah rah', 'best year of Xbox rah rah' chest thumping to foster a particular identity. It's why TimDog gets so much focus and attention from Phil and I'm not even ragging on the man here. I truly believe Phil is fully conscious what he's doing when he props up TimDog whilst the latter goes after anybody who disagrees with him.

Basically, they've given up on attracting new customers through either varied software (Fable Legends, Phantom Dust, Scalebound) or through ease of entry via pricepoint or making headway in foreign markets, etc etc. They know who they are now.

Now It's about the hardcore Xbox players. The ones that buy Forza/Halo/Gears every time without fail. That core is furious at you for letting the competition wave the 'best graphics' card so you give them a more powerful console to placate them, give them BC so they never jump ship--anything to keep them engaged with the ecosystem so you are guaranteed a certain number of Xbox live subscriptions and REQ packs. Grab that very specific audience by the throat and you never let go.

And I say that 100% with no snark at all.
 

kyo2004

Member
[NSW] 920k
[PS4] 290k
[XB1] 180k

Rooting for the 1m Switch only in America (they need it so much after the WiiU debacle) but I keep "realistic" expectations... xD
 

Opt1kon_

Member
Wow, I didn't know that the gap between PS4 and XB1 was that big last month.

Yep, especially in the big games that tend to be disc based. March has been solid, but the last few years, especially last holiday, offered quite limited software selection when compared to historical levels. It's not just an MS problem.



People keep demanding better and better specs. Arguments all over the internet about specs. Specs specs specs. But this arms race for specs has a negative impact on the breadth and depth of software that is made (at least on the big game side, those games that generate mass market sales) due to risk around development investment.

But this iterative HW market is the world we're in, guess we'll see where it takes us.



This is an interesting idea. I'm thinking it'd have to be more of a block ie "The top 5 titles accounted for X% of total spend, up/down Y points vs YA" or something like that, but let me ask around and see what some other folk think.



Small steps. But steps. Working on other stuff.

DEFINITELY wish more people would think this way instead of the current way which I sort of feel like is the fault of gamers being so eager for new stuff trying to keep up with the "PC master race" and all that jazz
 
Yep, especially in the big games that tend to be disc based. March has been solid, but the last few years, especially last holiday, offered quite limited software selection when compared to historical levels. It's not just an MS problem.

271 games came out on disc last year. In 2010 that number was 742. If we could get to around 350 games a year I think the software market could thrive.



Not just MS. All the first parties, really, to different extents. Problem is that better specs require more dev spend. Dev spend is already almost prohibitively high and very risky. Only way to get around that for 3rd parties is to make Games as a Service games that can generate significant MTX/DLC spend.

Games like that cost even more, and carry far more risk.

It's a very difficult spiral.

People keep demanding better and better specs. Arguments all over the internet about specs. Specs specs specs. But this arms race for specs has a negative impact on the breadth and depth of software that is made (at least on the big game side, those games that generate mass market sales) due to risk around development investment.

But this iterative HW market is the world we're in, guess we'll see where it takes us.

I absolutely agree that this focus on specs & making the best use of them has turned the industry into a downward spiral, but I think the success of some of the software titles released this year is going to be a nice wakeup call to some of the other publishers.

Sony has launched several IP this generation to various degrees of success on the backs of controlled budgeting & a growing base willing to purchase non-traditional titles. Seeing companies like Capcom, SE, and Atlus report success on some of their non-traditional games with lowered break-even points is a great sign for the industry, and Sony & Nintendo (to a lesser extent) have benefitted from heaving these AA/B-tier games release on their platform.

I brought up MS specifically because they are seemingly putting forth very little to no effort to court developers from a region (JP) who has began to help in the software release department.
 
Not exactly~ certainly not if you paid close attention to how they've carried themselves from 2014 and onward.

Phil Spencer and the rest of the Xbox team began tripling down on a specific type of gamer that's very loyal their brand, fanning the 'Us vs them rah rah', 'best year of Xbox rah rah' chest thumping to foster a particular identity. It's why TimDog gets so much focus and attention from Phil and I'm not even ragging on the man here. I truly believe Phil is fully conscious what he's doing when he props up TimDog whilst the latter goes after anybody who disagrees with him.

Basically, they've given up on attracting new customers through either varied software (Fable Legends, Phantom Dust, Scalebound) or through ease of entry via pricepoint or making headway in foreign markets, etc etc. They know who they are now.

Now It's about the hardcore Xbox players. The ones that buy Forza/Halo/Gears every time without fail. That core is furious at you for letting the competition wave the 'best graphics' card so you give them a more powerful console to placate them, give them BC so they never jump ship--anything to keep them engaged with the ecosystem so you are guaranteed a certain number of Xbox live subscriptions and REQ packs. Grab that very specific audience by the throat and you never let go.

And I say that 100% with no snark at all.
Agreed.

I might not like it but it makes sense from MS perspective. They won't be able to considerably expand their base so they seek to make the most of what they have.
 
Not exactly~ certainly not if you paid close attention to how they've carried themselves from 2014 and onward.

