Some more Godray Low vs Ultra comparisons straight from the horses mouth:
http://images.nvidia.com/geforce-co...-interactive-comparison-001-ultra-vs-low.html
http://images.nvidia.com/geforce-co...-interactive-comparison-006-ultra-vs-low.html
Definitely going with Low.
With very fine details (the example they used was a fence) you can see softness on lower settings, but that is all. You should be golden at low and they're a good example of why you shouldn't just max everything.I see absolutely no gosh darn difference between low and ultra. What am I missing fellas?
I'm looking into the XAudio2_7.dll issue, and it seems this is becoming a well documented Windows 10 issue for lots of games. There's a Microsoft thread here with a (sort of) solution that involves removing the .dll file completely so the games can't hang any more. In some games (like AC: Unity) it solves the crashing perfectly. In other games it solves the crashing but also completely removes all audio.
Going to test it now.
EDIT: The startup logo had audio, but that was it. Everything else is muted >.<
It's because of tessellation.
Look what happens when with Gameworks Off the cards are truly "more or less the same" even within my conservative definition of the term:
Neither card gives playable performance of course, but it's still a heavier penalty on one end.
Some more Godray Low vs Ultra comparisons straight from the horses mouth:
http://images.nvidia.com/geforce-co...-interactive-comparison-001-ultra-vs-low.html
http://images.nvidia.com/geforce-co...-interactive-comparison-006-ultra-vs-low.html
Definitely going with Low but this time you can actually see the difference for what it's worth.
It's because of tessellation.
Look what happens when with Gameworks Off the cards are truly "more or less the same" even within my conservative definition of the term:
Neither card gives playable performance of course, but it's still a heavier penalty on one end.
lmao @ godrays benchmark
Unlike Dark Souls PC, which casualized the calculated terror of blighttown, hard mode in this game is unlocked by PC.
Did you check out the linked mp4s which show its effect on alpha?
As I explain in the guide, what we can't show in pictures is the temporal stability. Compare http://images.nvidia.com/geforce-co.../fallout-4/fallout-4-god-rays-quality-low.mp4 to http://images.nvidia.com/geforce-co...allout-4/fallout-4-god-rays-quality-ultra.mp4
Beyond the obvious glitch fest, has a Bethesda game ever performed poorly on PC?
These ones?
Nvidia user turns off Gameworks, gains 28.2% average performance. AMD users turns off Gameworks, gains 36.9% average performance.
It's because of tessellation.
Look what happens when with Gameworks Off the cards are truly "more or less the same" even within my conservative definition of the term:
Neither card gives playable performance of course, but it's still a heavier penalty on one end.
Yeah those ones. It should look similar to this effect you see on consoles with the volumetric lighting:
Albeit, you have imagiune that pixelisation changing in every frame and being very temporally unstable.
Yeah those ones. It should look similar to this effect you see on consoles with the volumetric lighting:
Albeit, you have imagiune that pixelisation changing in every frame and being very temporally unstable.
And no solution in sight. So I have to install Windows 8.1 to play Fallout 4. Thanks Microsoft.
Yeah, that's not how math works in this universe. We are looking at an impact which is caused by enabling Gameworks, not how much performance you gain from disabling it. A 980 user is loosing 13,1% of performance when enabling Gameworks. A 390X user is loosing 16% of performance when enabling Gameworks. These are comparable and these 3% can easily be retaken by the driver optimizations.
I'm not saying that tessellation isn't impacting Radeon's performance but it's pretty clear that the impact is minimal to none in FO4's volumetric lightning system. Do note that the same system is running on both PS4 and XBO and as such is likely to be rather well optimized for GCN tessellation h/w.
Radeons issues in FO4 are likely to be mostly related to the quality of AMD's DX11 driver.
Damn son.
Hows this processor stack against a phenom ii 945?I've played an hour on PC now. 1080p 30fps almost locked on Ultra, using this 3+ year old hardware:
AMD 6300 processor
Nvidia GTX 660 2gb
No overclock.
I've played an hour on PC now. 1080p 30fps almost locked on Ultra, using this 3+ year old hardware:
AMD 6300 processor
Nvidia GTX 660 2gb
No overclock.
Hows this processor stack against a phenom ii 945?
Hoping for some more laptop impressions also. I'm on a 970m.Any laptop benchmarks yet?
GTX 980M
i7-4720HQ 2.6 GHz
24 GBs of RAM
Anyone playing with a gamepad? I picked up that new xbox one wireless adapter basically for Fallout 4.
Hoping for some more laptop impressions also. I'm on a 970m.
Did say earlier but,
R9 270 2GB
Fx 8320E
8GB DDR3
Windows 10
15.11 beta driver
35-60fps on Ultra at 1080p, normally in the mid forties.
No one knows how to access the console?
No one knows how to access the console?
No one knows how to access the console?
Getting a 404 on this page.
Crashes on Win 10 due to XAudio file and removing it mutes the game?