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Smash Bros Brawl Dojo Official Update Thread: Goodbye, Cherry-don

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Nintendo fricken rocks! :D
 

pvpness

Member
Neat. I like the idea of one force invading the Nintendo universe.

Unrelated to that awesomeness, would it be possible to throw a stage editor in this game? I'm thinking yes as long as it was restricted to platforms within specific environments.
 

WildArms

Best game ever, shame about the sequels
pvpness said:
Neat. I like the idea of one force invading the Nintendo universe.

Unrelated to that awesomeness, would it be possible to throw a stage editor in this game? I'm thinking yes as long as it was restricted to platforms within specific environments.

I actually don't want anything like Create a stage/Create a character/Add your own music etc.

I'm not sure why. I'm just overly pleased with what they are offering, and it's as if all this is for nothing if they give us a chance to add in or create our own stuff.
 

pvpness

Member
WildArms said:
I actually don't want anything like Create a stage/Create a character/Add your own music etc.

I'm not sure why. I'm just overly pleased with what they are offering, and it's as if all this is for nothing if they give us a chance to add in or create our own stuff.

I can understand what your saying, but 2 years after this is out and we're all through playing every last bit of content that was initially crammed in it it'd be nice to make our own stages just to mix it up with friends. Be sweet if we could send stages back and forth to other people too...

Not that I'm saying I want such a feature cause there isn't enough stuff in this game. They had me at hello for this one.
 

Jiggy

Member
JohnTinker said:
We're due for a stage
Here are the least recent types of updates:

Final smash - August 23
Boss - August 24
Smash 101/techniques - August 30
Character's moves - September 6
Music - September 7


That said, we're averaging a stage every one and a half weeks and tonight's update will have been eight days since the Battleship Halberd, so we might get one soon.



pvpness said:
Unrelated to that awesomeness, would it be possible to throw a stage editor in this game? I'm thinking yes as long as it was restricted to platforms within specific environments.
I'd love it if that was the next online mode they revealed: share created stages LBP-style. Of course, a good 60% of the Mother stages would be made by Amir0x, but nothing they'd be able to do about that.
 
Someone said that custom stages would be limited because of the system's limited internal memory... but now that I think about it, couldn't we just store them on SD cards?
 

Dr.Hadji

Member
esbern said:
as long as they come out with a perfectly flat stage i'll be fine. 1v1 tourney no items is the way for me.

You know there are more tourney legal stages than just FD. Depending on the tourney, crazy shiz like Poke Floats is legal.
 

NeonZ

Member
Dr.Hadji said:
You know there are more tourney legal stages than just FD. Depending on the tourney, crazy shiz like Poke Floats is legal.

Poke Floats is legal because it isn't really "crazy". There's no randomness at all, the entire movement of the stage follows an unchanging pattern.
 

SuperJay

Member
I actually don't want anything like Create a stage/Create a character/Add your own music etc.

But it would be so cool! Imagine: you select a picture from an sd card as your background, a song as your background music, and place a selection of platforms where ever you wish. Then you could send your custom level to a friend and battle it out!

I don't think this is going to happen. But if it did, it would be an amazing feature. DO WANT.
 

Jiggy

Member
esbern said:
as long as they come out with a perfectly flat stage i'll be fine. 1v1 tourney no items is the way for me.
I'm mostly like you, but even perfectly flat stages aren't entirely fair.

For one example, Final Destination helps characters with projectiles to some extent because of the lack of platforms. In a place like Battlefield, melee-only characters would have three other platforms to use either as cover against bouncing projectiles (turnips, vitamins, etc.) or as a base to get higher into the air and play more with vertical dodging than they'd be able to from the lowest point of the stage.



Edit: Actually, that's one way to spin it. >_> From another perspective, I guess one might say that Battlefield is simply biased against projectile users and that there shouldn't be so many ways to avoid long-range attacks.
 
