Can we just say who's first, second and third? Considering we don't get numbers anymore lol
Can we just say who's first, second and third? Considering we don't get numbers anymore lol
Quick update: Based on your direct feedback, we're changing the Top 10 All Platforms chart to a Top 20 All Platforms chart for the March data release and going forward.
The by platform charts will remain top 10.
Can we just say who's first, second and third? Considering we don't get numbers anymore lol
Quick update: Based on your direct feedback, we're changing the Top 10 All Platforms chart to a Top 20 All Platforms chart for the March data release and going forward.
The by platform charts will remain top 10.
Bold prediction time.
1.Switch
2.Playstation
3.Xbox
Quick update: Based on your direct feedback, we're changing the Top 10 All Platforms chart to a Top 20 All Platforms chart for the March data release and going forward.
The by platform charts will remain top 10.
[NSW] 650K
[PS4] 325K
[XB1] 190K
Last month makes it seem like PS4 will continue to be slightly down YoY while XB1 is losing much of the momentum of the Slim that it had. Switch should do pretty nicely but it's all dependent on stock.
--
The success of Switch and PS4s continued dominance makes MS's focus on a premium, enthusiast aimed console this fall seem hilariously mistimed. In a year where the competition has gotten even stronger with a successful console from Nintendo, MS is pushing a product aimed largely at their core audience.
It seems Sony and Nintendo are competing for a variety of markets and submarkets are large and MS is focused on retaining their own code base.
It's just odd to see.
[NSW] 650K
[PS4] 325K
[XB1] 190K
Last month makes it seem like PS4 will continue to be slightly down YoY while XB1 is losing much of the momentum of the Slim that it had. Switch should do pretty nicely but it's all dependent on stock.
--
The success of Switch and PS4s continued dominance makes MS's focus on a premium, enthusiast aimed console this fall seem hilariously mistimed. In a year where the competition has gotten even stronger with a successful console from Nintendo, MS is pushing a product aimed largely at their core audience.
It seems Sony and Nintendo are competing for a variety of markets and submarkets are large and MS is focused on retaining their own code base.
It's just odd to see.
It's not just that its odd - if there is any big takeaway from the market this year, its that its software starved.
MS just needs more software, top to bottom, from 1st party to 3rd parties. It's like the market is saying its starving to death, and MS' solution is to sell you a brand new car.
probably still revenue based, but some quotes like the #1 game accounted for XX% of the Top 20 revenue or total dollar spend on Software.
top 3 made up XX%
4-10 made up XX%
Holy cow! Thanks so much!
I wouldn't say it's even their core audience. It's at a fraction of their core audience just like the Pro was for PS4. PS4 is likely to be impulse buy territory this holiday with a strong line up. MS's insistence on only having exclusives at the end of the year is definitely hurting them too so while they may make a splash with some games, most will still see past their "best XBox lineup ever" nonsense.[NSW] 650K
[PS4] 325K
[XB1] 190K
Last month makes it seem like PS4 will continue to be slightly down YoY while XB1 is losing much of the momentum of the Slim that it had. Switch should do pretty nicely but it's all dependent on stock.
--
The success of Switch and PS4s continued dominance makes MS's focus on a premium, enthusiast aimed console this fall seem hilariously mistimed. In a year where the competition has gotten even stronger with a successful console from Nintendo, MS is pushing a product aimed largely at their core audience.
It seems Sony and Nintendo are competing for a variety of markets and submarkets at large and MS is focused on retaining their own code base.
It's just odd to see.
Not exactly~ certainly not if you paid close attention to how they've carried themselves from 2014 and onward.The success of Switch and PS4s continued dominance makes MS's focus on a premium, enthusiast aimed console this fall seem hilariously mistimed. In a year where the competition has gotten even stronger with a successful console from Nintendo, MS is pushing a product aimed largely at their core audience.
It seems Sony and Nintendo are competing for a variety of markets and submarkets are large and MS is focused on retaining their own code base.
It's just odd to see.
Wow, I didn't know that the gap between PS4 and XB1 was that big last month.
Yep, especially in the big games that tend to be disc based. March has been solid, but the last few years, especially last holiday, offered quite limited software selection when compared to historical levels. It's not just an MS problem.
People keep demanding better and better specs. Arguments all over the internet about specs. Specs specs specs. But this arms race for specs has a negative impact on the breadth and depth of software that is made (at least on the big game side, those games that generate mass market sales) due to risk around development investment.
But this iterative HW market is the world we're in, guess we'll see where it takes us.
This is an interesting idea. I'm thinking it'd have to be more of a block ie "The top 5 titles accounted for X% of total spend, up/down Y points vs YA" or something like that, but let me ask around and see what some other folk think.
Small steps. But steps. Working on other stuff.
Yep, especially in the big games that tend to be disc based. March has been solid, but the last few years, especially last holiday, offered quite limited software selection when compared to historical levels. It's not just an MS problem.
