I played a few Indie games in the last couple of weeks, so I thought I should share my impressions:
Teslagrad: It has a lovely art style, controls well, has variety, and doesn't feel derivative in being part of a crowded genre. However, it left me wanting more challenge. The game gives you some cool abilities to play with but rarely challenges you. The puzzles are generally too easy, only getting some of scrolls was actually challenging and made me stop to think how to reach them. Despite its flaws, I recommend the game to anyone who likes the genre.
Oozi: Earth Adventure: This one was a surprise. I got it in some bundle and although expecting not to like it, a gave it a chance. I must say it isn't a good game, it is an average one, but given the right mood it can be very fun. When I decided to play this, I was in that kind of mood when you don't want to think, you just want to sit down and relax while playing an entertaining game. And this worked well.
The main mechanics are the standard platforming mechanics (double jump, wall jumping, stomp), nothing original. The level design is good, nothing outstanding however. Same for the art style. The platforming, however simple, has a old-school few to it. It reminds me of the non-nintendo platformers on the SNES. Moving through the levels is a relaxing task and has a nice rhythm too. Although there weren't any clever or memorable moments throughout the game, it was difficult to stop playing, thanks to the mix of nostalgia and relaxing gameplay. Worth buying on sale if you like platformers.
Mutant Mudds: Another surprise. As Oozi, I got this game on a bundle and I wasn't expecting much. And also similarly to Oozi, Mutand Mudds has a old-school feel to it and carries no original mechanic. The level design, however, is clever, with different kind of enemies and objects bringing a lot of variety as well as difficulty to the game. Definately reccomended.
Girls Like Robots: I bought this puzzle game based solely on the nice visuals thanks to its cheap price, and it was totally worth it. It has a lovely art style and a charming story connected to the puzzles you're solving. The puzzles are varied and challenging (at least if you're trying to get Gold). New elements and introduced until the last level and the objectives change too. This and the crazy logic the puzzles are based on (Girls like robots and dislike Nerds unless there is a pie adjacent to them, Nerds like girls and robots, Cows use milk to extinguish fires, etc...) helps to keep the game fresh throughout the campaign. It took me 7 hours to finish the campaign getting gold on every level and it left me wanting more. There are also unlockable bonus modes I haven't tried yet. Girls Like Robots will definitely be in my top 20 Indie games list this year.