BLACK AMERICAN PSYCHO
Junior Member
Specs:
There was a really cool thread similar to this one that was about the 3ds a while back. I made this thread because I was sick of games not being naive resolution and some ios/android games looking better(despite vita having superior hardware and being a dedicated video game device). Why do non-native resolution games even exist on vita? IPhone 4 can run infinity blade(unreal engine 3) at 960x540 resolution and looking pretty damn good. Mortal kombat(unreal engine 3) on vita looks worse than the old ps2 ones and runs at 480x320 I think ? I know mortal kombat vita runs at 60 fps but it still shouldn't look like a dreamcast game.
PlayStation All-Stars battle Royale is native resolution I think. All-Stars looks infinitely superior to mortal kombat while running at 60 locked(with way more stuff happening on screen than mortal kombat). It wasn't a quick and dirty port because they were working on the vita version before the console version came out. I also want to know why uncharted,Ac3 liberation, resistance and black ops don't run at native resolution when modem combat 4 runs at almost 720p on iPhone 5 and looking better than most of the game previously listed. Are you telling me that gameloft puts in more effort than Ubisoft or nihilistic does? As far as I'm concerned, soul sacrifice is the looking game in vita because it looks good and it's naive resolution. It looks much better than Uncharted or assassin's creed and it's naive rez. Just how powerful is vita?
-CPU: 4-core ARM Cortex-A9 MPCore(a friend of mines told me it's capable of 1.2 ghz but it's underclocked at 600-800 mhz. I'm not sure if I believe him or not. I doubt Sony would underclock the cpu lol. )
-GPU: 4-core SGX543MP4+(don't know much about the gpu. I think it's normally clocked at 200 mhz(6.4 GFLOPS) per core. It's also capable of direct x 9 and open gl 2.1.
RAM: 512 MB of system RAM(256 MB Mobile DDR2-S4 SDRAM Memory die) and 128 MB of VRAM( Mobile SDR SDRAM)
Screen: 960 × 544 qHD @ 220 ppi
There was a really cool thread similar to this one that was about the 3ds a while back. I made this thread because I was sick of games not being naive resolution and some ios/android games looking better(despite vita having superior hardware and being a dedicated video game device). Why do non-native resolution games even exist on vita? IPhone 4 can run infinity blade(unreal engine 3) at 960x540 resolution and looking pretty damn good. Mortal kombat(unreal engine 3) on vita looks worse than the old ps2 ones and runs at 480x320 I think ? I know mortal kombat vita runs at 60 fps but it still shouldn't look like a dreamcast game.
PlayStation All-Stars battle Royale is native resolution I think. All-Stars looks infinitely superior to mortal kombat while running at 60 locked(with way more stuff happening on screen than mortal kombat). It wasn't a quick and dirty port because they were working on the vita version before the console version came out. I also want to know why uncharted,Ac3 liberation, resistance and black ops don't run at native resolution when modem combat 4 runs at almost 720p on iPhone 5 and looking better than most of the game previously listed. Are you telling me that gameloft puts in more effort than Ubisoft or nihilistic does? As far as I'm concerned, soul sacrifice is the looking game in vita because it looks good and it's naive resolution. It looks much better than Uncharted or assassin's creed and it's naive rez. Just how powerful is vita?