So... just a thought. If we have a GAF Wi-Fi Brawl Tournament, how are we going to decide on the settings/stages for the matches? Half the community will blow up if you tell them we're not using items, and half will blow up if you tell them we are. What will we do?! :lol

EDIT: I suppose we could just make two or more "divisions" of the tourney--one for items, one for not? That might work. Either that or whoever is modding the tournament will just lay down the law and decide the rules themselves.
 

Dr.Hadji

Member
WastingPenguins said:
So... just a thought. If we have a GAF Wi-Fi Brawl Tournament, how are we going to decide on the settings/stages for the matches? Half the community will blow up if you tell them we're not using items, and half will blow up if you tell them we are. What will we do?! :lol

I should hope that people wouldn't be so proud of their skills in a game that they've played for a few weeks that they'd feel they were "cheated" out of a win by some stage hazard or item. Looking for a "fair" game at such a early stage would be foolish. In such a short time, we wouldn't know what was broken or over-powered, lets alone "fair". We should give the game the benefit of the doubt and at most play it in a way that would best serve the tourney.
 

AMUSIX

Member
WastingPenguins said:
EDIT: I suppose we could just make two or more "divisions" of the tourney--one for items, one for not?
Exactly, have two divisions. One "tournament friendly" with a limited stage selection and no items, and one "no limitations" with random selection of any stage and all items open.

Heck, you could even do the two divisions in the same tournament...everyone fights battles with both rules.
 

Jiggy

Member
The trouble I see with items in general is that they tone down the advantage of ordinary projectiles. I can't think of the last time I was seriously worried about short-hop lasers or Samus missiles in a match with items on--there's too much to fear from the flying beam swords and bats instead, things that do real damage and have real knockback
.
But I guess it could be moderated a bit if items were on but set to very low. And the really broken stuff like Heart Container, Starman, Golden Hammer, etc. would need to go.
 

Iam Canadian

and have the worst user name EVER
SuperJay said:
But it would be so cool! Imagine: you select a picture from an sd card as your background, a song as your background music, and place a selection of platforms where ever you wish. Then you could send your custom level to a friend and battle it out!

I don't think this is going to happen. But if it did, it would be an amazing feature. DO WANT.

While this will never happen, the idea of creating levels would be cool. But getting to use any picture off an SD card as a background is simply asking for trouble. I can just imagine how many people who think they're funny would use porn as a background or something.
 

scottnak

Member
Eh. I'm sure if we all have a week to play around with all the possible ways that seem comfortable, we can come up with a decent consensus. I like AMUSIX's idea though.
Can't wait!!
 
Jiggy37 said:
The trouble I see with items in general is that they tone down the advantage of ordinary projectiles. I can't think of the last time I was seriously worried about short-hop lasers or Samus missiles in a match with items on--there's too much to fear from the flying beam swords and bats instead, things that do real damage and have real knockback
.
But I guess it could be moderated a bit if items were on but set to very low. And the really broken stuff like Heart Container, Starman, Golden Hammer, etc. would need to go.


you can always eliminate any items in the Options menu.

Me and my friends use our on custom options for out 2 vs 2 battles. we have also banned MArth and fox from them due to brokeness. Samus may be next to go. 2 on 2 is way different from 1 vs 1 thats why some characters are nto balanced.
 

Dr.Hadji

Member
Jiggy37 said:
But I guess it could be moderated a bit if items were on but set to very low. And the really broken stuff like Heart Container, Starman, Golden Hammer, etc. would need to go.

How is the Golden Hammer broken? Banning things before the game gets off of the ground? Come now.
 

usea

Member
I trust Firestorm to pick a reasonable format. Ultimately they're not that important for something fun like on gaf, and hopefully people will just be happy and enjoy it no matter what they are.
 

Jiggy

Member
Dr.Hadji said:
How is the Golden Hammer broken? Banning things before the game gets off of the ground? Come now.
Being more powerful, being faster, and having better functions (midair floating) than an already broken item makes an item broken to me.

