I've been having a lot of trouble and my connection tests ok so I feel like it's probably their servers.fusoya59 said:can anyone connect to the wii shop channel right now? i can't, and that's probably because nintendo's either a) their servers are busy or b) my router sucks.
JoshuaJSlone said:Each VC download must include its own emulator. The Super Mario 64 download isn't even twice as big as the Mario Bros. download. I haven't checked via SD card to be more accurate, but it mentioned that initially there were ~2200 blocks free and SM64 takes something like 160. Over 30 megabytes for an 8 megabyte game? Over 20 MB for Mario Bros.? Either I'm doing my math something horrible, or the flash RAM is going to fill up much, much, much faster than I anticipated.
BlueTsunami said:That sounds to be the case. 20MB for Mario Bros. is woah.
It seems like it would have been more efficient to implement an actual emulator within the OS or something. Not by a game per game basis. I would like to know Nintendo's reasoning for this :/
The instruction manual stuff certainly takes some space, but I can't imagine much. Also, I was wrong on the number of blocks taken. I thought Mario Bros. was about 90 and SM64 about 160. Your noticing a video of Donkey Kong at 91 makes me think I was right about what I saw of Mario Bros. However, browsing the data storage area of the Wii earlier, I noticed Mario Bros. was 19 blocks and SM64 was 90. Still much larger than the originals, though less so. Unfortunately I don't have an SD card handy to check what the actual sizes are.the androgyne said:I noticed this with the first videos that popped up... Donkey Kong was 91 blocks (when the rom is ~28kb). Whilst it looks like they're packaging the emulators with the games, it *could* also be the additional materials ie manuals that come with them taking up some of the space. The SM64 example is pretty big tho! And remember that the WiiOS and channels are likely stored in that 512MB flash space as well, so who knows how much the starting (2156? i forget) blocks actually amounts to. Check the SD card for the real rom size if you can!
91, 19... perhaps it is displaying reversed at the store? Strike that, considering the numbers I thought the store told me they were, and the numbers that it later said they were, it seems there was a difference of 72 blocks for each? Anyway, let me check what the store says for a few games.the androgyne said:Something is afoot! Cause the videos i saw showed a guy purchasing his first VC game (Donkey Kong) and it definitely said 91 blocks. Another video by the same guy afterwards, showed transferring the game to an SD card, and it was 19 blocks. My first impression was that the machine/shop somehow detected he had no prior NES roms, and therefore included the emulator in the package. (So not every game would include the emulator, only the first ones you get for each system - but that seems a bit too easy for Nintendo style). Can you confirm the amount of blocks Donkey Kong is for you now (in the shop - you don't have to purchase it)
If that is the case, the emulator then goes into hiding apart from the ROM, and can't be deleted on its own or copied to the SD card.the androgyne said:Edit: actually ... on closer inspection, that screen says 'Blocks to download (Max)' - implying that yeah, the emulator may be packaged with it if you don't have a rom/system emulator on the machine previously.
it's the day after launch. I can't see how anyone realistically assumed there would be updates to VC today.ethelred said:So much for everyone who had been saying "The list is fine because they'll add more games today!" It's Monday -- no update.
Can someone with the Wii Classic pad confirm if the shoulder buttons are analog or digital? I think soundwave05 mentioned they were analog with digital click, then on gamespy i'm reading they feel like SNES buttons! They also mention the clip on the back here too - but he doesn't know what it's for.... does it not have it in the manual? Can someone check please! And finally, anyone tried playing some cube games with one?!
Only as an interrupt feature... the save state automatically erases when you restart the game again.Rlan said:So.. is there a save state ability or not?
Dr_Cogent said:No Tetrisphere. No Sale.
Does the temp file is deleted if you play another game? (VC game or not).jarrod said:Only as an interrupt feature... the save state automatically erases when you restart the game again.
agent069 said:Where are the impressions of the classic controller? How is the d-pad, the sticks, is the wire annoying?
I don't think anyone said that.Dr. Jade said:Whats this??! You can use the classic controller for Gamecube games now?! SOLD!
Don't ****ing do thatDr. Jade said:Whats this??! You can use the classic controller for Gamecube games now?! SOLD!
Amir0x said:Yeah anyone who thinks this is better than XBLA - especially since it now has tons of content, 95% with additional content added to the original titles - either doesn't own or know anything about a 360, is bullshitting, or is one of those.
It's not a button. That is used to lock the wiimote holder (or whatever) to the back of the controller. Look at the back of the controller when you press it.and there's an unnamed button in the top middle that i cannot imagine a use for?
Nope.i'm also not sure if the classic controller has rumble or not
fresquito said:Does the temp file is deleted if you play another game? (VC game or not).
Christopher said:Guys does it take debit card? My dad took away my credit card for November-December
AwesomeLittleberu said:Nop. It's one "temp file" for each game you played apparently.
I too think they are expensive, but on the orther hand there're many 8 bit games that are worth 5, 10 and above 30$, more so than many actual games. Don't hate on old games, many of them are a blast.Synbios459 said:I had hoped they'd be free, but I understand paying alittle for them. This is way too expensive though.
I would have maybe paid...
$1-$2 for NES
$2-$3 for SNES/Genesis/TurboGrafix
$5 for N64
I might have gone a little higher for some games. I'd pay a bit more for chronno trigger. I want to play Mario Bros., but I can't justify spending $5 on it.
Zelda is the only game on there I might consider, and that's just because I never played the original Zelda.
I wouldn't pay $5 for an 8 bit game that I never tried unless I knew it was awesome, and then I probably tried it. I wouldn't spend $5 on a 8 bit game that I've played before.
Synbios459 said:I had hoped they'd be free, but I understand paying alittle for them. This is way too expensive though.
I would have maybe paid...
$1-$2 for NES
$2-$3 for SNES/Genesis/TurboGrafix
$5 for N64