Pachterballs
Banned
I'd say it seems likely.
Epic? Since when?
Why do you jump behind every rumour nodding your head like you are adding something to the discussion?Ayup.
Why wrong? people trend to forget 360 is the console that sells more software at this moment, Microsoft does not need to do something magical or megaton to keep as the leader of the market, they just does no need to screw it as Sony did with the PS2-PS3 change.
MS have Epic and Crytek working on exclusives for xbox. Those engines will naturally favour the xbox regardless of the PS4's specs.
Most big publishers seem to be moving away from UE and no one seems to be picking up CryEngine so it probably isnt a huge deal like it was last gen but I think enough games will still use it to be a bit of a problem for pixel counters.
1) This doesn't matter with a new gen, look at PS2 -> PS3. I think we make way too big of a deal about brand power when in fact most people don't care
2) I don't think Gears has the same system selling ability as it did before. I think a Halo launch would move a ton of systems, but not Gears.
3) Price is a big one and if Durango is substantially lower (like $150-$200) then it will make a huge difference indeed.
What an utterly absurd statement.
They were demoing UE4 at the PS4 event
Epic is rumored to get out of the games biz after FortNight is done. Should be interesting to see what happens.
I didn't see Epic demo anything. I just saw a UE4 video and that's as far as it went.They were demoing UE4 at the PS4 event
Source?
Epic is rumored to get out of the games biz after FortNight is done. Should be interesting to see what happens.
edit: though looking at their jobs pages I wonder if that's really true.
Jeff Gerstmann has mentioned it a few times. I think one of the Bombcasts talked about it too.
http://jeffgerstmann.tumblr.com/post/42735018764/how-soon-do-you-think-epic-stops-making-games
http://jeffgerstmann.tumblr.com/post/42806814163/didnt-epic-buy-big-huge-games-last-year-why-would
i too forsee a storm brewing. microsoft aren't going for hardware superiority, they're going for service superiority. games being one of those services. sony will present developers with a more capable machine and as little red tape as possible, microsoft will come at developers wielding their current momentum and market position like an iron mace. i also expect their reveal to go down far better with investors and other non-industry spectators, in stark contrast with its reception from gamers.
i imagine PC and its attractive install base will be used as a bargaining chip.
They were demoing UE4 at the PS4 event
Wasn't UE3 demoed at the PS3 reveal event?
Where were you listening to Patrick? Bombcast?
Richard Ledbetter is a much more credible source than SuperDae. A guy who writes about gaming tech for a living, vs a dude with a twitter account. Think about it.
I guess, not sure why you'd ignore pc though. My big question is will either console be my multiplatform platform of choice or will I stick with pc. So far I'm leaning towards the pc.
You mean a hacker, whose exploits of companies in the games industry have basically been verified, with a twitter account.
MS have Epic and Crytek working on exclusives for xbox. Those engines will naturally favour the xbox regardless of the PS4's specs.
Most big publishers seem to be moving away from UE and no one seems to be picking up CryEngine so it probably isnt a huge deal like it was last gen but I think enough games will still use it to be a bit of a problem for pixel counters.
I agree. I think gamers are going to be very disappointed at Durango's reveal, but the press that constantly talks about tablets and phones will probably like it.
But, that press also liked the Surface tablet, and we have all seen how well that's done. I think ultimately, gamers rule the roost for this market, and most of the features Microsoft is gunning for will not be cared about by the vast majority of consumers.
It will only be THE multiplatform console of choice if it sells well enough. Unfortunately I can see Sony having another Vita on their hands. There's no way that Sony are in a financial position where they're able to make big losses on each unit sold whereas Microsoft should be able to have their console retailing for less than 400 dollars/pounds.
I've mentioned it on these boards before - we may have a situation similar to the 6th generation where the least powerful console is also the market leader. Once Nintendo drop a few Megatons at E3 I can see them shifting plenty of consoles, it wouldn't surprise me if the Wii U has an installed userbase between 10 and 15m by the time the PS4 and 720 launch.
Given that devkits and SDKs are in a constant state of flux until a month or two before launch any sensible developer will be using the Wii U as the lead platform and supply up-ports to the PS4 and 720. And I can see that continuing in the future too, so that developers and publishers can be sure their latest game can run on the weakest platform. Using either the PS4 or 720 as the lead would halt development on the other platforms if devkits are overheating or an SDK revision breaks the code. Of course, some people are going to reply to this post with comments such as 'not gonna happen' or 'in your dreams' without giving a reason why this isn't possible apart from 'because Nintendo'.
For cross-generation titles such as Watch Dogs it would make sense to have two lead platforms - the 360 for the 360 and PS3 SKUs and the Wii U for the Wii U, PS4, 720 and PC SKUs because the two generations have completely different architectures.
MS have Epic and Crytek working on exclusives for xbox. Those engines will naturally favour the xbox regardless of the PS4's specs.
Most big publishers seem to be moving away from UE and no one seems to be picking up CryEngine so it probably isnt a huge deal like it was last gen but I think enough games will still use it to be a bit of a problem for pixel counters.
Wasn't UE3 demoed at the PS3 reveal event? Found a news article. Kind of amusing to read in hindsight now that we know how UE3 games turned out for the system.
http://www.ign.com/articles/2005/07/21/ps-meeting-2005-scei-secures-epic-for-sdk
Scratch that. Both consoles do not have the same CPU.
http://www.neogaf.com/forum/showpost.php?p=47802013&postcount=996
thats a lie
both cpus are almost same with ps4 having a distinct advantage because of the RAM
I'm calling it between Steamboxes and PS4, with Steamboxes ultimately winning and defining the industry console model to follow.
Didn't Valve just get rid of their top hardware person?
.........It will only be THE multiplatform console of choice if it sells well enough. Unfortunately I can see Sony having another Vita on their hands. There's no way that Sony are in a financial position where they're able to make big losses on each unit sold whereas Microsoft should be able to have their console retailing for less than 400 dollars/pounds.
I've mentioned it on these boards before - we may have a situation similar to the 6th generation where the least powerful console is also the market leader. Once Nintendo drop a few Megatons at E3 I can see them shifting plenty of consoles, it wouldn't surprise me if the Wii U has an installed userbase between 10 and 15m by the time the PS4 and 720 launch.
Given that devkits and SDKs are in a constant state of flux until a month or two before launch any sensible developer will be using the Wii U as the lead platform and supply up-ports to the PS4 and 720. And I can see that continuing in the future too, so that developers and publishers can be sure their latest game can run on the weakest platform. Using either the PS4 or 720 as the lead would halt development on the other platforms if devkits are overheating or an SDK revision breaks the code.
Of course, some people are going to reply to this post with comments such as 'not gonna happen' or 'in your dreams' without giving a reason why this isn't possible apart from 'because Nintendo'.
For cross-generation titles such as Watch Dogs it would make sense to have two lead platforms - the 360 for the 360 and PS3 SKUs and the Wii U for the Wii U, PS4, 720 and PC SKUs because the two generations have completely different architectures.