Unless the Hammer has been so incredibly nerfed that being more powerful than it isn't much of an accomplishment anymore.
 

Dr.Hadji

Member
Jiggy37 said:
Being more powerful, being faster, and having better functions (midair floating) than an already broken item makes an item broken to me.

The original hammer is no where near broken. Its a linear attack which makes it very easy to read and very easy to counter. It has a set timing which you can easily strike through once you know it. It has ok priority, so you can attack though it given the right move. It doesn't cover the users behind, when he jumps his bottom is vulnerable as well. The user can't shield and you can easily shield the hammer for easy shield grabs. And if knocked off the edge the hammer use has about a 0 chance of recovery. If anything to hammer hampers more than it helps.

As for the Golden Hammer, I don't know what the changes will mean until I actually play the game. So I won't call it anything until some hands on time.
 

Jiggy

Member
Dr. Hadji said:
The original hammer is no where near broken. Its a linear attack which makes it very easy to read and very easy to counter. It has a set timing which you can easily strike through once you know it. It has ok priority, so you can attack though it given the right move.
Hmm, maybe I just haven't played enough matches with Hammers on to notice. Well, either that or it's because in item matches I tend to pick characters I'd never use otherwise. But okay, you seem like you know more about this than I do.


Edit:
You know, getting owned in a GAF debate isn't particularly pleasant most of the time, but actually this information is very interesting--because if it's true that the hammer hurts more than helps, shouldn't it still be banned? It could spawn and be accidentally caught in midair (assuming the catch mechanic works the same as before) rather than a player's intended attack, and cripple the person who got it for a while. The anti-Starman, if you will.



ant1532 said:
So I wonder if Pokemon Trainer is going to run around with his pokemon in Story mode if he can even be selectable...
I'm kind of figuring he won't be.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Pokemon Trainer will be selectable on story mode, hes one of the new main characters after all.

I mean shit, even if he "cant" follow you around on the stage, does it even matter? He has no active role in the gameplay other than to add visual flair.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Jiggy37 said:
Pokemon Trainer would be needed for the Pokemon switching to make sense visually.


Yeah and that reason alone doesn't stop you from pressing down B and still change Pokemon. Its not a strong enough reason to remove a whole character, wont happen.

And thats IF the stages are made so that a Pokemon trainer isn't visible, which is doubtful as well.
 

PkunkFury

Member
WastingPenguins said:
Someone said that custom stages would be limited because of the system's limited internal memory... but now that I think about it, couldn't we just store them on SD cards?

custom stages would require practically no memory. They'd be very small script files declaring where tiles, platforms, or however it's accomplished are located. It would be pretty easy for the Smash devs to include a simple tile editor where you can place blocks as floating platforms and then chose a skin for the visual look. It's really no different than creating an Elebits level, only you store the tile locations instead of object locations

It's also be a very cool feature and would work really well within the way the game is played, so I'm hoping they try to include one

Raging Spaniard said:
Pokemon Trainer will be selectable on story mode, hes one of the new main characters after all.

I mean shit, even if he "cant" follow you around on the stage, does it even matter? He has no active role in the gameplay other than to add visual flair.

I get the feeling characters won't always be selectable in story mode. Instead, you will play various missions staring each character, with a few missions allowing a choice of characters. In the end, all of those missions will string together to fomr a full story. For example, the Petey Pinranah boss fight is played as Kirby, and you choose to save either Peach or Zelda. Depending on who you save, you will branch to a new mission where you play as that character. In that scene, we saw Mario get hit into space, so later in the story mode you will play as Mario where ever he ended up

