After FF 6ios NO! please no.
An HD version of the exact same game doesn't sound like an improvement?
Well... it would be? It's just the same game but shinier.
Whether or not you'd rather have an (for now, impossible) AAA remake is another story. And I'm not suggesting it for any reason except that a AAA remake isn't coming, so would you rather have nothing?
Why in the fuck would you guys think they would put in Lightning in any meaningful capacity? The very most they'd do is give one of the girls a DLC Lightning costume.
Well, the problem with just redoing it like that is... ok, it's nice to have great quality models to replace the lego blocks, but if you're using the same camera angles and stuff... you guys remember how far away those angles were from the characters, right? The details will be totally lost at that distance. So you'd have to do a bit more straight up remaking.
Lightning would show up in the lifestream. She's holding Cloud's soul until she and Tifa have a heart to heart and she decides Cloud isn't ready yet and lets him go.
Oh there'd be a lot of massaging, no doubt.
It's just take nearly any background in the game from any angle, is there something fundamentally wrong about the perspective if you were to re-proportion it with realistic characters? 99% of the time, probably not. You could have a version of Kalm with larger characters and larger houses and the same overhead look. Some things might have to be reworked completely.
Or hell... keep it stylized and slightly SD. Either or.
Hey back in the day, they put Cloud in everything too
It's popularity is mainly due to it being a lot of people's first mainline Final Fantasy.
I still think you're overselling this. If you want to make a version of Kalm that is true to the original in spirit and has the same overhead perspective, but in realistic proportions, it can be done.FFVII uses a distorted, cartoonish perspective for much of the game, if not the majority.
The only thing really isometric about it is the fact that Cloud's walking was fixed in certain odd directions. Once you remove that it's just a room with an overhead view (ie any overhead jRPG such as Bravely Default).Other times is uses a pseudo isometric style that, when paired with realistic characters, might look something like a late 90s WRPG.
People keep saying this and it will never be true. Aside from being WILDLY condescending and trying to tell people why they like a game, every FF has the chance to be a bunch of people's first FF, and none have achieved the popularity that 7 and its cast has.
Except Cloud is actually kinda cool? Sometimes?
Never gonna happen. At least not in the way people are hoping. It's doomed to failure, anyone who spends a moment to think about it can realise that.
If they change anything, they "mess with perfection" or "raped [my] childhood" (both ludicrous statements in this case.
If they do a line-for-line, mechanically-identical version with the best graphics anyone has ever seen, they'll be criticised for not changing things.
FF7 is overrated. Sure, when I got it in September '97 it blew my teenage mind. It's barely playable now. Everything it did was done better by it's prequels or sequels.
It's popularity is mainly due to it being a lot of people's first mainline Final Fantasy.
SE will just keep releasing the same game, just making it compatible with each generation of hardware, and people will buy it.
Let it be.
I believe the argument is because it sold the most, it was by definition the one that was most played first.
Sure, but something made more people want to play FF7 than any FF before or since.
I still think you're overselling this. If you want to make a version of Kalm that is true to the original in spirit and has the same overhead perspective, but in realistic proportions, it can be done.
The only thing really isometric about it is the fact that Cloud's walking was fixed in certain odd directions. Once you remove that it's just a room with an overhead view (ie any overhead jRPG such as Bravely Default).
I believe the argument is because it sold the most, it was by definition the one that was most played first.
Surprisingly, if I search my feelings, I actually prefer Lightning in her time and place than I ever did Cloud.
People keep saying this and it will never be true. Aside from being WILDLY condescending and trying to tell people why they like a game, every FF has the chance to be a bunch of people's first FF, and none have achieved the popularity that 7 and its cast has. People with this opinion just need to get over the fact that FF7, its world, its characters, and tons of other things about it resonated with a fuckton of people and has a lasting appeal carrying it forward almost 20 years later.
A remake would be popular and would sell a lot, and people would bitch about it until we're tired of reading about it, and people would love the remake until we're tired of reading about it. That's how remakes of popular things work.
Condescending? I was careful to use the word *mainly*, of course there are many who started before 7 and still legitimately prefer it.
It came riding on the coat-tails of Sony's new, cool, lifestyle accessory. The PlayStation was was a world away from nintendo's kiddy box and FF7, visually was a world away from the SNES titles. It was a dazzling spectacle. Sony put a lot of money behind the marketing with tv ads and billboards showcasing the game's (admittedly) impressive CG. I honestly don't remember seeing any in-game stuff advertised, but that was par for the times.
You think these things didn't make a big difference?
These things certainly *resonated* with me enough for me to buy it, before I knew about the world or characters that much. And I can appreciate the impact it had as my first final fantasy game.
Condescending? I was careful to use the word *mainly*, of course there are many who started before 7 and still legitimately prefer it.
It came riding on the coat-tails of Sony's new, cool, lifestyle accessory. The PlayStation was was a world away from nintendo's kiddy box and FF7, visually was a world away from the SNES titles. It was a dazzling spectacle. Sony put a lot of money behind the marketing with tv ads and billboards showcasing the game's (admittedly) impressive CG. I honestly don't remember seeing any in-game stuff advertised, but that was par for the times.