271 games came out on disc last year. In 2010 that number was 742. If we could get to around 350 games a year I think the software market could thrive.
Not just MS. All the first parties, really, to different extents. Problem is that better specs require more dev spend. Dev spend is already almost prohibitively high and very risky. Only way to get around that for 3rd parties is to make Games as a Service games that can generate significant MTX/DLC spend.
Games like that cost even more, and carry far more risk.
It's a very difficult spiral.
People keep demanding better and better specs. Arguments all over the internet about specs. Specs specs specs. But this arms race for specs has a negative impact on the breadth and depth of software that is made (at least on the big game side, those games that generate mass market sales) due to risk around development investment.
But this iterative HW market is the world we're in, guess we'll see where it takes us.
Agreed.Not exactly~ certainly not if you paid close attention to how they've carried themselves from 2014 and onward.
Phil Spencer and the rest of the Xbox team began tripling down on a specific type of gamer that's very loyal their brand, fanning the 'Us vs them rah rah', 'best year of Xbox rah rah' chest thumping to foster a particular identity. It's why TimDog gets so much focus and attention from Phil and I'm not even ragging on the man here. I truly believe Phil is fully conscious what he's doing when he props up TimDog whilst the latter goes after anybody who disagrees with him.
Basically, they've given up on attracting new customers through either varied software (Fable Legends, Phantom Dust, Scalebound) or through ease of entry via pricepoint or making headway in foreign markets, etc etc. They know who they are now.
Now It's about the hardcore Xbox players. The ones that buy Forza/Halo/Gears every time without fail. That core is furious at you for letting the competition wave the 'best graphics' card so you give them a more powerful console to placate them, give them BC so they never jump ship--anything to keep them engaged with the ecosystem so you are guaranteed a certain number of Xbox live subscriptions and REQ packs. Grab that very specific audience by the throat and you never let go.
And I say that 100% with no snark at all.
Not exactly~ certainly not if you paid close attention to how they've carried themselves from 2014 and onward.
Phil Spencer and the rest of the Xbox team began tripling down on a specific type of gamer that's very loyal their brand, fanning the 'Us vs them rah rah', 'best year of Xbox rah rah' chest thumping to foster a particular identity. It's why TimDog gets so much focus and attention from Phil and I'm not even ragging on the man here. I truly believe Phil is fully conscious what he's doing when he props up TimDog whilst the latter goes after anybody who disagrees with him.
Basically, they've given up on attracting new customers through either varied software (Fable Legends, Phantom Dust, Scalebound) or through ease of entry via pricepoint or making headway in foreign markets, etc etc. They know who they are now.
Now It's about the hardcore Xbox players. The ones that buy Forza/Halo/Gears every time without fail. That core is furious at you for letting the competition wave the 'best graphics' card so you give them a more powerful console to placate them, give them BC so they never jump ship--anything to keep them engaged with the ecosystem so you are guaranteed a certain number of Xbox live subscriptions and REQ packs. Grab that very specific audience by the throat and you never let go.
And I say that 100% with no snark at all.
Yeah, the recent Gamespot article seems to go that way in terms of culture.Not exactly~ certainly not if you paid close attention to how they've carried themselves from 2014 and onward.
Phil Spencer and the rest of the Xbox team began tripling down on a specific type of gamer that's very loyal their brand, fanning the 'Us vs them rah rah', 'best year of Xbox rah rah' chest thumping to foster a particular identity. It's why TimDog gets so much focus and attention from Phil and I'm not even ragging on the man here. I truly believe Phil is fully conscious what he's doing when he props up TimDog whilst the latter goes after anybody who disagrees with him.
Basically, they've given up on attracting new customers through either varied software (Fable Legends, Phantom Dust, Scalebound) or through ease of entry via pricepoint or making headway in foreign markets, etc etc. They know who they are now.
Now It's about the hardcore Xbox players. The ones that buy Forza/Halo/Gears every time without fail. That core is furious at you for letting the competition wave the 'best graphics' card so you give them a more powerful console to placate them, give them BC so they never jump ship--anything to keep them engaged with the ecosystem so you are guaranteed a certain number of Xbox live subscriptions and REQ packs. Grab that very specific audience by the throat and you never let go.
And I say that 100% with no snark at all.
Ummm if that's a statement from MS then they are truly delusional. Tell me it's not!I also find it interesting that Scorpio is supposed to "win the developers back".
Ummm if that's a statement from MS then they are truly delusional. Tell me it's not!
I also find it interesting that Scorpio is supposed to "win the developers back".
I also find it interesting that Scorpio is supposed to "win the developers back".
If they knew who they (and their fans) are now, I don't think they'd continue removing the hardware and OS features those hardcore fans supported so vocally.Not exactly~ certainly not if you paid close attention to how they've carried themselves from 2014 and onward.
