Based on estimated specs alone, I would say yes. In reality, I'm almost 100% positive that it will not be, since Microsoft policy mandates that games released on their platform have to be equal or better in quality than versions released on any competitor's system.
Not a SINGLE third party developer has made a truly superior version of ANY game on the PS3. They haven't even cleaned up old ports that could have easily been fine tuned given the advances since the game was originally released. How is the original Mass Effect just as bad on PS3 in 2012 as is it was in 2007 on xbox 360?
Based on estimated specs alone, I would say yes. In reality, I'm almost 100% positive that it will not be, since Microsoft policy mandates that games released on their platform have to be equal or better in quality than versions released on any competitor's system.
Not a SINGLE third party developer has made a truly superior version of ANY game on the PS3. They haven't even cleaned up old ports that could have easily been fine tuned given the advances since the game was originally released. How is the original Mass Effect just as bad on PS3 in 2012 as is it was in 2007 on xbox 360?
It'll be the one that comes out first for the first 12 months, and then multiplat will focus on the lower spec machine as the baseline. Unless one of them flames out spectacularly.
We don't know half of what we need to know to begin to answer that question. But considering that the two consoles are rumored to be so similar (the true HD twins gen) in specs there will be no incentive or excuse to one version of a multiplatform title be noticeably better than the other.
Based on estimated specs alone, I would say yes. In reality, I'm almost 100% positive that it will not be, since Microsoft policy mandates that games released on their platform have to be equal or better in quality than versions released on any competitor's system.
Not a SINGLE third party developer has made a truly superior version of ANY game on the PS3. They haven't even cleaned up old ports that could have easily been fine tuned given the advances since the game was originally released. How is the original Mass Effect just as bad on PS3 in 2012 as is it was in 2007 on xbox 360?
We know Bob is 5'6". We don't know how big anyone else is.
Based on what we know, Bob is the tallest man in the world.
Developers will see a difference: APIs are not the same. You'll still have to port your game. It will probably be less painful though...So you're going to have developers creating code that will immediately be usable on each console. Very little effort will be required to put your game on both. It would seem to me there will be no more excuses for developers. "Porting" will barely even be porting anymore. Developers can just build their game and basically turn up the "settings" on the PS4 version, almost like a PC gamer would today if they suddenly put a better GPU in their rig.
Maybe there will be no incentive, but if you've got your Xbox code running on the PS4, and you've got all this overhead remaining, why wouldn't you turn up the anti aliasing at minimum, or turn up other effects?
You are got that all wrong. Portal 2 for example looks and runs noticeably better on PS3.
Doesn't MS have a rule that gives them the right to not allow a multiplatform game on their system if they think it's inferior from the other versions?
Edit:Beaten.
Where did I miss epic developing an exclusive for Durango?
There's a financial disincentive to make one version look significantly better than the other
There's a financial disincentive to make one version look significantly better than the other, generally. If both console bases think your game looks great, neither feels slighted (except for the crazies who insist their version has to be better, because their console is better, because REASONS).
Then how come PC versions of multiplats are still being developped ? Wouldn't that harm them ?
This assumes no first party development or competition. If anything Sony and MS seem to be putting a greater emphasis on first party development.
There's a financial disincentive to make one version look significantly better than the other, generally. If both console bases think your game looks great, neither feels slighted (except for the crazies who insist their version has to be better, because their console is better, because REASONS).
I don't think that's tinfoil hat talk, it's a real possibility. But we need to weigh what that means vs. sales. It's a pretty difficult equation to envision. i.e. consumer demand for used games vs. extra revenue and publisher pressure.Baconsammy said:Tinfoil hat time, but if Microsoft goes the no-used-games route and Sony doesn't, what are the odds some third parties willfully make their games better for the Xbox?
Then how come PC versions of multiplats are still being developped ? Wouldn't that harm them ?
Tinfoil hat time, but if Microsoft goes the no-used-games route and Sony doesn't, what are the odds some third parties willfully make their games better for the Xbox?
I'm counting on Wii U.
They both have that rule. MS appears to wave it around more though. I think they even have a rule where they have the right to refuse any and all ports of games that first appeared on another system. And not for quality reasons. Just because they want to "encourage" devs to always provide them with the content first. That's kinda been good for business. Their business, anyway.
Typical special sauce bit from you - acknowledging the wizzard jizz exists but putting the rumor on some one's shoulder/rep.I'd heard this but didn't want to get drowned in special sauce for suggesting it.
Vanquish? Tekken ... 5, I think? Lords of Shadow? There have been a decent number of games that were marginally superior on PS3. But the point there is that developers wanted versions that (sane) members of the public would think were more or less identical. It's not in their interest for the differences to be really stark.
Wasn't the PS3 considerably more powerful than the 360?
We don't know anything about Durango though, unless you consider rumors (possibly based on outdated information considering SuperDAE may have been telling the truth) to be a worthy point of comparison.
Well after the Bayonetta port i don't think Sony has any rules or at least as strict as Microsoft's.
Unless EyeToy/Kinect really kicks the 2 consoles into the next-generation, I'd say it has as good of a chance as any.
It was also a matter of Sony being in a weaker position and couldn't enforce as strictly those requirements as it could mean losing the support of major studios/publishers. The Skyrim shenanigans were a perfect example of this.
Well. The PS4 seems to get an edge in the department that precisely helped 360 vs PS3. It's strange that the 720 could be PS3 of the generation with a better CPU (let's give it to Reiko) while the PS4 would be a simpler machine with a better GPU.Wasn't the PS3 considerably more powerful than the 360? I don't see how MS has much of a disadvantage seeing how well they did (especially with 3rd party support) this gen. In fact, many third party games were better on 360 but I guess that had to do with how the PS3 wasn't developer friendly or program friendly. That supposedly will change with PS4.
If history is anything to go by, usually the more powerful consoles end up in 2nd place. But this gen, 360 and PS3 are tied if not close.
Really, on this one only time will tell.
I wonder if the situation changes this gen (by MS being in the weaker position) would MS accept a port as bad as Bayonetta was?
Just listening to Patrick on Giantbomb and he said that 3rd Party support for the consoles will be a "blood bath" and certain companies are aligning themselves with certain consoles. That timed exclusives will be a thing.
MS have Epic and Crytek working on exclusives for xbox. Those engines will naturally favour the xbox regardless of the PS4's specs.
Most big publishers seem to be moving away from UE and no one seems to be picking up CryEngine so it probably isnt a huge deal like it was last gen but I think enough games will still use it to be a bit of a problem for pixel counters.
For consoles, probably.
Overall the king will still be PC.
Took me a bit to figure you out(I'm getting slow) but I have you pegged now
Just listening to Patrick on Giantbomb and he said that 3rd Party support for the consoles will be a "blood bath" and certain companies are aligning themselves with certain consoles. That timed exclusives will be a thing.
If that's true, can someone tell me what console EA are getting behind please?
...So I can buy the other
Just listening to Patrick on Giantbomb and he said that 3rd Party support for the consoles will be a "blood bath" and certain companies are aligning themselves with certain consoles. That timed exclusives will be a thing.