I beat it for the first time yesterday. Last dungeon was pretty bad. Last boss was dumb. You can't even seem to die to it so I don't know how any one would have any trouble with it.
I think Chapter 6 was the best in the game, iirc.
I think my list of dislikes far exceed my list of likes. I'm having trouble thinking of things I actually liked, after having gone through the whole thing once.
I'll try, though.
[Likes]
- The setting. I like the sort of rival-nations type thing going on.
*whelp it's been about 5 minutes and I can't think of something else to put here.
- The story, at first. Maybe I'll like the rest of it if I complete the game two more times? Ugh.
- CG Cut-scenes.
[Dislikes]
- Unbalanced Combat
- Only one quick-slot for an item.
- Opening inventory doesn't pause.
- No Shared EXP
- Limited options in combat
- Break/Kill-sight being a focus. I think this was used as a crutch, to avoid real balance.
- Time Limit
- Walled-off world map.
- Uninspired world map. Every town looks the same, so I don't remember where or what they are, making the world map confusing to navigate.
- Severe lack of enemy variety.
- Severe lack of encounter variety.
- Slow moving characters.
- Slow attacking characters.
- Can only change characters at a Save Point, unless one dies.
- Can't upgrade, change any equipment or spells or abilities unless at a save point.
- S.Os take too long to activate. I'm usually running around enemies until it pops, so I don't accidentally fail it before I even know what it is. Takes even longer if an NPC is talking.
- One quest at a time.
- Whiny-babby Machina
- Chocobos being one-time use.
- Eidolons. Jack, at level 40, was lasting longer and doing far more damage than the level 40
. Also requires a death, so inherently is less desirable than the other 2 choices.
- Last Dungeon.
- Last Boss.
- Most bosses.
- Most things.
5/10. For some reason this still held my interest, sort of like a Dynasty Warriors game.