You think these things didn't make a big difference?
These things certainly *resonated* with me enough for me to buy it, before I knew about the world or characters that much. And I can appreciate the impact it had as my first final fantasy game.
Except Cloud is actually kinda cool? Sometimes?
I freakin' love his English VA, btw. I don't know how they did it, but they stole his voice from my mind and put it in the game. Blew me away. Sephiroth's pretty good too, but Cloud is insanely perfect. Like, Steve Blum as Spike Spiegel perfect. Ridiculous.
Yes, if the Square Enix of now did it, it would be wrong.
...I would go for a very intricately sculpted blend between the CG models and the concept drawings that existed around that time, but that's my take and maybe a team would find an even better direction.[/i]
Make the game popular... ...spawn sequels and prequels and requests for a remake
Part of FFVII charm is it's balance between cartoon/anime goofiness and seriousness. Remaking FFVII with realistic looking characters undermines the narrative and tone of the game. It's like saying they should remake "Up" but now everything is realistic, realistic CG for everything. It doesn't work, it wasn't designed or structured to work with that aesthetic and it would hurt the film not improve it. You don't need realistic looking characters to tell serious, meaningful narratives. Don't try to put Square pegs in Round holes.
I completely agree with this. This is one of the most important factors a remake would need to respect.
I also think the general rule for a Final Fantasy VII remake should be "less is more", meaning, a FF7 remake with FF13 Eninge or FFXV engine wouldn't work!
Is doesn't have to cost 100 million and it shouldn't.
That's why I think a FF7 remake would be best suited for a handheld. Forget the big home consoles. A handheld version, were you don't have to use gajillions of polygons and insane resolutions, would be much cheaper & probably even more lucrative, especially in Japan.
A remake that completely nailed the "spirit", both visually and gameplay-wise, was Zelda Ocarina of Time 3D. A Final Fantasy 7 remake should therefore feature visual improvements just like this:
During the ingame battles and the summons they could improve it a bit more (but not MUCH more - just a little more), with stable framerate and more polygons, better textures, improved backgrounds but still close to the originals.
Again, people who want hyper-realistic remake of FFVII are probably just looking at the game in the broad perspective. A lot of you seem to forget that FFVII is chock full of silly little things that, when remade with hyper-realistic graphics, would look absolutely corny and stupid (and not in a cute way).
If you remove all the silliness in FFVII, you will have taken away a large part of its charm and would just turn it into one of the "serious" RPGs that have become prevalent since at least the last generation.
Kitase has to be so sick of addressing this question.
Yeah, Cloud's totally a cool dude. I love that he has all these XTREEEEME hobbies -- snowboarding, chocobo racing, riding motorcycles, and that he's easy going enough to go along with Aerith's mischievous schemes in Wall Market. He's such a fantastic lead. Little extra character elements like that really endear him to me.
I totally thought you were being sarcastic here. I thought he was a douche.
Then came Squall
I always liked Tidus!
XIII-2 has a realistic look, but still has floating Moogles, Chocolina, etc.Again, people who want hyper-realistic remake of FFVII are probably just looking at the game in the broad perspective. A lot of you seem to forget that FFVII is chock full of silly little things that, when remade with hyper-realistic graphics, would look absolutely corny and stupid (and not in a cute way).
If you remove all the silliness in FFVII, you will have taken away a large part of its charm and would just turn it into one of the "serious" RPGs that have become prevalent since at least the last generation.
Nah. Cloud's not really a douche at all. Although it'd be interesting to hear why you think he is!
I will agree with you on Squall and Tidus though. Squall's insufferable, but I thought Tidus did develop nicely.
Coukd never get into Tidus as a character.
The voice acting. ...
arrrrgh!
Coukd never get into Tidus as a character.
The voice acting. ...
arrrrgh!
Coukd never get into Tidus as a character.
The voice acting. ...
arrrrgh!
Cross dressing Cloud is just a 3D model swapped Lightning. And fighting Emerald Weapon at the bottom of an ocean modeled after GTAV's? Out of sight.HD Honey Bee Inn is why this needs to happen.
For me English VA is the worst for FF. Japanese dub + Subtitles (if one cannot understand) is far, far, far superior to the experience. Everything just feels better.
How would this be such a massive undertaking compared to creating a new modern FF from scratch? It would have to be necessarily less work because the story and gameplay mechanics are all created, even if building the game itself took as much effort as a PS4 FF.
Confuses me.
The former isn't what takes time and money and the latter is probably subject to change. More than anything it's the creation of assets that takes time and money.
I remember buying the pc version when it first came out, thinking "OMG they have mouths!"
I guess you meant more of an upgrade than that huh?
XIII-2 has a realistic look, but still has floating Moogles, Chocolina, etc.
Everything takes time and money. Even if the cost in terms of man hours, dollars, etc. of designing everything is 1% of the overall budget, that's 1% saved. With the repeated language that this undertaking would be massive, unprecedented, etc., I'm not sure I understand how the game would be so much larger than any current-gen project.
What I'm trying to comprehend is how this project would be greater than creating, say, FF16 from scratch.