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Press Play: Xbox One GPU "very capable", will be competitive for many years

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Occam

Member
Can we stop these threads? Seriously.

Well, you could just put a sticky with the following facts on the front page instead, but where would be the fun in that?

Xbone: 1.18 TF GPU (12 CUs) for games
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues

PS4: 1.84TF GPU ( 18 CUs) for games + 56%
PS4: 1152 Shaders +50%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues +300%
 

Soupstorm

Neo Member
Wikipedia said:
In 2012 [Press Play] was acquired by Microsoft and are now part of the Microsoft Studios family along with other studios like 343 Industries, Rare, Lionhead Studios, Turn 10 Studios and Twisted Pixel.

Well that explains that.
 
Well, you could just put a sticky with the following facts on the front page instead, but where would be the fun in that?

Xbone: 1.18 TF GPU (12 CUs) for games
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues

PS4: 1.84TF GPU ( 18 CUs) for games + 56%
PS4: 1152 Shaders +50%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues +300%


Oh the 50% number again......as someone who has grown up playing games from the 80s..having bigger spec stats don't mean shit ......people were arguing this shit with the snes and genesis and they were both brilliant in their own way and both very successful.
 

Unity2012

Member
The game looks beautiful. I think is great that comes out tomorrow. It looks like an easy to play family game and maybe even with a bit of a good challenging puzzles.

Also, it's kind of sad, honestly, to read anything Xbox One related around here these days. I understand how important is to have freedom to express our opinions but... man, in general, we are getting borderline obsessive, more aggressive and repetitive.

I wish we could find a civil way to minimize some of it... and still enjoy being here.
 

FranXico

Member
Oh the 50% number again......as someone who has grown up playing games from the 80s..having bigger spec stats don't mean shit ......people were arguing this shit with the snes and genesis and they were both brilliant in their own way and both very successful.

I also grew up with the NES, the Gameboy, the SNES and the Megadrive, and remember seeing pamphlets from Nintendo with comparisons between the SNES and the Megadrive back then (hardware specs, number of sprites on screen, color depth, etc).

Spec wars are not new.

Regarding the situation this gen, perhaps if Microsoft hadn't made such a big deal out of specs last gen (link), then people wouldn't be so keen to remind everyone that this gen, the difference is even larger towards the PS4.
 

GribbleGrunger

Dreams in Digital
Game is 1080p 60fps. IGN has 40 minutes of gameplay with developer commentary. Looks very creative.

http://www.youtube.com/watch?v=qlezjODhldM

That game SHOULD be able to run at 1080p/60fps on the X1, in the same way Trine 2 can run at 4k/30fps on the PS4.

On topic: I don't know why people are getting bent out of shape with those comments to be honest. The X1 is a capable console and WILL have plenty of flexibility going forward.
 

Zinthar

Member
Oh the 50% number again......as someone who has grown up playing games from the 80s..having bigger spec stats don't mean shit ......people were arguing this shit with the snes and genesis and they were both brilliant in their own way and both very successful.

That's an inaccurate point of comparison. Unlike prior generations, the XBO and PS4 are using the same GPU architecture and are directly comparable. If the PS4 had 6 of its CU's disabled, and lost half of its ROP's and a few other things, it would be practically identical to the XBO GPU.

But for Microsoft's ill-fated decision to go with DDR3 early on, which forced them to dedicate part of their transistor budget to ESRAM (while Sony spent it on a beefier GPU), they might have ended up with near identical hardware in every respect.
 

harSon

Banned
what does 'competitive' mean? 360 and PS3 did not stay competitive for long at all so I'm not even sure his analysis of 360 is right.

If he just means getting an image that sort of looks from far away to the uninitiated like it can produce visuals in the same range, perhaps. If you even get remotely analytical the whole argument would fall apart - 360 and PS3 games from the get go were having problems hitting basic 720p resolution and massive framerate issues, visual effects in a whole 'nother ballpark.

To say nothing of the fact that the only reason EVEN THAT was possible was -only- because 360 and PS3 tech was actually holding back the average big PC development. When that was not the case, usually the games destroyed what was possible on 360 and PS3.

Eh, you're completely off base.

The 360 and Playstation 3 were competitive with the PC platform, and so too will the PS4 and XB1. Competitive in the sense that you can effectively port a high end PC gaming to 360 and PS3, and still maintain an experience that is comparable to that of the original. ie. Considerably less but still viable. ie. consumers will still look at these games and come away with the "wow factor," even towards the end of the generation. Not competitive would be the Wii in relation to Xbox 360/Playstation 3/PC games.
 
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