....Did you read the entire article?That was total pandering BS.
http://www.edge-online.com/news/yoshida-thought-demons-souls-was-unbelievably-bad/
....Did you read the entire article?That was total pandering BS.
http://www.edge-online.com/news/yoshida-thought-demons-souls-was-unbelievably-bad/
Sigh. Today I learned that some gaffers think every new IP is magically perfect and awesome and is going to be really good and fun just because, hey, it's a new IP.
A publisher as big as Sony has development houses and offices all over the planet. It's not as simple as "okay, just go next door, we've got a need for a matte painter, magically". And if those Sony owned devs did have a need for anyone, they will advertise it so those afflicted can apply to those other studios. And this usually (and probably is) the case.
Watch this *glimpse* of what developing a new IP is like from one of the most competent developers on the planet. Actually lot of you should watch this, to get again, just a glimpse of the hardships and troubles a new IP runs into, and why not all of them are destined for release.
That was total pandering BS.
http://www.edge-online.com/news/yoshida-thought-demons-souls-was-unbelievably-bad/
I dont know what it is, but a project that is not going well can damage a studio.
yes but in most cases project is cancelled and people and teams move on to next project. Senior staff is mostly safe unless the whole studio is closed. In case of SSM they have let go of senior staff which is very strange
We don't know the full story yet you are already in damage control mode. A good game can also be canceled.I dont know what it is, but a project that is not going well can damage a studio.
The hell?I am trying to be reasonable here not assuming it was the new IP and not assuming it was a good or bad game.We don't know the full story yet you are already in damage control mode. A good game can also be canceled.
We don't know the full story yet you are already in damage control mode. A good game can also be canceled.
Can people please stop making baseless asumptions and fearing the worst ?
Here are the facts :
what we currently know right now is that 50 people have been layed of and i hope all of them can get new jobs and land on their feet.
What we do not know is why they where layed off, what they where working on , and how far along said project was ?
Maybe they're just shifting their focus.yes but in most cases project is cancelled and people and teams move on to next project. Senior staff is mostly safe unless the whole studio is closed. In case of SSM they have let go of senior staff which is very strange
Can people please stop making baseless asumptions and fearing the worst ?
Here are the facts :
what we currently know right now is that 50 people have been layed of and i hope all of them can get new jobs and land on their feet.
What we do not know is why they where layed off, what they where working on , and how far along said project was ?
Demon nite lost his job?
yes but in most cases project is cancelled and people and teams move on to next project. Senior staff is mostly safe unless the whole studio is closed. In case of SSM they have let go of senior staff which is very strange
Demon nite lost his job?
If you can't find a place for someone, then layoffs are really the only option sadly. The Barlog project likely had similar positions filled already :/
Watch this *glimpse* of what developing a new IP is like from one of the most competent developers on the planet. Actually lot of you should watch this, to get again, just a glimpse of the hardships and troubles a new IP runs into, and why not all of them are destined for release.
Yes I am sure they cancelled a good game. Makes perfect logical sense. In fact when a game is cancelled the first thing that pops in my head is usually how good it would be.
Watch this *glimpse* of what developing a new IP is like from one of the most competent developers on the planet. Actually lot of you should watch this, to get again, just a glimpse of the hardships and troubles a new IP runs into, and why not all of them are destined for release.
Basic human empathy?
They are letting important people go. What the hell is happening?
So ppl are assuming a game in development for 4 years was cancelled? Let's make believe that's true and ask why a game in development that long was canned? Is it because it was a train wreck bleeding money yet going nowhere? Or because it was amazing and original and Sony couldn't handle the amazingness?
A project that massive wouldnt be cancelled for the fuck it.
You literally just said a bad game can hurt a studio. There isn't a poster on this forum that doesn't already know that. Everyone in this thread is functioning off of limited information. Sure, some are assuming the worst and being cynical but their position is no less valid than any other. I just think it is disingenuous for posters to paint others who are disappointed as blind fans unable to consider the game wasn't worth pursuing. It just reeks of fanboyism for what could be a let down. If you want to accuse others of assuming too much, then you yourself should not make arguments that essentially defend the decision without sufficient information. It makes you look bad.The hell?I am trying to be reasonable here not assuming it was the new IP and not assuming it was a good or bad game.
Its so many variables.
Let me simplify my point for you and you seem to not understand. Not every game that has ever been canceled is a result of being "bad." Some games are canceled because other titles are given priority (see: Black Tusk) or because of cost or because someone high up made a difficult decision. Whatever this project is (even if it isn't Stig's game) we don't really know why it was canceled.Yes I am sure they cancelled a good game. Makes perfect logical sense. In fact when a game is cancelled the first thing that pops in my head is usually how good it would be.
Okay guys, I'm sure Demon's Souls truly is Yoshida's most favoritest games evarz, a game in which he found no redeeming qualities whatsoever even in a "close to final" version.
And yet Last Guardian has been bleeding money for the entirety of longest console generation we have ever had.