Phil Spencer and the rest of the Xbox team began tripling down on a specific type of gamer that's very loyal their brand, fanning the 'Us vs them rah rah', 'best year of Xbox rah rah' chest thumping to foster a particular identity. It's why TimDog gets so much focus and attention from Phil and I'm not even ragging on the man here. I truly believe Phil is fully conscious what he's doing when he props up TimDog whilst the latter goes after anybody who disagrees with him.

Basically, they've given up on attracting new customers through either varied software (Fable Legends, Phantom Dust, Scalebound) or through ease of entry via pricepoint or making headway in foreign markets, etc etc. They know who they are now.

Now It's about the hardcore Xbox players. The ones that buy Forza/Halo/Gears every time without fail. That core is furious at you for letting the competition wave the 'best graphics' card so you give them a more powerful console to placate them, give them BC so they never jump ship--anything to keep them engaged with the ecosystem so you are guaranteed a certain number of Xbox live subscriptions and REQ packs. Grab that very specific audience by the throat and you never let go.

And I say that 100% with no snark at all.

I agree with this. And the problem with it is, like Nintendo, their hardcore base is going to shrink with each passing generation with no new blood to repopulate. I think MS knows this, however, hence their push of Play Anywhere.
 

Elandyll

Banned
Not exactly~ certainly not if you paid close attention to how they've carried themselves from 2014 and onward.

Phil Spencer and the rest of the Xbox team began tripling down on a specific type of gamer that's very loyal their brand, fanning the 'Us vs them rah rah', 'best year of Xbox rah rah' chest thumping to foster a particular identity. It's why TimDog gets so much focus and attention from Phil and I'm not even ragging on the man here. I truly believe Phil is fully conscious what he's doing when he props up TimDog whilst the latter goes after anybody who disagrees with him.

Basically, they've given up on attracting new customers through either varied software (Fable Legends, Phantom Dust, Scalebound) or through ease of entry via pricepoint or making headway in foreign markets, etc etc. They know who they are now.

Now It's about the hardcore Xbox players. The ones that buy Forza/Halo/Gears every time without fail. That core is furious at you for letting the competition wave the 'best graphics' card so you give them a more powerful console to placate them, give them BC so they never jump ship--anything to keep them engaged with the ecosystem so you are guaranteed a certain number of Xbox live subscriptions and REQ packs. Grab that very specific audience by the throat and you never let go.

And I say that 100% with no snark at all.
Yeah, the recent Gamespot article seems to go that way in terms of culture.

https://www.gamespot.com/articles/how-the-xbox-ones-troubled-launch-helped-create-a-/1100-6448977/
 

Boke1879

Member
I also find it interesting that Scorpio is supposed to "win the developers back".

Yea i didn't get that statement. I think it's just PR speak that's there to make people feel good. Devs and the hardcore consumer.

Because outside of JP devs. I don't really know who they've lost? and it's not like the system is hard to develop for.
 

Shin-Ra

Junior Member
Not exactly~ certainly not if you paid close attention to how they've carried themselves from 2014 and onward.

Phil Spencer and the rest of the Xbox team began tripling down on a specific type of gamer that's very loyal their brand, fanning the 'Us vs them rah rah', 'best year of Xbox rah rah' chest thumping to foster a particular identity. It's why TimDog gets so much focus and attention from Phil and I'm not even ragging on the man here. I truly believe Phil is fully conscious what he's doing when he props up TimDog whilst the latter goes after anybody who disagrees with him.

Basically, they've given up on attracting new customers through either varied software (Fable Legends, Phantom Dust, Scalebound) or through ease of entry via pricepoint or making headway in foreign markets, etc etc. They know who they are now.

Now It's about the hardcore Xbox players. The ones that buy Forza/Halo/Gears every time without fail. That core is furious at you for letting the competition wave the 'best graphics' card so you give them a more powerful console to placate them, give them BC so they never jump ship--anything to keep them engaged with the ecosystem so you are guaranteed a certain number of Xbox live subscriptions and REQ packs. Grab that very specific audience by the throat and you never let go.

And I say that 100% with no snark at all.
If they knew who they (and their fans) are now, I don't think they'd continue removing the hardware and OS features those hardcore fans supported so vocally.
 
Ummm if that's a statement from MS then they are truly delusional. Tell me it's not!
http://www.ign.com/articles/2017/04...in-developers-back-to-xbox-after-ps4s-success

Yea i didn't get that statement. I think it's just PR speak that's there to make people feel good. Devs and the hardcore consumer.

Because outside of JP devs. I don't really know who they've lost? and it's not like the system is hard to develop for.

other than maybe some small japanese devs which aren't that many left, truth be told, who did they lose, honestly?
This is what was said. It is confounding to me. I first thought they meant more third party content (third party exclusives) but they just seem to be talking about having the best version of games and implying how that will aid them.

It is pretty obvious they will be there to make the best version of multiplats. Also, it seems like this is a counter to what happened at the beginning of the gen with the difference between PS4/X1 games. It is like they want to shift that narrative but it is done and over with. PS4 has already benefited from that. Having the most powerful console isn't going to change things that much now going into the fourth year of these consoles.

