BruiserBear
Banned
I have general understanding of the hardware for the new consoles, but based on what we know right now, it would seem to me the PS4 will almost always have a multiplatform advantage.
- the consoles have the same CPU.
- the consoles have very similar GPUs, with the PS4 having a beefier version of what's in the new Xbox.
- both have 8 gigs of RAM, but the PS4 has much faster RAM.
- the PS4 has a rendering advantage with more ROPS.
- these are the most similar consoles in the history of console generations, in terms of architecture. In other words, they speak the same language. Unlike the PS3 and 360, where one spoke English and the other spoke Japanese.
So you're going to have developers creating code that will immediately be usable on each console. Very little effort will be required to put your game on both. It would seem to me there will be no more excuses for developers. "Porting" will barely even be porting anymore. Developers can just build their game and basically turn up the "settings" on the PS4 version, almost like a PC gamer would today if they suddenly put a better GPU in their rig.
Feel free to correct me if I've got anything wrong, but it would seem almost a given we're going to have a complete reverse of the current gen, where the Xbox almost always had a multiplatform advantage.
- the consoles have the same CPU.
- the consoles have very similar GPUs, with the PS4 having a beefier version of what's in the new Xbox.
- both have 8 gigs of RAM, but the PS4 has much faster RAM.
- the PS4 has a rendering advantage with more ROPS.
- these are the most similar consoles in the history of console generations, in terms of architecture. In other words, they speak the same language. Unlike the PS3 and 360, where one spoke English and the other spoke Japanese.
So you're going to have developers creating code that will immediately be usable on each console. Very little effort will be required to put your game on both. It would seem to me there will be no more excuses for developers. "Porting" will barely even be porting anymore. Developers can just build their game and basically turn up the "settings" on the PS4 version, almost like a PC gamer would today if they suddenly put a better GPU in their rig.
Feel free to correct me if I've got anything wrong, but it would seem almost a given we're going to have a complete reverse of the current gen, where the Xbox almost always had a multiplatform advantage.