Phil Spencer and the rest of the Xbox team began tripling down on a specific type of gamer that's very loyal their brand, fanning the 'Us vs them rah rah', 'best year of Xbox rah rah' chest thumping to foster a particular identity. It's why TimDog gets so much focus and attention from Phil and I'm not even ragging on the man here. I truly believe Phil is fully conscious what he's doing when he props up TimDog whilst the latter goes after anybody who disagrees with him.
Basically, they've given up on attracting new customers through either varied software (Fable Legends, Phantom Dust, Scalebound) or through ease of entry via pricepoint or making headway in foreign markets, etc etc. They know who they are now.
Now It's about the hardcore Xbox players. The ones that buy Forza/Halo/Gears every time without fail. That core is furious at you for letting the competition wave the 'best graphics' card so you give them a more powerful console to placate them, give them BC so they never jump ship--anything to keep them engaged with the ecosystem so you are guaranteed a certain number of Xbox live subscriptions and REQ packs. Grab that very specific audience by the throat and you never let go.
And I say that 100% with no snark at all.
I also find it interesting that Scorpio is supposed to "win the developers back".
http://www.ign.com/articles/2017/04...in-developers-back-to-xbox-after-ps4s-successUmmm if that's a statement from MS then they are truly delusional. Tell me it's not!
Yea i didn't get that statement. I think it's just PR speak that's there to make people feel good. Devs and the hardcore consumer.
Because outside of JP devs. I don't really know who they've lost? and it's not like the system is hard to develop for.
This is what was said. It is confounding to me. I first thought they meant more third party content (third party exclusives) but they just seem to be talking about having the best version of games and implying how that will aid them.other than maybe some small japanese devs which aren't that many left, truth be told, who did they lose, honestly?
Speaking to Eurogamer, Mike Ybarra, Microsoft's corporate VP of the Xbox and Windows gaming platform, said the company is striving to "win developers back" after it lost its place of dominance in the wake of PS4's success, as it transitioned from Xbox 360 to Xbox One.
"With Xbox 360 we had the absolute best platform for developers, [with Xbox One] we sort of lost that in a two-year time-frame, so we said how do we win the mind-share of those developers back?" Ybarra explained. "We want the best games running on our box and there are tools, devkits and some arrows like that to win the developers back. So that was a big priority for us as we approached this product."
Ybarra went on to reiterate Microsoft's desire to "win the hearts and minds of developers," noting they "have to have the right toolset that lets them bring out their games across the whole family of products and let them create the absolute best versions of those games."
I also find it interesting that Scorpio is supposed to "win the developers back".
other than maybe some small japanese devs which aren't that many left, truth be told, who did they lose, honestly?
To win back developers back you have to be the best selling one.
No. That would be the management of the publisher.
For developer you need exactly was Ms is doing with Scorpio. A console that is no pain in the ass. Doing most of the work for you. Easy to develop for and port to. Being a console your excited about to work on.
Unless you talk about independent developer. In that case making money on the platform is also on of the most important aspects and was often mentioned by Phil Spencer, too
No. That would be the management of the publisher.
For developer you need exactly was Ms is doing with Scorpio. A console that is no pain in the ass. Doing most of the work for you. Easy to develop for and port to. Being a console your excited about to work on.
Unless you talk about independent developer. In that case making money on the platform is also on of the most important aspects and was often mentioned by Phil Spencer, too
Wow I didn't know anyone actually cared what nerds on the internet think!Quick update: Based on your direct feedback, we're changing the Top 10 All Platforms chart to a Top 20 All Platforms chart for the March data release and going forward.
The by platform charts will remain top 10.
Maybe they mean all the third party marketing deals they lost this gen? lol
Not exactly~ certainly not if you paid close attention to how they've carried themselves from 2014 and onward.
Phil Spencer and the rest of the Xbox team began tripling down on a specific type of gamer that's very loyal their brand, fanning the 'Us vs them rah rah', 'best year of Xbox rah rah' chest thumping to foster a particular identity. It's why TimDog gets so much focus and attention from Phil and I'm not even ragging on the man here. I truly believe Phil is fully conscious what he's doing when he props up TimDog whilst the latter goes after anybody who disagrees with him.
Basically, they've given up on attracting new customers through either varied software (Fable Legends, Phantom Dust, Scalebound) or through ease of entry via pricepoint or making headway in foreign markets, etc etc. They know who they are now.
Now It's about the hardcore Xbox players. The ones that buy Forza/Halo/Gears every time without fail. That core is furious at you for letting the competition wave the 'best graphics' card so you give them a more powerful console to placate them, give them BC so they never jump ship--anything to keep them engaged with the ecosystem so you are guaranteed a certain number of Xbox live subscriptions and REQ packs. Grab that very specific audience by the throat and you never let go.
And I say that 100% with no snark at all.
If you want to know more about Amazon Top-seller, there is a monthly-thread at vg**chartz forum which track it everydaySince this is the nearest thing to a US sales thread before the actual NPD March thread...