Speaking to Eurogamer, Mike Ybarra, Microsoft's corporate VP of the Xbox and Windows gaming platform, said the company is striving to "win developers back" after it lost its place of dominance in the wake of PS4's success, as it transitioned from Xbox 360 to Xbox One.

"With Xbox 360 we had the absolute best platform for developers, [with Xbox One] we sort of lost that in a two-year time-frame, so we said how do we win the mind-share of those developers back?" Ybarra explained. "We want the best games running on our box and there are tools, devkits and some arrows like that to win the developers back. So that was a big priority for us as we approached this product."

Ybarra went on to reiterate Microsoft's desire to "win the hearts and minds of developers," noting they "have to have the right toolset that lets them bring out their games across the whole family of products and let them create the absolute best versions of those games."

http://www.ign.com/articles/2017/04...in-developers-back-to-xbox-after-ps4s-success
 
Xbox will have the best looking versions of 3rd party.
It's irrelevant for PR that this is only true for the niche high end console version.
 
To win back developers back you have to be the best selling one.

No. That would be the management of the publisher.
For developer you need exactly was Ms is doing with Scorpio. A console that is no pain in the ass. Doing most of the work for you. Easy to develop for and port to. Being a console your excited about to work on.

Unless you talk about independent developer. In that case making money on the platform is also on of the most important aspects and was often mentioned by Phil Spencer, too
 
No. That would be the management of the publisher.
For developer you need exactly was Ms is doing with Scorpio. A console that is no pain in the ass. Doing most of the work for you. Easy to develop for and port to. Being a console your excited about to work on.

Unless you talk about independent developer. In that case making money on the platform is also on of the most important aspects and was often mentioned by Phil Spencer, too

You sound like Microsoft PR.
 
No. That would be the management of the publisher.
For developer you need exactly was Ms is doing with Scorpio. A console that is no pain in the ass. Doing most of the work for you. Easy to develop for and port to. Being a console your excited about to work on.

Unless you talk about independent developer. In that case making money on the platform is also on of the most important aspects and was often mentioned by Phil Spencer, too

But they still need to develop for the original Xbox One, so the ease of development on the Scorpio will still have that as an aside, unless the tools have improved to such an extent that a game targeted at the Scorpio can easily be downsized for the Xbox One.
 

Ashtar

Member
Quick update: Based on your direct feedback, we're changing the Top 10 All Platforms chart to a Top 20 All Platforms chart for the March data release and going forward.

The by platform charts will remain top 10.
Wow I didn't know anyone actually cared what nerds on the internet think!
 

labaronx

Member
Not exactly~ certainly not if you paid close attention to how they've carried themselves from 2014 and onward.

Phil Spencer and the rest of the Xbox team began tripling down on a specific type of gamer that's very loyal their brand, fanning the 'Us vs them rah rah', 'best year of Xbox rah rah' chest thumping to foster a particular identity. It's why TimDog gets so much focus and attention from Phil and I'm not even ragging on the man here. I truly believe Phil is fully conscious what he's doing when he props up TimDog whilst the latter goes after anybody who disagrees with him.

Basically, they've given up on attracting new customers through either varied software (Fable Legends, Phantom Dust, Scalebound) or through ease of entry via pricepoint or making headway in foreign markets, etc etc. They know who they are now.

Now It's about the hardcore Xbox players. The ones that buy Forza/Halo/Gears every time without fail. That core is furious at you for letting the competition wave the 'best graphics' card so you give them a more powerful console to placate them, give them BC so they never jump ship--anything to keep them engaged with the ecosystem so you are guaranteed a certain number of Xbox live subscriptions and REQ packs. Grab that very specific audience by the throat and you never let go.

And I say that 100% with no snark at all.

Awesome explaination and it explains a lot

[NSW] 900k
[PS4] 311k
[XB1] 165k
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Since this is the nearest thing to a US sales thread before the actual NPD March thread...

Amazon.com Top 100 watch: Switch edition (no accessories included, console + games only*)

As of April 7th, 2017 - 13:53 GMT

Mario Kart 8 Deluxe - 2nd

The Legend of Zelda: Breath of the Wild - 6th

Nintendo Switch Grey - 7th | sold out

LEGO City Undercover - 40th | Xbox One - 401st | PS4 - 505th

Nintendo Switch Neon - 48th | sold out

1-2 Switch - 57th | only 3 left in stock

Ultra Street Fighter II - 80th

Super Mario Odyssey - 82nd

Super Bomberman R - 94th

*Rime not included due to its ranking being result of a pricing error

Bonus 1st

Puyo Puyo Tetris

Switch - 120th
PS4 - 816th

Bonus 2 (for fun and lols)

Cars 3

Switch - 1,023rd
Wii U - 1,261st
PS4 - 4,923rd
Xbox One - 5,643rd
 

Kazuo Hirai

I really want everyone to know how much more Titanfall 2 sold than Nioh. It was a staggering amount.
Since this is the nearest thing to a US sales thread before the actual NPD March thread...
If you want to know more about Amazon Top-seller, there is a monthly-thread at vg**chartz forum which track it everyday
 
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