Context is key here. He said that while making fun of graphics enthusiasts. What he said after that quote is almost exactly what he's saying here. He's arguing that resolutions and slight framerate differences don't define next gen gaming. It's the new experiences made possible with the new hardware that will define the next generation, not the resolution that games are running at. If that's all that mattered, everyone should have bought a gaming pc back in 08.
Yes. Context
is key here.
And the context in this very case is a comparison between two different versions
of the same game. In this case, his argument about "new experiences" or whatever is completely irrelevant.
We are talking about a comparison of two different platforms on which to have more or less the same experience, in which one machine is performing at a higher level than the other.
That's the context. That's the subjject he's addressing.
So, in context, by bringing up this "new experiences" argument in a discussion about the measurable, technical differences between two versions of the same game, Sessler is not only moving the goalposts...he's trying to burn down the scoreboard.
You don't see how, in talking about two versions of the same game, this sudden blindspot towards measurable technical deficiencies in the XBone version is troubling? You honestly can't reason past his trumped-up argument about "new experiences" to see that it's a classic fallacy of "false choice?"
The reason to be excited for the ps4 and xb1 isn't that we will finally hit 1080p, it's that, at least for a while, the hardware won't limit the type of game a developer wants to make or the experience they want the player to have. I remember reading about what obsidian originally had planned for fallout new vegas. It was going to be pretty cool. Too bad they ran into RAM issues (like most devs did late this gen). Imagine how much more open and explorable the next Last of Us game can be now that ND doesn't have to wrestle with RAM issues anymore.
Look, for months we've known about the numbers. The numbers say the PS4 is the more powerful console. More FLOP performance, more ROPs, more ACEs, faster RAM, ect. We've known that. But the dialog we've gotten in response from Microsoft, (both in the media and even directly here with executives like Albert Penello and his "technical fellow" here on GAF,) the media pundits, and the XBone fans has been basically, "the numbers don't tell the whole story...wait until you see the games!"
Well, we're seeing the games. Now they want us to ignore what we're seeing.
But what we are seeing is important. The reason why multi-platform console titles are important is because, in the console world, the public doesn't have access to benchmarking results. If any multi-plat dev teams do benchmark the hardware, those results are locked behind licensing agreements and NDAs. While multiplatform games will never be a true benchmark, they are a valuable "snapshot" look at the state of the boxes and what these very smart teams of developers can wring out of them at the time.
Why is the technical performance of the box so important? Because, even though framerate and resolution are way more important than some pundits are now trying to claim, it won't always be about putting more pixels on screen, or refreshing the screen at a higher framerate. The same power that lets you do those things is the same power that lets you present more immersive art assets, makes an AI routine a little smarter, makes a character animate better, or makes more physics possible.
...and that gets us right back to Sessler's core point about making better games.
...and that gets us right back to Sessler being a huge hypocrite.
...and that gets us right back to the part where he and his defenders try to make
US GAMERS the bad guys for pointing out his hypocrisy.