Caught the RE itch a little lately and decided to have another shot at CV. Last time I tried playing it was via the Gamecube version, where I quit about halfway through when you go back to the island as you begin the Chris part of the game. This time I have the 'remastered' version of the game from PSN. I've beaten RE0-RE6 and CV is the only one I've never finished of what's considered the mainline titles.
The transition to 3D brought the game down atmospherically, rooms with what are more or less flat blue-grey dominating so many areas look horrible. The wild change of environments from the previous titles only add to the problem. Sound design does not have the threatening atmosphere for me either but that might be my bias.
Setting and area design are quite clever in some ways, you make various trips back and forth, maybe as an old style RE game you could compare it to RE3 in that sense which it might even improve upon in being less linear (been a few years | EDIT: On second thoughts probably not), but the areas themselves are mostly forgettable for me or they feel kind of like they were made then hacked together, while in RE3 you get the sense you are traversing the city and the big ass mofo is going to mess you up.
Equipment again feels like it took RE3 and upgraded it to annoying levels. Within minutes of starting the game you have dual handcannon things and they absolutely tear through everything while you begin swimming in pistol ammo AND bowgun. The game doesn't seem to have difficulty options on PSN at least so there's no way to change this. You can take a ridiculous amount of damage before reaching critical health status, maybe 4 times as much as REmake for example, it seemed more efficient to risk getting hit and save ammo for later at times.
One thing I will give it credit for is the boss fights were quite difficult if you like random difficulty spikes.
So really Resident Evil Code Veronica is a shit game in the series it belongs to yet I can find plenty of of people that suggest it's great or even the best of the series. There's opinions and then there's being outrageous. Reaffirm what I believe or convince me I'm missing the greatness please GAF. That's my rant.
The transition to 3D brought the game down atmospherically, rooms with what are more or less flat blue-grey dominating so many areas look horrible. The wild change of environments from the previous titles only add to the problem. Sound design does not have the threatening atmosphere for me either but that might be my bias.
Setting and area design are quite clever in some ways, you make various trips back and forth, maybe as an old style RE game you could compare it to RE3 in that sense which it might even improve upon in being less linear (been a few years | EDIT: On second thoughts probably not), but the areas themselves are mostly forgettable for me or they feel kind of like they were made then hacked together, while in RE3 you get the sense you are traversing the city and the big ass mofo is going to mess you up.
Equipment again feels like it took RE3 and upgraded it to annoying levels. Within minutes of starting the game you have dual handcannon things and they absolutely tear through everything while you begin swimming in pistol ammo AND bowgun. The game doesn't seem to have difficulty options on PSN at least so there's no way to change this. You can take a ridiculous amount of damage before reaching critical health status, maybe 4 times as much as REmake for example, it seemed more efficient to risk getting hit and save ammo for later at times.
One thing I will give it credit for is the boss fights were quite difficult if you like random difficulty spikes.
So really Resident Evil Code Veronica is a shit game in the series it belongs to yet I can find plenty of of people that suggest it's great or even the best of the series. There's opinions and then there's being outrageous. Reaffirm what I believe or convince me I'm missing the greatness please GAF. That's my rant.