That was total pandering BS.
http://www.edge-online.com/news/yoshida-thought-demons-souls-was-unbelievably-bad/
I do not think job is an important thing to have in life. I do not think losing a job is something to be sorry about ( I do get mad (to corporations) when corporations fire people to increase growth of profits, but I do not really feel sorry for people getting fired then either). Never have and propably never will. As long as we live in this kind of society atleast. I have never felt sorry for anyone for getting fired (including my brother and mother). I would never put myself to such position where losing my job would be big negative to me. Necessity of job is one of the reasons why current societies (generally) are such a messy/shitty places.
I would feel sorry for troubles people may have to go trough because of the position they have put themselfs to, but not for losing a job. Me despising this job centric society from when I was a child might have something to do with that...
To cut shit short. One lays in bed, like one makes their bed.
Or some shit like that.
Right now I would propably not feel sorry for anyone, but I am bit bipolarbear person.
Did I already write that I despise current societys we live in (societys that i know of, to be exact).
Sincerely: This Is All Something I Could/Should Have Kept To Myself
First Sony shuts down Studio Liverpool Psygnosis even though they were working on a brand new IP as well as Wipeout 4 and now this. I am almost positive the team was laid off so the entire studio can focus on another God of War game.
Hey Sony how about making a big game that isn't another sequel to a ps2 or ps3 franchise? How about bringing back something we haven't seen in decades like Medievil or Jet Moto? How about making...*gasp* a brand new IP concept?
I hate posting in these threads, because you want to talk about the whys and hows, while still being respectful to those who lost their jobs. I've been there, and it sucks.
This one is particularly interesting, though, because it does give a bit of a hint in the future direction Sony is taking.
The purpose of first party games is to sell both hardware and to build excitement for your brand. And maybe, just maybe, you'll hit a home run.
Here's the problem with that. How many home runs have Sony's studios actually delivered over the past decade? Their consistency has been terrible since the PS3 started life, and the PS4 launched with, let's face it, a pair of turds at retail.
The first six months of the two new systems have not delivered a wealth of exclusives on either system. However, there's no question that Microsoft's strategy of subsidizing timed exclusives and DLC is FAR more cost effective than Sony's strategy of dumping tons of money into these studios with spotty output. They cherry pick the winners like Titanfall, and aren't stuck financing garbage festivals like the Killzone games.
It's possible that Sony is going to start thinning their internal studios, much like Microsoft did midway through the 360's life, and start doing the same thing. As a PS4 owner, it is annoying that Microsoft is locking up the cream of the third party crop and I'm stuck waiting for Battlefield DLC just so I can play it on my system of choice.
It would be far preferable to me that Sony starts going after these same exclusive content, like they did with Assassin's Creed 4, and stop dumping money into "exclusive" games that nobody wants to buy, but they're forced to keep cranking out because their studios have to have something to do.
Is that going to be your thing? Make that post, have people reply to it. Ignore those replies.First Sony shuts down Studio Liverpool Psygnosis even though they were working on a brand new IP as well as Wipeout 4 and now this. I am almost positive the team was laid off so the entire studio can focus on another God of War game.
Hey Sony how about making a big game that isn't another sequel to a ps2 or ps3 franchise? How about bringing back something we haven't seen in decades like Medievil or Jet Moto? How about making...*gasp* a brand new IP concept?
I hate posting in these threads, because you want to talk about the whys and hows, while still being respectful to those who lost their jobs. I've been there, and it sucks.
This one is particularly interesting, though, because it does give a bit of a hint in the future direction Sony is taking.
The purpose of first party games is to sell both hardware and to build excitement for your brand. And maybe, just maybe, you'll hit a home run.
Here's the problem with that. How many home runs have Sony's studios actually delivered over the past decade? Their consistency has been terrible since the PS3 started life, and the PS4 launched with, let's face it, a pair of turds at retail.
The first six months of the two new systems have not delivered a wealth of exclusives on either system. However, there's no question that Microsoft's strategy of subsidizing timed exclusives and DLC is FAR more cost effective than Sony's strategy of dumping tons of money into these studios with spotty output. They cherry pick the winners like Titanfall, and aren't stuck financing garbage festivals like the Killzone games.
It's possible that Sony is going to start thinning their internal studios, much like Microsoft did midway through the 360's life, and start doing the same thing. As a PS4 owner, it is annoying that Microsoft is locking up the cream of the third party crop and I'm stuck waiting for Battlefield DLC just so I can play it on my system of choice.
It would be far preferable to me that Sony starts going after these same exclusive content, like they did with Assassin's Creed 4, and stop dumping money into "exclusive" games that nobody wants to buy, but they're forced to keep cranking out because their studios have to have something to do.
Jett did you see the TGS game? It was supposed to be close to final. Did you see that footage and read impressions of it?
I am the biggest From Software Kings Field nut which means I am fine with terrible frame rates and clunky control schemes but even I thought the footage from TGS looked bad and almost unplayable in parts.
Yoshida was looking at a build even earlier than that.
Lol! Sounds like he's just trying to cover his ass and make himself sound hip for the fans.
Yeah they haven't released a new IP in what, three months? And another one a month before that? And another one 4 months before that?
Shameful