sankt-Antonio
:^)--?-<
wait a second, wasnt m. polo born in croatia?
perhaps (prays to god) well see drake in croatia?
perhaps (prays to god) well see drake in croatia?
SamBishop said:If the pics are from the trailer that I watched today, then it will all make sense, and it's one of the most coordinated teases of information I've seen Sony pull off in a long while. The screens (and, if it's actually what's going to be shown Sunday, the video) that I've had an early look at are absolutely fantastic. Soooo pumped for this game...
theBishop said:
FFObsessed said:Tell me more stuff about stuff.
FFObsessed said:Comes from the Latin stuppare eh... well that is interesting.
fuck you
SamBishop said:I love you too. Almost as much as my job.
Yes, as long as you type it out.EschatonDX said:I have some bullet points from the Game Informer. Is it okay to post those?
I think so. People do that for the EGM threads all the time so I don't see a problem doing the same for GI. Uncharted 2 bullet points please.EschatonDX said:I have some bullet points from the Game Informer. Is it okay to post those?
Listen to last week's Podcast Beyond from IGN, homeboy was jizzing in his pants before it was popularFFObsessed said:
Did you ever write a KZ2 preview? I'd like to know what you think.
FFObsessed said:
Did you ever write a KZ2 preview? I'd like to know what you think.
TheExodu5 said:Kittonwy got banned again? Man, some mod really hates him. :lol
FFObsessed said:
Did you ever write a KZ2 preview? I'd like to know what you think.
Guled said:- The Sixaxis mechanics were ditched for such things as throwing grenades.
Guled said:- Weapons can be used in any stance (running, behind cover, hanging, climbing a wall, etc.).
- You can now move while aiming behind cover.
Jack Scofield said:Fuck. This was the only instance of Sixaxis that I enjoyed in ANY game. I really liked how I didn't have pull the camera upwards just to arc the grenade.
Guled said:- I'm not sure how to explain this one so this is what it says:
"In Uncharted 2, every character fully interacts with the dynamic geometry moving around them, and environments in the background are real parts of the game world"
"If Drake's on top of a train, he's going to be shaking with the train as it moves around"
"As he gets inside, his moveset is going to change, and he's going to be a lot more secure because the wind's not blowing."
- The graphics look better than Uncharted 1.
- Button sequence cinematics such as the final boss have changed so now Drake is now fully controllable in these parts...I think (This one's also hard to describe).
- Climbing seems improved upon. You can climb lamp posts now among other new things.
- If there is an enemy patrolling a rooftop you're climbing a wall to, you can pull him off the roof while hanging on the wall.
Guled said:- The biggest thing in the article IMO is that there's a new girl named Chloe Frazer. GI asked about Elena and Sully's return but they had no comment.
- The story is about looking for the ships that Marco Polo "lost" while returning home to Italy.
- Melee combat is more dynamic now.
- They mentioned they were using only 30% of the PS3's power with Drake's Fortune and are planning to use nearly 100% with Among Thieves.
- A demo was shown to GI with Drake going through a city (I believe in Nepal), and he's stealthily taking out guards and escaping the city.
- Nolan North returns to be Drake and Chloe Frazer is played by Claudia Black (Stargate SG-1, Fargate).
- The Sixaxis mechanics were ditched for such things as throwing grenades.
- One of the weapons revealed is a rocket launcher that Chloe uses (might only be for the cinematic).
- There are no load screens.
- The score is being composed by Greg Edmonson (same guy from the first one).
- Weapons can be used in any stance (running, behind cover, hanging, climbing a wall, etc.).
- You can now move while aiming behind cover.
Agreed, well not the only one for me, but I thought the grenades were fun. I hope they have an option to turn it on.Jack Scofield said:Fuck. This was the only instance of Sixaxis that I enjoyed in ANY game. I really liked how I didn't have pull the camera upwards just to arc the grenade.
SamBishop said:My build never actually worked on my debug (and only mine, oddly enough; all the other outlets had it up and running fine), so I'm still waiting for one to come down (probably early next year) that may actually work. Otherwise, Killzone 2 is so powerful that it actually brokeded my debug!!
I figured there would be more than enough luv out there for general impressions, and when a review-ish build finally comes out and I can play through things from start to finish, then I doubt there'll be a force on this planet that can keep me from gushing about it.
[edit] ^^^^^^^^^ Or what he said, heh. Plus, it's worth it to just hear Greg's call from the future.
Excellent.- The score is being composed by Greg Edmonson (same guy from the first one).
- Weapons can be used in any stance (running, behind cover, hanging, climbing a wall, etc.).
- You can now move while aiming behind cover.
Guled said:- The biggest thing in the article IMO is that there's a new girl named Chloe Frazer. GI asked about Elena and Sully's return but they had no comment.
- The story is about looking for the ships that Marco Polo "lost" while returning home to Italy.
- Melee combat is more dynamic now.
- They mentioned they were using only 30% of the PS3's power with Drake's Fortune and are planning to use nearly 100% with Among Thieves.
- A demo was shown to GI with Drake going through a city (I believe in Nepal), and he's stealthily taking out guards and escaping the city.
- Nolan North returns to be Drake and Chloe Frazer is played by Claudia Black (Stargate SG-1, Fargate).
- The Sixaxis mechanics were ditched for such things as throwing grenades.
- One of the weapons revealed is a rocket launcher that Chloe uses (might only be for the cinematic).
- There are no load screens.
- The score is being composed by Greg Edmonson (same guy from the first one).
- Weapons can be used in any stance (running, behind cover, hanging, climbing a wall, etc.).
- You can now move while aiming behind cover.
I should have my issue within a couple days hopefully.EschatonDX said:The scans really make me want to see some bigger screencaps and HD footage.
I'm liking the stealth stuff so far, if ND is listening make it like MGS4 where you choice if you go all stealthy or guns blazing- If there is an enemy patrolling a rooftop you're climbing a wall to, you can pull him off the roof while hanging on the wall.
Melee combat is more dynamic now
"In Uncharted 2, every character fully interacts with the dynamic geometry moving around them, and environments in the background are real parts of the game world"
Guled said:I'm liking the stealth stuff so far, if ND is listening make it like MGS4 where you choice if you go all stealthy or guns blazing