Was it really necessary, Vigil? To replay the ending of the first game? (Why did Uriel retake her line, though? It was fine in the first game.)
The final boss battle is pretty anti-climatic too (PISS EASY compared to Samael). There's no "ending twist", except that Death is revived after his sacrifice once Uriel destroys the last seal.
Samael was way more awesome (mainly because it was a fight I was looking forward to) and harder for me. It also had better music IMO.
There's still a problem, too. Yeah, Mankind will be back, but what will 7 billion people do on a half-destroyed Earth still full of demons?
The whole second half of the game feels incredibly rushed and empty compared to the first half. Lostlight and Shadow's Edge COMBINED don't even have HALF the content of EITHER the Forge Lands or the Kingdom of the Dead. The Black Stone is incredibly short for a final dungeon. I thought The Well of Souls could have been one.
For the most part, the story in 2 is as absent as it was in 1. We learn as few things. (Lilith is Death's self-proclaimed mother, for instance) but it too feels rushed, especially the re-hash OF THE SAME CLIFFHANGER ENDING AS THE FIRST GAME but this time in comic/2D animation instead of a cutscene.
Don't get me wrong, I still love the game and won't stop playing until I platinum'd it, but please don't rush it so much for Darksiders III, Vigil. Take your time, I will wait.
EDIT: Actually, you know what, I understand the re-use of the first game's ending. (Still not as awesome as in the first one, though.)