Therefore, the sections where Pokemon Trainer is selectable in Story mode will be designed to accomodate him
 
meh... no offense intended, but I don't really care for the idea of a stage editor in Brawl. Part of the SSB series' appeal is its nostialgic flair, and I don't think user created stages would really provide that at all... and strange as this might sound, I think it's actually a bad idea in a series that doesn't thrive on user-created content and periodically has sequels. If fans are given all the tools to create ssb stages for themselves, then what original layouts will be left for future installments? i'm not sure if this actually makes any sense, but whatever. >_>
 

Stumpokapow

listen to the mad man
bigmakstudios said:
meh... no offense intended, but I don't really care for the idea of a stage editor in Brawl. Part of the SSB series' appeal is its nostialgic flair, and I don't think user created stages would really provide that at all... and strange as this might sound, I think it's actually a bad idea in a series that doesn't thrive on user-created content and periodically has sequels. If fans are given all the tools to create ssb stages for themselves, then what original layouts will be left for future installments? i'm not sure if this actually makes any sense, but whatever. >_>

Possible Game 1: SSBB
Possible Game 2: SSBB + custom stages

Why would anyone pick number one?
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Stumpokapow said:
Possible Game 1: SSBB
Possible Game 2: SSBB + custom stages

Why would anyone pick number one?

Because the effort to make a really good custom stage editor could take staff off from designing the actual stages of the games, resulting in poorer quality pre set stages + stage editor.

I, for one just rather have the best that Nintendo can give without being worried that the quality is diluted by spreading their efforts too thin. Most recent example I can think of is Soul Calibur 3.
 
bigmakstudios said:
meh... no offense intended, but I don't really care for the idea of a stage editor in Brawl. Part of the SSB series' appeal is its nostialgic flair, and I don't think user created stages would really provide that at all... and strange as this might sound, I think it's actually a bad idea in a series that doesn't thrive on user-created content and periodically has sequels. If fans are given all the tools to create ssb stages for themselves, then what original layouts will be left for future installments? i'm not sure if this actually makes any sense, but whatever. >_>

But giving the players tools and a selection of tiles/items to build stages with doesn't compare to what the devs can do in future titles - there's no way a hypothetical Brawl level editor will be able to generate a level like WarioWare, Pokemon Stadium 2 or Castle Siege with their multiple and transforming substages, nor will you be able to create a stage like Delfino Plaza with its traveling platform and detailed environments.
 

DECK'ARD

The Amiga Brotherhood
Stumpokapow said:
Possible Game 1: SSBB
Possible Game 2: SSBB + custom stages

Why would anyone pick number one?

Because Smash Bros. is one of the most polished and refined games there is.

User-created content in general would be shite, I don't want it in the game.
 

Stumpokapow

listen to the mad man
Raging Spaniard said:
Because the effort to make a really good custom stage editor could take staff off from designing the actual stages of the games, resulting in poorer quality pre set stages + stage editor.

You know full well that Nintendo is willing to give development teams all the time and resources they need to finish things at their own pace... Especially someone like Sakurai. If Sakurai said "We want two extra months to add more features", they'll get the two months. If he said "We need six months to polish", they'd get the six months.
 
Haunted One said:
Maybe he'll just run along in the background of the stages.

My guess is that it will like be a delayed Ice Climber helper. I don't think that he will jump when you do but I think he'll follow you and jump if he needs to to get to you. Sakurai said that he issues commands so you have to assume that he's near.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Stumpokapow said:
You know full well that Nintendo is willing to give development teams all the time and resources they need to finish things at their own pace... Especially someone like Sakurai. If Sakurai said "We want two extra months to add more features", they'll get the two months. If he said "We need six months to polish", they'd get the six months.

Really? Meteos was rushed out the door and Melee's Adventure mode, as well as options for Custom fights. You guys thinking a liiitle bit too highly of all this, its still a business, people.

Do you want a stage editor just cause youre running out of things to wish for in this game? I mean Online was already announced, so what else can we ask for? You dont even know how many stages the game will include, and how many "classic" stages will come back. If the game had like, 5 stages then I, too would claim for a stage editor, but before you got all the facts? I dont see the point.
 
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