bhlaab said:
MDK 2 is awful. The first game was a cool unique thing and Bioware turned it into lame film parodies and fart jokes coupled with awful jumping puzzles.
You play as the stupid doctor for over a third of the game, and NOTHING about his levels even approach 'worthwhile'. Bad jumping puzzles, bad inventory puzzles, really really bad environmental puzzles, bad monkey cheese jokes...
The dog levels are OK except for the jetpack parts. They wisely decided to make his levels almost nothing BUT jetpack parts.
Kurt's levels are actually like the original but not as good or creative and you only play as Kurt for like 10% of the actual game. And most of that time is spent shooting at orbs to unlock doors instead of blowing up a lot of bad guys or doing anything fun.
A million of time this.
The art style of the game is a mess, with textures that seem chosen at random, with almost no logic.
Level design is bad: a lot of things to do are unintuitive, or are just plain stupid: the bombs at the sixth level, my god...
I had played the PC version, and you are basically forced to spam quicksaves to advance in the levels: I pity the poor souls the played it on the Dreamcast, and those who'll play it on Wii.
MDK2 is a travesty of a sequel, and the proof that Bioware can't made a decent action game. The bad things exceeded the goods - and with the "good" I mean Shwang Shwing and his
tremendous sunglasses!