It's a Unity game, it defaults to your native res generally because they are all Borderless Windowed games. Can't downsample anyway IIRC without Durante's tool.
- Jeff GerstmannAnother last-minute Firewatch patch. Hopefully this will be the one that enables HOTAS support. Or Xbox One controllers.
I've encountered that in lots of Unity games under WIndows 10.
Explicitly setting it to Gamepad in the options menu seemed to fix it for me.
Can't seem to get DSR to work though.
What's HOTAS?Another last-minute Firewatch patch. Hopefully this will be the one that enables HOTAS support. Or Xbox One controllers.
What's HOTAS?
That's good! Some of the knee-jerk reactions would make one believe that this is like Arkham Knight levels of bad.At least I'm getting a locked 60fps (so far) at 1080p Ultra on a 970
Yeah DSR isn't working, I set it to 4k and it just ignores me and goes back to 1080p
At least I'm getting a locked 60fps (so far) at 1080p Ultra on a 970
That's craY.The fps is in the 40s right in the first scene at 4k Ultra as well as 4K High! :/
Titan X SLI here
I don't think DSR works with Unity.
sounds great, thanks for the impression. can't wait to get home and play thisjust looked at the opening areas a bit, don't know if it gets more demanding later on.
but this seems to run great.
having constant 1080p 60fps at ultra settings with a slightly overclocked 970.
(framerate hovers around 80 if i disable vsync)
Yeah, seems right. Got around it by setting my desktop res before starting the game. Playing it on 2880x1620 on a Titan X, not a stutter so far. Seems great!
Unfortunately, the shadow draw distance is terrible. I assumed it would have been kicked up a few notches for the PC version.
If I move forward, the higher-quality shadow map continues cascading to the left, and, likewise, if I step back a bit, the entire thing is a block-like mess.
GTA V is a truly excellent port and it ran very well. That said, I definitely feel like Tomb Raider is a better looking and more demanding game than GTA V.
Also, XCOM 2 runs like shit on my machine.. so no, not everything runs well
is this something you can tinker in an ini file?
Standard Unity behavior is that you need to set your desktop resolution to your downsampling resolution and then it works.Yeah DSR isn't working, I set it to 4k and it just ignores me and goes back to 1080p
At least I'm getting a locked 60fps (so far) at 1080p Ultra on a 970
No larger-than-desktop-resolution downsampling sucks, but that's thanks to Unity unfortunately. Hopefully there is some kind of post process AA that will work well, but I worry because of the huge amount of foliage in this game.
Another game without exclusive full screen.......... -______________________________-
Deus Ex SLI bits (0x00C00005) work!
Getting 80-90 fps on 4K Ultra (Titan X SLI) now!
In-game Vsync is utter garbage though. Gotta figure out what to do about that
The fps is in the 40s right in the first scene at 4k Ultra as well as 4K High! :/
Titan X SLI here
That's craY.
That's good! Some of the knee-jerk reactions would make one believe that this is like Arkham Knight levels of bad.
Doesn't seem so. There are no config files in the game's installation directory and the only config file tucked away in AppData is a C#-compiled file for keybinds.
Deus Ex SLI bits (0x00C00005) work!
Getting 80-90 fps on 4K Ultra (Titan X SLI) now!
In-game Vsync is utter garbage though. Gotta figure out what to do about that
The fps is in the 40s right in the first scene at 4k Ultra as well as 4K High! :/
Titan X SLI here
Ultra, at least, definitely has some form of AA (FXAA at a guess).
Right, that's why I said "some", not all.I agree that the majority of folks were being overly dramatic, but some of the concerns expressed in the thread were perfectly valid due to the Unity Engine's spotty history.
anyone know why im stuck on 24FPS no matter the settings. I've got a titan x and a rog swift
Are you sure that you are running a 4k resolution? Did you start the game from a 4k desktop resolution?
Game must think your resolution is running at 24hz or something. Have you tried the refresh buttons on the Swift, see if that helps?
Not great AA though. It's still pretty jaggy at 1080p.
Anyone tried this on a Mac?
I have a 2012 Retina Macbook Pro with a GT650M.
I also have a PC, but but it's hard to get to my PC to play games with the kids, so I think it's either PS4 or rMBP for me.
LOL i didnt even know i had a refresh button. Wheres that? first time ive had an issue, trhanks for the help too
It's the one right above the power button. It cycles through 60, 120, and 144.
I'm getting 60fps 99% of the time on ultra at 1080p with a 970/3570k @ 4.3GHz but I'm getting regular stutters where it drops to 58fps for a split second, not sure what's causing it but it's annoying me.